Castlevania Para 3ds

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Nickie Koskinen

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Aug 3, 2024, 4:17:37 PM8/3/24
to lismonepo

Remake of Castlevania in unreal, that i've been hammering away at for the past.. well a year now.

11.11.2016

finally got a C&D from Konami.
they've allowed me to keep the files up for now, but all development and updates must be ceased.
there's a small glimmer of hope though, Jay from Konami UK will do what he can to see if it's possible to get an official license.

i made those lights static, and turned off the particle effects, and i'm now able to run those areas at over 30 fps on my laptop with a geforce GTX 860M with no loss of visual fidelity. the middle section of level 1 however has temporarily become a bit of a performance hog however, due to some testing i'm doing with deferred decals, so the laptop is struggling with those areas.

i'll probably have to bake down those areas into textures instead or something. whip control has also been improved quite a bit. but i think i'll work some more on that still. level 1 has been shortened a bit to conform more with the originals size. particularly the begin area was too long. i've also brightened up a few spots here and there, and proofed myself from an unreal bug which causes child blueprints to sometimes reset all values for no reason.

Try separating the two parts in different folders and then opening them. You will get an error. Both parts must be present in the same location because they are two parts of the same archive. You were literally copying the same files over twice because they were literally the same files.

My dude... what on earth possessed you to try using a nokia n-gage to play this? This is a fan made game in unreal engine, it's not gonna be well optimized. It also got a C&D like 6 years ago, they're not gonna update or add anything at this point.

Its not hard to believe someone would try to do that when you take a look at other fan games and official games unofficially ported to modded consoles/handhelds, ie. super mario war on a jailbroken nintendo wii/3ds, sonic 3 complete on a jailbroken nintendo wii, SRB2 (Sonic Robo Blast 2) on a jailbroken PSP, with emulation and modding anything is possible.

The game remake looks great. It has an appealing look and the gameplay is fine and fluid. I would work on improving the character's animation and some of creature animations (I would recommend to hire a professional animator). Other than that it looks pretty cool.

It's a pitty about Konami. This is my advice: keep the game structure and just rebranch the project (change the name of the game and the characters names, etc) and you will be able to release it even comercially.

Name can be like.."Tears of blood", vampire nights, demon castle dracula (or dracula's castle perhaps) , night stalkers etc... Vampire Hunter, vampire killer are already used names by respective movies or game developers.

Came back to play this 'demo' again and I still love it. I really wish Konami would try and win back their fans by allowing you to continue development on this. This is a project I'd gladly donate towards.

While it's a shame your work was halted, I applaud what you did manage to accomplish. It's a beauty of a remake and I, personally, would love to see other classics be given the Unreal treatment. I'm not even a big Castlevania fan and this was super nice. Good job.

Just now i came up this game. Gotta say, it looks great and plays quite fair being under development. Runs smooth framerate btw, and i can play with my xbox360 controller for windows just fine, only stairs gives some troubles. Did you know that the music is loud, as loud it almost breaks itself? Maybe too much amped or something. None the less, this game looks nice and plays nice, kudos! PS. Its too shame, that konami seized this, i was looking forward to see the finished game. Oh well, maybe someday?

Is not so simple. By definition, if they don't defend they IP (or TM, I don't remember which), they can lose it. Is not like this remake is a problem to they, but if they don't do nothing, they can lose the IP (or TM, as I said).

I love it and really hope Konami stops the C&D and help the developer (dejawolf) to finish the game, I love Castelvania games from the NES and SNES and the Game Boy but on the PC they have never felt as fun.

This game is hitting all the marks, The animation has a kind of macabre stop monition feeling, the sound and music is very good and the lighting, the colors and effects are very lush and in the correct style for the franchise.

The Grapevine seller, who sold a copy of Kid Icarus for nearly $82,000 just weeks after the Castlevania auction, explicitly stated: "I am not a game player or collector. I am a reseller who bought the estate of an avid game collector. I will list items to the best of my ability and try to describe games accurately. They are not graded and I am not familiar with how to grade video games."

