Themod went into significant management issues later in its development, and was never completed. The final version of the mod that was publicly and officially released by the dev team is version 2.0.2. The mod was formerly featured on Steam, but can no longer be found. The mod also originally had its own official website ( -
source.com/), which included additional info and images of weapons, but the website had also shut down.
Firearms: Source is a multiplayer first-person shooter. Players' choose a loadout upon spawn, the size of which is limited by the player's limited amount of credits. Weapons can be modified with attachments, which also cost credits. The Gunnery level one perk increases reload speed by 25% (as well as increasing the cycling speed of manually cycled weapons), which often changes the weapons' reload animation to a new faster one (though this is not always the case; several weapons merely have their normal reload animations sped up).
In-game, ammunition is tracked by magazines for most weapons; partially reloading a weapon will make the player store the partially spent magazine for later use. Weapon chambering is tracked (and animated), so inserting a fresh magazine in a weapon already chambered will grant the player one additional round, in the weapons that allow this. Finally, bleeding wounds must be bandaged to stop health loss.
The OTs-33 Pernach appears as the sole machine pistol in FA:S, under the name "OTS33". The OTs-33 fires the Russian 9x18mm round in 18-round magazines, plus one chambered. It can fire in either semi or full-auto.
The Taurus Raging Bull is the only revolver in Firearms: Source. It has a 5-round cylinder and is chambered in .454 Casull. The revolver's ammunition is tracked by single rounds rather than magazines.
The Raging Bull has a set of extremely elaborate reload animations; there are five different reload animations, one for each capacity the revolver was at when the reload begins. All reload animations are done with single rounds, and show the player character ejecting the number of rounds that need to be replaced and inserting new ones. When the player does not have enough ammo to make a full reload, the reload with the number of rounds the player has in reserve will play (i.e. reload an empty cylinder with 4 rounds in reserve will play the 4-round reload animation). Reloads with the reload speed increasing Gunnery level one perk are simply normal reloads sped up.
The Benelli M3 Super 90 is the only semi-automatic shotgun in FA:S. It is equipped with ghost ring sights, a pistol grip stock, a perforated barrel shroud, and a 6-shell side saddle shell holder. It holds 7+1 shells of 12 gauge 00 Buckshot, and is referred to as "M3S90" ingame.
The Remington 870 is one of the shotguns in Firearms: Source, appearing under the name "R870". The model was based off the Express Magnum variant with an extended magazine tube that holds 6 + 1 shells.
The Russian 23mm KS-23 shotgun is one of the shotguns of FA:S, named "KS23" in-game. It fires slugs, and has a 3+1 round capacity. Reloads with the level one Gunnery perk are simply normal reloads sped up.
The Heckler & Koch MP5A5 appears as one of the SMGs in FA:S. It is named "MP5A4" in version 2.0.2, a leftover from when the game featured a full stocked MP5A4 instead of the telescoping stocked MP5A5. The magazines hold 30+1 rounds of 9mm Parabellum and it offers either semi-auto, 3-round burst or full-auto firing modes.
There are plans for an MP5SD6 (when the weapon is fitted a Suppressor) and an MP5/40 (presumably also created using the attachment system), but neither are implemented in version 2.0.2. (Fitting a suppressor to the MP5A5 will instead give it a muzzle-mounted suppressor)
The Heckler & Koch MP5K is one of the SMGs in FA:S. Named "MP5k" in-game, it uses 15-round magazines by default, which can be upgraded to 30-rounders. Like the MP5A5, it can fire in semi-auto, 3-round burst or full-auto firing modes.
Equipping the Sterling L2A3 with the suppressor turns it into the Sterling L34A1. The L34A1's fast reloads with the Gunnery level 1 perk are glitched in version 2.0.2; the end of the both fast reload animations will abruptly skip to the idle state without any transition. The L2A3's spawn animation does not play on the L34A1.
The Sterling Mk.7A4 is featured in FA:S as the "MK7A4". It uses 15-round magazines, and has options for 34-rounders; the models for the latter are not present in game in version 2.0.2, and as such using the 34-round magazine not change the weapon's model or animations. It is open bolt and can fire in semi auto or full auto.
Very appreciated by the FA expert players, the FAMAS provides a very high rate of fire for 42 credits. The main drawback is that the magazines hold only 25 (+1) rounds of 5.56x45mm ammunition and it has a high rate of fire, so it will empty magazines in no time. It's named "FAMAS" ingame and offers semi-auto, 3-round burst or full-auto firing modes. Interestingly, the trigger guard is is that of a F1, but the handguard, magazine-well, and 30-round STANAG mag (though as stated above, it still holds 25 rounds) is from the more modern G2.
