Hi, is anyone here looking at hardware supported multiview rendering for Liquid Galaxy type displays?
Basically this is a souped up version of the Simultaneous Multi-projection that's in the newer GTX and Pascal GPU's. And with RTX/Turing now allows 4 offset views to be rendered from one engine. They call these views "non co-planar" or "canted".
"Multi-view rendering supported by NVIDIA’s Turing GPU expands on Single Pass Stereo.
- MVR now supports rendering up to 4 views in a single pass
- MVR supports different XYZW components of the vertex positions of each view
- MVR supports the ability to set other generic attributes to be view-dependant apart from vertex position
MVR enables developers to utilize and extend the Simultaneous Multi-projection algorithm to Ultra-Wide FOV headsets with canted displays using up to 4 views."
Andrew