Heads Will Roll Cheat Engine

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Bran Bast

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Aug 5, 2024, 3:08:46 AM8/5/24
to liperrcurru
Thereis a reason to why this myth exists.

In theory, it is indeed possible to predict the outcome of a random roll.

But in practice, it would take some tremendously expensive equipment which is comparable to spaceships in price.


P.S. In order to solve the problem with grinding Lanner Mounts, we are planning to implement a Raid Grinding Bot.

It will require a very complex AI, and probably a lot of testing.

But this way, nobody will have to cheat ?


I militated for years in FFXIV feedbacks to get less RNG where it hurts and matters the most, asking for Tokens in end-game, and they finally added that to Savage and Primals Extreme for 3.0, this made me so happy.

But there is still places where there is no tokens, for those Lanner Mounts for example, if I were them, on top of the RNG drop, I will also add a token option where you could trade something like 50 weapon wins Tokens for the corresponding Lanner Mount, that should be fair, and gives a strong feeling of progression.


I have a hard time to imagine how a single Miqobot user could farm that with one character, by joining PF parties, with all the social interaction it requires and all the specific strategies you are supposed to pick, like choosing a cardinal direction in Thordan Ex., a tower in Sephirot Ex., etc.


These three features combined together should make a good start for Raiding Toolkit. From there on, we will be implementing custom scripts for specific encounters in order to teach Miqobot how to navigate during the battle and how to deal with certain mechanics.


We also think that releasing a custom Scripting Engine could be useful. But we should make Scenario Engine available first and see how it will be taken by the community. We hope to make both Engines easy to understand and to use, so anybody could try out his ideas and share with the community.


And I believe it will require some different level of override options, from being able to shutting it down completely with no delay, to just stop the use of buff CD (to keep them for a special mechanics), or not letting her choose targets, or forcing her into AoE or single target rotation, etc.


Of course, when it comes to battle we are going to pay special attention to implementing reactive shortcuts.

DPS Solver will come in several levels of automation, from a completely self-contained AI to a highly customizable assist mode. Depending on your preference in battle, you will be able to switch between Single/AoE/Crowd Control/Focus/Burst profiles with personal shortcuts, and even create your own profiles for specific encounters.


These are very good suggestions. Thank you!

Indeed, many end-game raids impose a lot of stress by not displaying the important visual cues for some mechanics.

We will probably have to create a special forum section dedicated to implementing 3D Radar enhancements for specific encounters ?


I think solok that you have the wrong idea about the DPS Solver. For end-game Raids, I think it will be like Miqobot described it, a bot capable of taking care of the DPS (in full auto mode, or manual selected mode AoE/Burst/CC/etc. with an optional priority enemy list by Names), you will have to take care entirely of the movement, placement and the mechanics, but you could have some visual or sound assistance, like having 3D straight lines in front of the A6S Mirages, or the Bot telling you with Windows TTS you got marked for Earth Shaker, etc.


It is kind of silly to have an Engine be the one that handles hack prevention. It makes it easier on the hackers. All they have to do is figure it out for one game and they have it figured out for all games. The UT resources are better spent in other places.


I also understand that if UT creates some security, then a hacker could write a cheat engine for all Unity games ( a lot more likely); whereas if you roll one yourself your game is going to fly under the radar for a lot longer.


The methods you choose to actually obscure the data are as vast as the ocean, and somewhat dependent on the data type. Some fashion of bit twiddling is perfect for scores, energy levels, player lives, game level or most things stored with an Int32 in your average game.


The Unity devs can do a lot but there is one important thing you have to realize: You are using a script system when working with unity.

There is no real way to protect anything that only exists on that end as you do not have the slightest control over it. Thats the job of the GC.

On the other hand, the GC already ensures that you do not have static memory positions if you just deallocate and reallocate the handling objects every now and then for example.


If you want to have fullscale hack prevention, go for a source solution and integrate protection measures against black ice and other kernel level debuggers, because thats what you will have to work against if you are really worried about hackers. Scripting will never allow that, independent of the measures you take, as your whole stuff runs within a virtual environment thats seperate from the main application memory and especially operates independent of it.


Scripting will never allow that, independent of the measures you take, as your whole stuff runs within a virtual environment thats seperate from the main application memory and especially operates independent of it.


If it's a match you can't turn DQ off by hand, use my other cheat table along with this (you can merge them if you open one and then open the 2nd) and use that rule modifier cheat table to force DQ off. I have mine always set to have DQ off so I forgot to mention that.


Just updated it again at midnight EST. I think I've fixed the problem with the Royal Rumble character select screen. Now the script checks to see if you're trying to set up a Rumble, and if so, it automatically the option that you needed to manually toggle in previous versions of the cheat table.


I also added an option that lets you declare in advance if you're going to want to set up male or female championships/briefcases. Just use the dropdown to select which gender you'll be going after. If you accidentally load the wrong screen, simply change the option and then back out/re-enter the selection screen.


The only reason to set DQ to on I found out was to try and make super quick matches, since with DQ off, the timer starts as soon as run-in happens, but with DQ on, I managed Aliyah to run in, do her finisher, throw the guy into the ring and pin him with only a few seconds gone from the timer (timer only appears if you set match limit).


That's a very specific meme use case, but another thing about DQ on in matches for exhibition is that when the bell is not rung, match can be called off by the ref, giving you one of like four cutscenes, away from the ring with suplex, near the ring with a clothesline, at the announce table side with slamming someone into barricade, and, finally, one where one of characters is in the ring but another is not and match is called off regardless.


I don't think we can get those with DQ off. Maybe it's possible to somehow prevent ringing the bell and starting the match in some other way? I love run-ins and but way the game glitches graphics when you do them (resolution is dynamically lowered), getting a match cancel and restarting is better than continuing in a lot of cases.


Anyway, it is safe to update the game itself to 1.08 now? I am always wary about updates breaking mods, scripts and everything so keep backing up game installations and running it offline (literally still have two copies of both 2k20 and 2k22 installed, before and after last patch).


I'm trying to picture in my head what you mean by "only a few seconds gone from the timer (timer only appears if you set match limit)"...



What timer do you mean? What can I do to duplicate the situation on my end and see this timer? If there's a timer I can get a hold of I may be able to manipulate the timer itself in ways you prefer.


If you like, I can try and make it a point to find the flag that triggers a "dq" when a male hits a female, that way you can leave DQ on for its other features. Do you think it's worth it to make that addition? Is it likely other people also want DQ on in M v F matches? But yeah if you can clarify a little more on what you mean and what timer you mean, it would help me a lot.

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