Duringmy time at Falmouth University, it came as a bit of a surprise to me as to just how many of my course mates were interested in, and wanted the sound of a clarinet as part of their projects in some form or another.
This is a beautiful patch that i think sounds as good if not better than some longs winds articulations in spitfire libraries. The tone is very mellow and reedy and it sounds extremely realistic to play as a long articulation with evolving chords and slow melodies. The GUI is nicely designed, simple but effective and pleasing to look at. This is a very simple instrument but does extremely well what its meant to do. I don't mind the limited range, i think it sounds more natural this way, maybe a pitch stretched version could have been included as a separate nki but we have enough of those instruments on the site. This is a really great sound, i plan to use this soon. It actually sounds like a winds longs patch as opposed to a pad made from winds which i think is rare on pianobook , not saying the pad instruments are bad, i love them but its really cool to have this as well.
What I loved about this one was the lows, as if you were to play an ambient pad. The highs are ok too, but they seem a little too unbalanced compared to the very soothing low range. In general there is juuust a little bit of noise, but that's part of how wind instruments are sampled. I believe that this instrument would sit very well in a calm or sad sequence. Jeez it reminded me of the movie Manchester By The Sea out of nowhere...
ANYWAY, finally a good GUI that matches the nature of the instrument perfectly! You won't find too many options though. I have to admit that the Expression works great with the modwheel and the release trigger, something that many get it wrong and defeat its purpose. Very nice overall!
Very few clarinet samples work well at all, even very good ones. As a clarinet player this is especially frustrating to me. This extremely subtle approach is hauntingly magical. It's breathy but without being irritatingly so and it avoids the ugly "honkiness" that clarinet samples can so easily have. The subtly evolving texture makes it even more special. It's like the ghost of a clarinet sound. Gorgeous. Some of the round robins are a bit uneven in execution, but I'm not sure that's a bad thing in this case.
Love this take on the clarinet! It's instantly playable, well recorded, and highly usable. This sample pack makes me want to use clarinet in musical situations that I wouldn't have otherwise considered using it. This is a pretty awesome first offering, with pro-looking photos and documentation. So happy I discovered this pack!
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We recorded two of the more commonly used clarinets (B-flat and Bass) to offer a variety of tone and colour, but the E-flat, A, and even the Basset Horn could be employed as a 'general clarinet' sound for certain projects. If there's one clarinet in particular you liked the sound of, and would like to purchase it individually, the links below will direct you to the individual instrument page:
Thanks to our proprietary H.A.T. (Harmonic Alignment Technology), VWinds Clarinets is not just another heavily multisampled instrument - you can play articulations yourself just like a live player would, using only a MIDI controller (or even by simply drawing the automation in!). There are no complicated keyswitches involved to play staccatos or fast legatos or anything else - it's just a case of playing it live as you think it should sound.
You can of course control this value with different CCs. We set it to the modulation wheel by default because it's available on almost every digital keyboard, but you can use anything else you like, for example CC2, which is the default for most breath controllers.
As mentioned above, vibrato can be controlled with the air flow as well. When you move the air controller up and down, it will start adding slight pitch variation to the sound. To enable/disable this, go into the PREFS panel and change the "allow vibrato with air flow" value.
In some rare cases, and when using MIDI files imported from notation software such as Sibelius or Dorico, you only get velocities, so at the bottom of the CC list, we added the possibility to control the air flow with the incoming velocity - simply select ""VEL"" for this..
We carefully measured the different parameters that change when a player uses vibrato, and we combined everything into a hyper-realistic and extremely adjustable vibrato, specifically tailored for each instrument.
There are multiple ways to control the vibrato: automatic, automatic depending on time, and completely manually. Vibrato can also be replicated to an extent by using just the air flow, in order to replicate the diaphragm movement of a live musician.
2- Auto time: This is similar to Auto mode, but a time envelope will control the amount of vibrato. You can edit this envelope in the preferences by clicking on "edit auto vib". This opens a small panel that displays a table and lets you control its duration and intensity.
3- Manual: This is for advanced use and offers continuous control over vibrato. In reality, a woodwind player changes the shape or position of their mouth on the mouthpiece to change the pitch up and down. In this mode, the neutral position (with no pitch change) is the middle value of the knob and a value of 0.5 (and CC at value 64). Values below 0.5 will result in a lower pitch and values above 0.5 will result in a higher pitch. This is very useful for creating vibrato that doesn't have a fixed speed.
As mentioned above, there is a fourth way to create vibrato only with the air flow control. The "allow vibrato with air flow" setting has to be switched on in the preferences, and you can control vibrato by performing a fast up and down variation in whatever you're using to control the air flow.
1- There is a small dial that controls the overall amount of vibrato. This can be set to some very high values that will sound very unnatural to some, but sometimes necessary for those using dedicated wind controllers that might have a narrow CC range.
We spent considerable time and effort carefully extracting every minor detail of recorded transitions in order to give a variety of customizable legato transitions, and to help make the Clarinets as indistinguishable from a live performance as possible.
This is exactly what happens on a real woodwind instrument when the air flow is continuous while the player changes the note. There are a number of ways to play these legatos and we gave you access to everything so that it can be controlled in real time.
1- Velocity to attack / sustains : This controls the way new sustained notes are played, for example if the air flow is at a CC value of 75 and you play a note at velocity 20, our engine will ramp the air flow from 20 to 75 and thus create a quick volume raise. And vice versa - if the velocity is above the air flow value, it will create a quick attack. The duration of this ramp is controlled by the velocity to attack time value.
2- Velocity to attack / legatos : This controls how legato notes are played, and the procedure is identical to that for sustains, but for legatos it covers the joins between different notes rather than sustained notes on their own. This feature is very useful on woodwind instruments as many players play legato notes with a slight crescendo between notes, so to replicate this, all you need to do is play every new legato note at a low velocity.
1- Mode: velocity. In this mode, any velocity below the threshold value will trigger a glide and its duration will depend on how low the velocity is. For example if the velocity is at 20, it will be a fast glide (comparable to a legato time), but a velocity of 1 will trigger a slow glide at the duration of the max length value you set.
2- Mode: CC. In this mode, you can control the glide duration with a MIDI CC, again it will go from the Max length value when the CC is at value 1 to standard short legatos when the CC is set to value 120 and above.
3- Mode: Manual. In this mode, the glide value is fixed and the glide speed can go from 50ms to 500ms. We added a randomize time value to give it a natural feel, but bear in mind that when increasing the randomize value, the engine can technically receive a value below 50ms in which case it will play a slow legato.
When a woodwind instrument player plays any note, if they are very precise, they will directly land almost exactly on the correct pitch and create a very precise attack, but it is often also "missed" on purpose and a quick flutter attack then happens. You can use the Transition flutter value to control how much of this you want. Right click on this slider (just like for any other slider) to choose to control it with a MIDI CC or a host automation.
Another very important aspect of legatos is what happens during the transition itself. On reed instruments, a timbre variation happens when the player moves their jaw while playing (putting more or less pressure on the reed). This effect can be noticed on three occasions here: while playing legatos, when playing a vibrato or when using the pitch bend. You can control how much of that effect you want for legatos and pitch bends; the part for the vibrato is fixed.
Recording a woodwind instrument can be done in various ways and at different positions. We used 3 different microphone positions to offer a variety of sounds whilst maintaining the crystalline sound of our VSeries instruments.
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