Asa former Overwatch Captain, Sojourn fields abilities designed to plan, lead, and execute strikes on her opposition. Sojourn offers a unique mid-range gameplay experience and a kit packed with some incredible mobility and artillery.[5]
Sojourn was a member of Overwatch, joining at some point in the organization's Golden Age and staying with them into their twilight years.[6] From soldier to Overwatch captain to veteran, Sojourn has devoted her life to helping those who would be made victims by the evils of the world.[7] Never one to fight for personal glory, Sojourn has fought because she was needed, and should that need arise, Sojourn will meet it.[2]
Dedicated to the rule of law,[8] Sojourn is detail-orientated. She is a brilliant tactician,[5] a great leader,[9] and a "measure twice, cut once" type of individual.[5] She is known for her discipline, and is good at playing cards. She is more of a basketball than hockey person,[10] and is interested in taking up glassblowing.[11]
Sojourn has had a lot of cybernetic upgrades in her life, starting out of necessity in her childhood, before moving onto voluntary upgrades.[5] Sojourn's legs and arms are cybernetic. Her left arm can transform into a disruptor cannon,[12] and her legs are equipped with boosters that allow her to slide across the ground as if they were ice skates.[5] Even without the boosters, her cybernetic legs and artificial heart allow her to run faster and harder than un-augmented humans. Her cybernetic limbs are resilient to a wider range of temperatures than organic limbs. Her heart makes her pulse difficult to read, and makes it easier for her to adjust to high altitudes. Due to the cybernetics, she feels less pain than a normal human, given that many of her body's pain receptors were removed to make room for the upgrades.[2]
Sojourn has had at least two sets of cybernetic eyes. Her original lenses granted her infra-red vision. The second set was able to link with CSOR's intelligence network, and give her a detailed real-time view of battles, such as the location of friendly and enemy troops. The infra-red vision's range also increased.[2] At some point, she received cybernetic brain upgrades,[13] though these often trigger security scanners.[2] Her cybernetic upgrades have improved her speed, precision, and tactical prowess.[7] Her original cybernetics made her slightly stronger than most humans, but still weaker than even humanoid omnics. After receiving her upgrades from Mina Liao, Sojourn's strength was increased to the point that she could fight off omnics with her bare (metallic) hands.[2] Sojourn is at peace with her enhancements;[13] for her, her cybernetics are a means to an end, but only the objective matters.[5] By the Second Omnic Crisis, Sojourn's cybernetics were no longer on the cutting edge.[11]
Vivian was born with a rare, terminal autoimmune disease that caused her body to attack its own organs,[3][8] and as such, Vivian spent much of her childhood and teenage years in and out of hospitals.[8] Her first operation was around the age of 4 (or younger). The experience, including the tears in her father's eyes (a soldier, and usually quiet and steadfast) stayed with her well into her twenties. While that was her first operation, it was not the last, and much of Vivian's childhood was spent with her mother, going from one specialist appointment to the next. In contrast, her twin sister, Valentine, was able to enjoy a normal childhood. A case in point was when the twins were taken to the Centre Island amusement park on more than one occasion. While Valentine had fun, Vivian's condition meant that she was almost always too sick to join her sister, or her parents were too overcautious to let her.[2]
The stays in hospital gave Vivian plenty of time to read books (usually those that dealt with military strategy) and play strategy simulations.[8] During one of her many hospital stays, Vivian's grandfather (a retired admiral) taught her how to play Shah Matt. Vivian loved playing the game, and even spent time in-between visits devising new campaigns. However, he died on one of the nights she was formulating a strategy. When her father told her the news, the firsts words that left her mouth were "I was going to win this time." With his death, her family inherited his old VAC omnic unit. Vivian taught it how to play Shah Matt, but its artificial intelligence made it unbeatable.[2]
As members of the Canadian military, the Chases travelled around the world, bringing Vivian and Valentine with them. They moved all over Canada, and spent a couple of months in London, Dubai, and many parts of the United States. Vivian loved the travel; learning about new places and cultures, other histories. On a school trip, she visited the Peace Tower in Ottawa.[2]
At age 15, she sat beside her father and watched the Wimbledon Championships. At age 16, she was allowed to enlist in the Canadian Primary Reserve, as she easily met all the fitness requirements (helped by her cybernetics). She went to university after high school. One of her courses was statistics.[2]
