I have a flat 2d object and want to rotate it. When I select the rotate tool and hover over the object I cannot get the protractor to change colour and therefore cannot rotate the object the way I want. i.e. I have a rectangle lying flat on the ground and I want to rotate it 90 deg so it stands on its edge.
I like the idea of a keyboard shortcut that cycles thru all the objects under the pointer. Sketchup just upgraded the option button cycling for the move/copy/stamp tool. Seems like it would be a correct solution for this use case as well. Might also be an effective tool for managing all the objects in a drawing title (i.e. title, scale, reference, and base line length).
I want to be able to select an object, such as an arbitrary rectangle, and then type the dimensions I want it to be some where, such as 200cm x 8cm x 4cm.
The suggestion of typing it in the lower right dimensions does not work it would seem. Is this a subscription feature only?
On the screenshot you can see the new object (with included light effects) at the back, and one of the many hundred old lights in the front, which I would like to see replaced by the new one. And in the background the many other lights which I would like to replace with a few clicks. (if possible) Schermopname (2)19201080 196 KB
Yes, you can do that with SketchUp for iPad. Do what I told you. Make a component of 1/4 of the object, use the Flip tool to make additional copies so it looks like the whole thing. When you edit one instance of the component the other three will show the same edit.
My guess would be that the edges are softened (and probably also smoothed). This causes the edges to be invisible unless Hidden is enabled. What happens if you enable Profile edges in the current Style? This should cause SketchUp to display the projected outline of the object (as seen from the camera point of view), regardless of whether the edges forming the object are softened.
If you want the edges forming the object to be visible, I would turn on Wireframe on the View menu, turn on Hidden, then select all, the use the Entity Info window to tick OFF the soften (and smooth) toggles. Do this while in the editing context of the object (aka, group or component).
Thanks. I see that those SketchUp files behave in different ways. In some cases, some objects are created as blocks, in other cases as groups, and in yet other case both groups and blocks.
I also see that, in the Rhino 8 WIP, there are now options for dealing with groups when importing .skp files.
After import Sketchup with datasmith, there is few object error, black object. Changing material not working, still black. This bug shows up after updating UE to 5.2. i know there is solution in skp, explode then group again. But there is much object and the UV gets wrong.
I am also facing this issue. I managed to work out that exploding the groups and regrouping them works, but it is also affecting lots of my FlexTools objects, which I need to remain as dynamic components. I have found Profile Builder 3 objects are particularly badly affected, but only when drawn in the green y axis!
Recently native sketchup objects have also been turning black on import. I have discovered that any object copied and then flipped seems to have an issue. Also objects using the flip tools in the FlexTool toolset have this problem.
The same problem occurs in sketchup 2023 and datasmith 5.3 plugin. I did the explode en regroup in Sketchup but this should be solved through TM. Has anyone with this problem put a official bug tot twinmotion support?
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First select the tool's icon on the toolbar. Once your cursor has turned into a black arrow, you can then select an object in your model and manipulate it. Your model will be highlighted in blue when selected. You can also select multiple items by dragging a box around your desired items.
To convert your 2D shapes into 3D, use the push/pull tool. You will find this tool in the SketchUp toolbar as an icon of a cube with a red arrow in front of it. To use this tool, click on the icon once. When you have done so, your cursor should take on the appearance of the icon, indicating that you are in the push/pull mode. Move your cursor over the shape, and when it becomes highlighted in blue click and hold the right mouse button. You could then move your cursor up and down to turn your shape into a 3D object. When you are done, let go of the right mouse button and you will have effectively created your first 3D model.
To change the position of your model, use the rotate tool. This tool will enable you to rotate your 3D object 180 degrees from any angle. To use the tool, click on the icon that has two red arrows forming a circle. Once you click the icon, a 360-degree protractor will appear on your cursor. Place the protractor on one of the corners of your model and right click on that corner. SketchUp will use the indicated corner as the point of rotation. You can then use your cursor to reposition your object to the desired angle.
As with the move tool, you must highlight the entire model, using the select tool, to rotate the object. If you do not do so, the rotate tool will only identify one shape and your model will become distorted.
To change the size of your model, use the scale tool. Click on the icon shaped as a rectangle with a red arrow crossing it. When you do so, a red square will show up next to your cursor, indicating that you are in the scale mode. Hover your cursor over your model, and click on the shape you want to scale. If you want to scale your entire model you must first use the select tool to highlight the object. Once you have highlighted your shapes/model, right click once on your object and a yellow scale will appear. By clicking on the green points of this scale, you can adjust the size of your model.
6., Clean up the 2D by selecting and deleting the unnecessary lines. This might take some time depending on the quality of the model. You can also define new anchor points of the object by using the Hotspot tool or even add new drafting elements to be part of the symbol.
Another thing is keep in mind the scale of the object. The reason you are seeing differences in the shading is because the displacement node in your material is set to object space and the scale of the imported SKP and DAE is different.
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If you change the displacement node to use world space instead, or delete the displacement node, or apply the scale of the object, it will look the same.
As far as Blender is concerned those cubes are the same type of objects with the same materials. The differences you see are not because of the material (assuming those cubes uses the exact same material).
If I want Sketchup objects (with Sketchup UV maps) to render correctly I will have to start adjusting the UV maps within Blender. So, for simplicity it would probably easier to build objects that require accurate material detail directly in Blender.
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