but the CPU Graph is completely empty. Does this mean that I am using the cpu only and do not benefit from the graphics card? If so, or if I should better benefit from the graphics card, could someone guide me about my code below:
(sdl:draw-surface (sdl:load-image *vessel*)) ; *vessel* is the background in gif format--
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Sorry, I just saw your other response about the surfaces. I think I'll be able to handle problem 3 with the loop, if I'll save each image in a variable, and then put them on a surface at once.
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