While the source of this rare Castlevania copy, which may well be the most expensive video game ever sold on eBay, is still unconfirmed, there's a non-zero chance it's connected to that Texas estate sale. The seller has listed and sold several other games much like it, all pretty recently. Last month, a copy of BurgerTime for the NES went for over $11,000, for example, while a comparable copy of Trojan brought in nearly $7,000. The seller's current listings focus on collectible cards, and currently peak at $152.

Of course, that's all small potatoes compared to this Holy Grail Castlevania. The auction kicked up quite some dust in the collector scene, with losing bidder Grailmonster discussing the back-and-forth on Instagram. "Win some, lose some," he said in a post after narrowly losing the auction. "Congrats to the winner (I know him and he deserved it way more than me). Curious to see the future of this piece. It's a $250K flip IMO. To my knowledge, this is the most a raw game has ever sold for."

The apparent winner of the auction, a prolific collector named Tom Curtin, who you may know for previously purchasing the only known copy of NES vaporware Socks the Cat and working to release the game following a Kickstarter, shared a victory post on his own Instagram.

The (seemingly co-owned) copy will join Curtin's already extensive Castlevania collection, with a years-old photo indicating he has at least five copies of the same game in various conditions. This $90,000 first-run rarity would be the set's crown jewel, its value driven through the roof in part by a fairly recent spike in interest around retro video game collecting which has also spawned multiple price manipulation controversies over sellers, graders, and auction houses staging sales to drive up perceived value. This copy of Castlevania is such an outlier that I initially couldn't help but be suspicious of its sale, but the whole thing does seem to be a freak accident, and if nothing else many of the people involved, including Curtin and other bidders, are established collectors.

Austin freelanced for the likes of PC Gamer, Eurogamer, IGN, Sports Illustrated, and more while finishing his journalism degree, and he's been with GamesRadar+ since 2019. They've yet to realize that his position as a senior writer is just a cover up for his career-spanning Destiny column, and he's kept the ruse going with a focus on news and the occasional feature, all while playing as many roguelikes as possible."}), " -0-10/js/authorBio.js"); } else console.error('%c FTE ','background: #9306F9; color: #ffffff','no lazy slice hydration function available'); Austin WoodSocial Links NavigationAustin freelanced for the likes of PC Gamer, Eurogamer, IGN, Sports Illustrated, and more while finishing his journalism degree, and he's been with GamesRadar+ since 2019. They've yet to realize that his position as a senior writer is just a cover up for his career-spanning Destiny column, and he's kept the ruse going with a focus on news and the occasional feature, all while playing as many roguelikes as possible.

Undead, with a dark soul and a penchant for sucking the blood from the young - but hey, that's enough about Konami, because we're here to talk about one of the series that made this once-great company's name.

I'm talking about Castlevania, of course, which, as part of a run of releases as Konami celebrates its 50th anniversary, saw a compilation release last week on Switch, PlayStation 4 and Xbox One. And it's a decent one, at that - a sizeable step forward from the merely adequate Arcade Classics Collection that launched last month.

You can put part of that down to M2's involvement this time out, which isn't so much a slight on Hamster's ports in the Arcade Classics Collection and more an acknowledgement that M2 remain the masters at this line of work. The Castlevania Anniversary Collection isn't quite the measure of M2's very best work - it lacks the detailing seen in the Sega Ages games, and feels relatively functional - but these are excellent versions of exquisite games.

They really are exquisite too, and that comes from a personal perspective not tinged with nostalgia. I'm a relative newcomer to Castlevania, for my sins, and this is a fantastic way to get acquainted with the foundations of the series. What's more, they are - for the most part - still incredible to play, rich with atmosphere, well-engineered action and absolutely killer soundtracks.

This collection is a fairly comprehensive introduction to the earliest days of the series. You get the 1986 original - which arrived fully-formed, it seems, with the core ideas firmly entrenched in what's an enjoyable adventure - as well as its ambitious 1987 follow-up. You get, in Castlevania 3, a high watermark for 8-bit action, and in the Super Nintendo's Castlevania 4 a handsome workout for the 16-bit machine.

There's the Game Boy's first Castlevania outing, perhaps the weakest link here, as well as its far superior sequel. There's curious spin-off Kid Dracula which adds a chibi makeover and Mega Man-like mechanics. And there's Mega Drive outing Bloodlines, too, an underappreciated entry that introduced a WWI setting and a muscular aesthetic that is entirely its own.

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