Another classic weapon from FA that couldn't miss the show. The M16A2 costs 36 credits and offers good accuracy and decent power, in either semi-auto or 3-round burst modes. Magazines are standard NATO 30 (+1) rounds, and the weapon is named "M16A2" in the menus.
Besides the 3-round burst being replaced by a full-auto firing mode, the M4A1 shares many properties with the M16A2, including the 30 (+1)-round mags, and costs the same (36 credits). There's nothing especially good or bad to say about it. It's named "M4A1", and its default handguard was replaced by a KAC RAS railed handguard, that allowed the player to install a vertical grip to assist the aiming and firing.
While not having any long-range sight, this Swiss rifle is capable of hitting enemies at a good distance. It uses magazines of 30 (+1) rounds and lets you shoot in semi or full-auto. It costs 36 credits (same league as the M4A1 and M16A2) and is named "SG550".
40 credits does this steel and plastic piece of art cost. The G3A3's 20 (+1) rounds of 7.62x51mm ammunition pack quite a heavy punch. Named just "G3A3". There seems to be some kind of glitch with the 3D ingame model, as the parts that compose it move independently if looked at carefully.
No game made by firearms enthusiasts could leave this weapon out. The M14 has the same powerful punch and mag capacity (20 + 1 rounds) of the G3A3, just the full-auto mode is not only a bit slower, but more uncontrollable. Be sure to stick with the semi-auto mode and make every bullet count. It appears to feature a Crye Precision Multicam woodland camo finish on the stock and no optical sight like in the GoldSrc version. It costs 36 credits and is named "M14".
The Remington M24 Sniper Weapon System (SWS) is the U.S. Army version of the Model 700. It is an accurate, bolt-action, long-range sniper rifle. It is depicted in FA:S with woodland camo and a folding bipod, to make the gun more stable, that can be used if you prone or move near some places (like barrels, sandbags or... corpses). The cost is a high 54 credits and is referred to as "M24". The official website lists it as a M24A2, but this is erroneous, as no detachable external 10-round magazine is seen. Instead, the rifle uses an internal 5-round magazine.
The SR-25 is a multi-purpose sniper rifle that is able to fire semi-auto, It looks similar to a M16 (in fact, many parts are interchangeable between both), but fires the completely different 7.62x51mm NATO cartridge. It costs 48 credits, has a 10 (+1)-round magazine and is named just "SR25". The tan paint remembers that of the M110 SASS. It comes with a folding bipod (as with the other two sniper rifles), and an useful suppressor that reduces the firing report a bit.
Slated to be released in the Version 2.0 Update. In early beta footage it shows with a 10 round magazine despite a 20 round magazine being shown (though it has been confirmed that this was done for balance reasons) and is seen using an olive drab finish, similar to that of an M14 DMR.
This 70-credit beast is the most expensive weapon in FA:S's arsenal, no doubt why. The "light fifty" can deliver an instant and gruesome death to anyone being so unfortunate as to be shot by this. The 10 (+1)-round magazine can maim equal number of foes, provided that the player is able to handle the enormous kickback of this long-range rifle. It fires semi-auto and is called "M82A1" ingame. It's the only weapon whose sight offers two different levels of zoom, and it's got a folding bipod, too.
The heat shield tells us this is the improved, E2 version of the SAW. The 200-round detachable box and the bipod makes this 50-credit machine gun perfect for covering fire. Of course, continuous fire while standing or running will get you nowhere. Called "MINIMI" ingame, fires full-auto only. The Picatinny rail on the feeding-tray cover is never used.
"The Hog" is a bulky, heavy 7.62x51mm NATO machine gun with a lot of kickback unless fired on a deployed bipod. It feeds with 100-round ammo boxes and fires full-auto only. Called "M60E3", costs 56 credits. As with the SAW, the Picatinny rail on the feeding-tray cover is never used.
The Vollmer HK51-B.According to the official website, this weapon is "a standard HK51, but with a converted upper receiver that can accept belts of 7.62x51mm NATO. Such power compacted into the size of what essentially amounts to an MP5 frame results in terrible kick and poor accuracy". Little else is there to say. Ever tried to tame a horse in the middle of a firefight? Oh, an HK51 is a cut down and modified G3, NOT made officially by H&K. The weapon is referred to as the "MC51B" ingame and costs 44 credits. Contrary to the other machine guns, a semi-auto firing mode is available. It loads from HK21 machinegun boxes running German DM1 Continuous Belts, though only has a capacity of 50 rounds as opposed to the HK21's 100. The HK51-B is also designed to use the M60's M13 disintegrating link belts instead. Nonetheless, the animation for reloading the gun is well done, as shown below.
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