Florian Bösch
unread,Jan 7, 2011, 4:27:57 AM1/7/11Sign in to reply to author
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to lithosphere
Hi,
I know that a fullscreen switch button is missing and I intend to add
one when I get around to do something about lithosphere.
I also know that the communication what nodes do is suboptimal (other
then trying them them out), and it's also something I'd like to fix.
However there's a few deeper issues I desperately need to address
first:
1) pyglet is kinda dead and it will probably not work on OSX Lion
2) Font rendering is a mess and I should fix it such that it works
adequately on all platforms (including windows)
3) The GUI rendering is slow, which requires some radical changes
4) Processing heightmaps on the GPU inside OpenGL is kinda backwards
(some effects like erosion are hard to produce because no random write
can be performed). I'd like to move that to OpenCL for that reason.
6) Rendering of large terrain is slow, it's something I could probably
solve with tessellation shading.
7) There has grown a need to be able to display/evaluate multi-
resolution/detail heightmaps (for really large terrains) as well as
virtual texturing, I'd like to integrate that.
I figure by the time I'm trough with that stuff, I can safely call it
lithosphere2, and it'll rock, and it'll get better node explanations
and a fullscreen button, but the more important things first :)
Cheers,
Flo