Wwii Flight Sim

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Carmen Kalua

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Aug 4, 2024, 11:53:31 PM8/4/24
to lipbuyscalda
CombatFlight Simulator 3 (with Firepower from A2A Mod)

Old but still good because with that mod it includes some crewable bombers and secret weapons that not includes on other ww2 combat flight sims


Wings Over the Reich

Much updated and empowered (that includes beautiful modern graphics) standalone mod of CFS3. It only covers Battle of Britain but have one of the best dynamic campaign ever made in the genre.


I agree that IL-2 Great Battles is the over all better WWII sim.

However, there are some really good campaigns available for the Spitfire, in DCS. I must say I prefer the aircraft modelling of the DCS Spit IX, over its IL-2 counterpart. Most of that is due to the clickable cockpit, which is awesome in VR. But, like already mentioned, YMMV.


IL-2 BOS and COD tend to be quick WW2 fixes for me. I can imagine that they would be both excellent for MP. The B/C Mustang and Mossie are incredibly beautiful and fun to fly. Never mind that the early Stang only has 4 x .50s. It can shred enemy fighters as you channel your inner Gentile and Godfrey. The Mossie is a beast that can hunt bombers as well as move serious mud. The way that you almost have to loft the rockets seems realistic, is a challenge, but huge fun when you get it right.


However, my most immersive single player experience by far is flying Reflected WW2 campaigns. The way that he forces you to fly the aircraft and communicate as historically correct as possible, adds so much to the experience. DCS, with all of its faults, still has superior radio and scripted voice ability over the IL-2 offerings, especially in the hands of a skilled mission designer.


I hear you about controlling a fighter, especially at high altitude. The secret is being fingertip delicate with pitch control. Hold on to airspeed and altitude like your life depends on it, because it does. It often feels like you are having engine trouble or that the sim is broken. But no, you are flying in very thin air. Remember that airspeed displays lower at altitude and that your enemy has the same challenges. Resist the temptation to dive after enemy aircraft. Make them come to you.


1st Lt. Aleda E. Lutz (kneeling) attending patients. Among her other honors, she posthumously had an Army hospital ship and a Veterans Affairs medical center named in her honor. (U.S. Air Force photo)


Lutz enlisted in the Army Nurse Corps on Feb. 10, 1942, and was commissioned as a second lieutenant. After volunteering for and completing a rigorous training program, Lutz joined an elite two percent of World War II nurses who were qualified flight nurses. On Dec. 17, 1943, she was promoted to first lieutenant and was transferred to the 802nd Medical Air Evacuation Transportation Squadron of the 12th United States Army Air Forces, the first to depart for overseas duty.


When it comes to talk about WWII combat flight sims for PC, we all are, right now, living a very odd period in the history of PC flight sims, at least in the domain of air combat and, especially, dealing with the sims that are set during WWII. Civilian flight sim fans have their fantastic Microsoft Flight Simulator, you know... that one released three years ago in 2020, and even a few other civilian sims too. But we fans of WWII aviation reenactment by means of a PC flight sim are eager to obtain finally a simulator worthy of the name that allows us to:


So... here we are, what do you think will be the future for our niche in the next... let's say... ten years? DCS doesn't seem to evolve into a "survey type", I mean, I can't imagine that DCS creates modules with ten flyables and a map so that you find yourself in a complete reenacted environment that focuses on various elements: landscape and variety of types at the cost of a larger number of buttons and systems on your cockpit. DCS is the contrary in fact. TFS seems to keep betting for its favorite horse which is "Cliffs of Dover", with a very tantalizing visual update that can be seen in the distance (at this point we have plenty of already available screenshots and videos showing the WIP). "Great Battles" seems to have reached its limits (no droptanks, no fuel systems management, no air marshall, no customisable ammo belts, no large formations of big four-engine bombers...) and 1CGS seems to prepare a different game, their "masterpiece" if we believe one the videos the devs shared recently in Russian (I'll try to find it back). But no confirmation yet from the 1CGS devs that it is a new game.