After university, Chase joined the Canadian Army,[2] where she voluntarily received cybernetic upgrades, choosing her abilities to be the most effective fighter she could be.[5] These included cybernetic eyes.[2] Chase's time in the Army was not smooth sailing, as the military celebrated physical uniformity, and as such, her cybernetics made her feel like an outsider. She became acquainted with Major Campbell, who had long expressed concerns about the CAF's use of cybernetic soldiers. Nevertheless, he managed to be polite with her. However, he wasn't the only CAF member who had problems with cybernetics; those who believed that cyborgs made for inferior service. However, Chase took part in numerous deployments, and proved the naysayers wrong every time. Her deployments included parachuting into warzones.[2] She gained the reputation of being a tactical ace.[8]
Chase loved her time in the CAF, later reflecting that her years of being crippled by her disease meant that she was able to relish the freedom she now had. Over the last year of her service, she focused on trying to reach the rank of captain.[2]
A week or two before the Omnic Crisis began, at/around the age of 23, Chase took part in an outreach program with schoolkids who wanted to join the CAF, answering their questions in their classroom.[2]
On the day the Omnic Crisis began, while on leave, Chase was with her sister, and five year-old niece, Bonnie. Bonnie's omnic caretaker, Julietta, was also present, which added to Chase's unease given that the amusement park's formerly human staff had been replaced by omnics. She was able to see the exact moment the Omnic Crisis struck Toronto, as a plane fell out of the sky, impacting the far side of the island. Seconds later, the omnics around them began attacking their human masters. Chase's military training kicked in, and she began fighting against the omnics, despite being outmatched. One of them pinned her and began to pummel her head, until Valentine got it off with a cricket bat. It distracted the robot long enough for Chase to regain her bearings...and realize, as did Valentine, that Julietta was drowning Bonnie in the lake. Chase tried to head to Bonnie, but due to the injuries the omnic had inflicted her, she passed out.[2]
When Chase woke up (now night), she found herself in a holding bay, among which were the bodies of numerous omnics. She was being scanned by a device that could not tell if she was human or omnic, due to her cybernetic implants. Looking around, she could see that Toronto was aflame, and could hear gunfire and sirens. She tried to get out, but the scanner refused to release her, as it believed her to be an omnic. She was rescued by Campbell, who explained that most of the civilians had been taken to a field hospital at Hanlan's Point Beach. As the two headed to the beach, Campbell filled her in on the Omnic Crisis; that what was happening in Toronto was occurring in cities all over the world. Millions had died already. As they moved through the ruins of the amusement park, Chase picked up Valentine's wedding ring.[2]
At the beach, Campbell directed Chase to Lieutenant Brady, who reunited her with Valentine and Bonnie. However, Bonnie was in critical condition, kept alive via a respirator. Chase found comfort in realizing her sister and niece were alive, if not unharmed, but in her grief, Valentine lashed out against Chase, asking Chase why she hadn't saved Bonnie. Why she had tried to save her instead. Reflecting on the moment, Chase knew that cold-hard calculus had dictated her actions. She tried to explain, but Valentine screamed at her to go away. Hurt, Chase obliged.[2]
Later, after putting in a request to the CAF to return to active service, Chase sat on the edge of Lake Ontario. She realized that she'd forgotten to give Valentine her wedding ring back. Her reminiscence was broken by Campbell, who informed her that her request to return to service had been granted (technically a formality, as all active personnel had been recalled), and that she had been transferred to CANSOFCOM-CSOR with the rank of captain. As Campbell explained, every Canadian soldier with four years of active service had been granted the rank of captain, as the CAF had lost 5% of its forces in the last twelve hours. He joked that if she survived another twelve years, she might even reach major.[2]
As a captain in CANSOFCOM-CSOR, Chase served as a troop commander, leading detachments that specialized in rescue and retrieval. She was given a prototype railgun, as her cybernetic upgrades meant that she could handle its recoil.[2]
Initially, Chase's SAR operations took place in Toronto, fighting the omnics to save as many civilians as they could from the heart of the city, from skyscrapers to the subway. One of her first missions involved rescuing a group of school children, who'd fled when their omnic teachers began attacking. She lost operatives along the way, whether it be from omnic squads or buildings collapsing on them. Initially, the operatives under her command believed that the war would be over soon, as initially, the CAF had the upperhand; more firepower and air superiority. Two weeks after the war began, the soldiers began joking that they would be home by Christmas. During this period, she also carried out a mission in Ottawa, where she helped evacuate civilians from its downtown area. She also heard rumors of a group named Overwatch.[2]
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