Re: Football Manager 2022 Mobile Mod Apk

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Arnau Cyr

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Jul 16, 2024, 10:46:01 AM7/16/24
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Football Manager 2024 Mobile developed by Sports Interactive and distributed by Netflix Incorporation allows you start your own managerial career in football management by coaching talents from around the world, with the aim of coaching the players to win the league at the end of the season.

football manager 2022 mobile mod apk


DESCARGAR https://urllie.com/2yP4vn



Hello Vibers! It is I, the loud-mouthed, grumpy "Hexer" who had made the old "Hexer's Workshop: It's all about Hex" back in the day. And today, I'll recreate the article to help Vibers explore the wonders that hex editing could bring to your FMM experience - and trust me, it's not going to be easy, but the what you'll get in the end would totally worth your time!

Now before I started, I'd have something to say first to all of you. The last article, which I made back in 2018 (my very first article here actually) was deleted by my own request, despite me being very fond of it. That was, arguably, not my best decision, but I have my own reasons: It was outdated, and there were some people who were unaware of that, leading to many disastrous events that I didn't want to happen. I will try my best not to let this happen again, and luckily, I probably wouldn't be the only one running the workshop: there are quite a few Vibers who know how to do so, like @Scratch or @broodje kip, and they are willing to share they knowledge as well. This also won't be the same as the last article in terms of formatting, as it will be made specifically as a place for people to gather and share their findings, not just a string of tutorial posts - I'll try my best to do so!

Also, considering what happened last time, I'd like to set some rules in the workshop, so that people won't turn it to a burning mess like last time. Please read it carefully before entering the workshop!

- Search the thread before asking questions. The answers might have already been given there, and you won't have to wast your time asking it again. Also, read everything and don't skip, or you may miss something vital.

- Don't send me direct messages, ask questions directly from this thread. I don't really have as much time as I had few years ago, so I might not respond. Asking here is better since there are others who would help.

This is the most boring part, frankly. But you need to read it beofre doing anythibg, in order to prevent any disasters like losing your precious savefile or ruining your experience in general. Back up your savefile (copy it to somewhere else) before doing any of this!

- A genuine copy of FMM, from either AppStore or Google Play, and not for some sites that gave it for free. Sure, some of these may still works on it, but there is no guarantee. Support the devs and buy the game if you haven't.

- Hex editing: a method of manipulating an FMM savefile, using simple, yet powerful tools known as hex editors. It will help you edit the savefile in hexadecimal (a counting system using base numbers from 00 to 0F, equivalent to 00 - 15) level - won't be an easy task, but it is effective.

- Unique ID (UID for shorts): the ID which represent players, staff, clubs, stadiums, etc. in the game, though it uses mostly for searching and identification (your own manager profile doesn't have one unfortunately). You can get them from sortitoutsi.net, they are the string of numbers in the individual pages' URLs. For example, in -manager-2020/player/43426073/jacopo-vedovato, the player Jacopo Vedovato's UID is 43426073, though you can't use them directly - which brings us to the following...

- Conversion (verb:convert): the process of changing the normal decimal numbers (like UID) to hexadecimal format, which is how the game stores it good stuff - in Little Endian (I'll explain that later). You'll need to do so veey often, and Google is your good friend in this case. Just search for "(insert number here) to hex", and you will get those numbers in hexadecimal format, in Big Endian.

- True ID (TID for short): The kind of IDs that actually matters: knowing it would help you transfer players, move cluvs around, etc. Normally comprise of a few digits (4 in most cases), it stands before UID (also in most cases, though there were a few exceptions), with the usual structure of XX XX 00 00, without any exceptions.

That's what I was trying to help people with actually, since I got overwhelmed with national savefiles requests lately (despite my retirement message). I was going to rewrite that one in particular, though I'd need to get past the terminology part of this tutorial first.

Yeah I understand must be irritating people keep requesting etc I'm all for trying to do things myself, same the SI don't have the licence for Germany, would be mint, I used to play FM on my laptop. I remember just having to delete the odd file to get the German national team

The PC version made it easier with the Editor, and the license fixes can be applied just as easy. I'll do my best to make the process easy to understand on mobile as well. Just wait until I get past the terminology first.

Like I said above, IDs in any kind are important if you want to edit anything at all, and they have different roles for different task. Today, I'll show you how to identify different kinds of ID, and use them to navigate and edit other related stuff.

UIDs are easiest to find, simply use sortitoutsi to find it, convert to hex, then convert it again to Little Endian (the example is above). As for TIDs, for players, managers, and clubs, they are the 4 digits right before the UID, with their structure being XX XX 00 00 (XX XX varied throughout different savefiles), though only the XX XX is used in the "information field"; for stadiums, it is right behind the stadium's name, its structure being 00 XX XX (XX XX, again, seemed to varied as well, and it was the only part that matters).

Here in this example, I'll show you how I can find a player and his information field using UIDs. The player in question is Abdelhak Nouri (don't ask me how he was in my savefile, I would get on to that eventually). His UID is 37045583, in hex it will be 235454F - has 7 characters, so it should be written as 02 35 45 4F, converted to Little Endian and you'll have 4F 45 35 02. Find this in Hex Editor, and I'll have this:

I appreciate all the hard work you've put into this, excellent work. Most of it is beyond my capabilities so i think I'll leave it to people like yourself for fear of breaking the game or my phone through frustration ??

you can find a player's UID by placing him in either a shortlist or saving your team selection and the UID will be the code after the long string of zeros in this case Gravenberch's UID is 5da93502 and Esposito's UID is 2d9d9602

i'm sure we can edit it, since there is already a scouting app somewhere that can read it, i think the only thing we need is the part to edit, which hopefully gets discussed here if we ever get an update

To change the hidden characteristics in FMM20, you need to do the following steps:
1. Find the ID number of the player in HEX.
2. When you find the ID number, below will be his date of birth, the number of goals for the national team, then the mental skills-adaptability, ambition, loyalty, professionalism, temperament.... then ID2 will go. We need this code.
3. Enter ID2 in the search and click Next Search several times until you see the fields where there will be many values 01 01 01 14 01 01 14 01 01. Something like that. These 01 01 01 are the player's position, that is, their role. If you found this place, then there will be hidden skills nearby (above 01 01 01), such as Playing in big matches, propensity for injuries, stability, the ability to kick penalties, and so on.

I didn't understand your question (my translator sometimes lets me down). I'll try to repeat it. To change attributes such as: Adaptability, Ambition, Loyalty, Profesionalism, Controversy, Handling Pressure, Sportifity and Tempramen, you only need a player ID. To change the player's skills and some hidden attributes (Big match, Consistency, Free kick, Penallty, Injury - then you need ID2! Take ID2 and keep searching until you see the set "01 01 01 14 01 14 01 01 ....", this is a sign that you are in the right place. Next, you need to independently search for the fields you need.

Sorry I took so long guys, I got quarantined in the hospital, since there was one COVID-19 patient there - the Delta variant apparently. Without my phone. Or laptop. I had to stay with the elderly (though they were very nice to me during the stay), so I had no way to continue writting until today. What did I miss?

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