Also, there are the MicroProse guys with their B-17/B-24/Lancaster games (two new games mainly)... but Jason Williams joined them recently and we don't know if whether or not he'll be sooner or later involved in the development of a completely new "survey type" game (like the IL-2 games for example).


There's also "Wings Over the Reich", but it is 100% focused on single-player and no VR is planned, apparently, at the moment ("Great Battles" and "DCS" offer satisfactory VR compatibility and, if everything goes well, "Cliffs of Dover" should include this feature soon).


I agree that CLOD was a bit too ambitious project and it was a mess at release, but it had the right foundation to build a future on. It was abandoned and later taken by a new team, but they didn't really have the financial power to make it what could have been.


DCS team bring single planes to the game, without the content needed to make it part of an immersing environment. However, lately, they do have a lot of stuff coming in and looks like there are a lot of third party teams willing to make new content.


At this moment in time for the WWI skies it is WoFF/BH&H2... hands down 'the' best feeling of being in a WWI Squadron, with a wealth of aircraft and options that puts other games to shame. The AI is by far the best in any other flight sim I've played.


For WWII, will GB steal the show and finally make that genre of combat flight simulation the 'Gold Star' standard for the future?... I'd love to say yes, but presently my doubts grow with every passing week, but I'd be happy for them to prove me wrong.


DCS?... I've been a fan of theirs for quite some time, and I'm enjoying their limited amount of WWII content more and more... I think they are the 'Dark Horse' that will win the WWII race for my affections. They have some good stuff in the pipeline.


Cliffs of Dover was amazing! Oleg was working on all that stuff you mentioned, including the weather engine. I've actually stayed in touch with Oleg and we've had some good talks. He even makes sure to wish me a happy birthday every year. What he did with the original Il2 was incredible and CloD was another big step in the right direction. If only it had been developed further under his supervision


Sims that have good VR compatibility with similar views to track IR will get my money. The idea is not just content and online presence, it is compatibility with future incoming technology (VR) and with ever more immersion. Content is important (some players seek bombers, fighters, different arenas, etc....), but I am after immersion as the first "need." I do not like to fly desktop anymore. A game with more immersion includes the following for me: HOTAS requirement, VR views with same "potential" as in track IR views, cockpit interaction, flight model that is based on real physics (not magic), force feedback, easy access to servers that allow for more than 90 players per server and, finally, a developer team that at least listens to its user players about possible future game developments. Give me those options and you can have my money. For now, I do not think that there is a perfect sim out there. What is encouraging, though, is that the hardware technology keeps moving forward and that is a good sign. Hopefully the software can keep pace and come up with something better.


There never has been a 'perfect' sim and I doubt there ever will be... All my flight sims have aspects that are really good, some more than others, but they all have flaws as well... it all comes down to what you are prepared to put up with.


Let's trust the new developers: Team Fusion Simulations. Otherwise, do not hesitate to join their bunch of beta testers, you'll sign an NDA (non disclosure agreement) and will be allowed to test their VR closed beta version of the game (I dunno if they still allow NDAs, do it quickly if such is your will). At this point, if you want, you can explore screenshots and videos of the work in progress. MP me and I'll give you some links, all of them publicly available with permission by TFS. I suggest we MP in order not to pollute the present thread with too much "Cliffs of Dover" material, the thread deals with all potential WWII PC flight sims finally.


This thread deals with the close future of one niche only, the WWII combat flight sims for PC. I hope TFS will manage to fix the parts in the game that you didn't like. If they don't... well, so be it! But we need a WWII flight sim worthy of the first quarter of the 21st Century! We know quite well now, how good or bad has been the period 2000-2025. I'm curious, dealing with WWII flight sims, how good will be the period 2025-2050! (that's not the close future, I know, I know... off topic...).

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