Nvidia RTX/Turing GPU's - multiview co-planar rendering - liquid galaxy

29 views
Skip to first unread message

Andrew Leahy

unread,
Jan 7, 2019, 8:44:01 AM1/7/19
to liquid-galaxy
Hi, is anyone here looking at hardware supported multiview rendering for Liquid Galaxy type displays?

Basically this is a souped up version of the Simultaneous Multi-projection that's in the newer GTX and Pascal GPU's. And with RTX/Turing now allows 4 offset views to be rendered from one engine. They call these views "non co-planar" or "canted".


"Multi-view rendering supported by NVIDIA’s Turing GPU expands on Single Pass Stereo.
  • MVR now supports rendering up to 4 views in a single pass
  • MVR supports different XYZW components of the vertex positions of each view
  • MVR supports the ability to set other generic attributes to be view-dependant apart from vertex position

MVR enables developers to utilize and extend the Simultaneous Multi-projection algorithm to Ultra-Wide FOV headsets with canted displays using up to 4 views."


Andrew
Reply all
Reply to author
Forward
0 new messages