<!doctype html>
<html>
<head>
<title>Image Drawing</title>
<link href="_assets/literallycanvas.css" rel="stylesheet">
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, user-scalable=no" />
<style type="text/css">
.fs-container {
width: 100%;
height: 100%;
margin: auto;
}
.literally {
width: 100%;
height: 100%;
position: relative;
}
</style>
</head>
<body>
<div class="literally backgrounds "></div>
<!-- <div class="literally export"></div> -->
<form class="controls export">
<input type="submit" data-action="export-as-png" value="Export as PNG">
</form>
<!-- <div class="fs-container">
<div id="lc"></div>
</div> -->
<!-- you really ought to include react-dom, but for react 0.14 you don't strictly have to. -->
<script src="_js_libs/react-0.14.3.js"></script>
<script src="_js_libs/literallycanvas.js"></script>
<script>
$(document).ready(function() {
var backgroundImage = new Image()
backgroundImage.src = 'image/background_image.jpg';
var lc = LC.init(
document.getElementsByClassName('literally backgrounds')[0],
{
backgroundShapes: [
LC.createShape(
'Image', {x: 20, y: 20, image: backgroundImage, scale: 2}),
LC.createShape(
'Text', {
x: 200, y: 200, text: "",
font: "bold 12px Helvetica"
})
]
});
// the background image is not included in the shape list that is
// saved/loaded here
var localStorageKey = 'drawing-with-background'
if (localStorage.getItem(localStorageKey)) {
lc.loadSnapshotJSON(localStorage.getItem(localStorageKey));
}
lc.on('drawingChange', function() {
localStorage.setItem(localStorageKey, lc.getSnapshotJSON());
});
// export image code
// var lc = LC.init(document.getElementsByClassName('literally backgrounds')[0]);
$('.controls.export [data-action=export-as-png]').click(function(e) {
e.preventDefault();
downloadedImg = new Image;
downloadedImg.crossOrigin = "Anonymous";
// downloadedImg.addEventListener("load", imageReceived, false);
downloadedImg.src = lc.getImage().toDataURL()
window.open(lc.getImage().toDataURL());
});
});
</script>
</body>
</html>