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Games thru SSH

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Ian Melnick

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Jul 10, 2003, 4:40:13 PM7/10/03
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Hello, all

For a while I've been wanting to play games like doom and quake thru an
ssh session. I would have settled for 'text mode' quake, but the older
libraries provided with it segfault on my system. Then I thought maybe I
could use dosemu; as people say doom runs in it, but I've had no luck;
it seems to halt before completely loading.

Is there any hope?

Thanks!


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Nathan Poznick

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Jul 10, 2003, 5:00:16 PM7/10/03
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Thus spake Ian Melnick:

> Hello, all
>
> For a while I've been wanting to play games like doom and quake thru an
> ssh session. I would have settled for 'text mode' quake, but the older
> libraries provided with it segfault on my system. Then I thought maybe I
> could use dosemu; as people say doom runs in it, but I've had no luck;
> it seems to halt before completely loading.
> Is there any hope?

Not really. Not if you're actually thinking that you can *play quake*
over an ssh session. On a local lan, you *might* be able to do it (with
a very low framerate), but there's no way you're going to be able to:
- shove 30fps or so across an ssh connection
- do any sort of serious graphics over the connection
You might be able to get away with a very-very low framerate
aalib-rendered game, but that's about all I can think of.

--
Nathan Poznick <poz...@conwaycorp.net>

Now is the Windows of our disk contents

Hugh Saunders

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Jul 10, 2003, 6:00:15 PM7/10/03
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On Thu, Jul 10, 2003 at 03:34:49PM -0500, Ian Melnick wrote:
> Hello, all
>
> For a while I've been wanting to play games like doom and quake thru an
> ssh session. I would have settled for 'text mode' quake, but the older
> libraries provided with it segfault on my system. Then I thought maybe I
> could use dosemu; as people say doom runs in it, but I've had no luck;
> it seems to halt before completely loading.

do you actually wanna play aalib quake? or connect to a quake server
through an ssh tunnel?

--
hugh

Ian Melnick

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Jul 10, 2003, 6:40:09 PM7/10/03
to
> Not really. Not if you're actually thinking that you can *play quake*
> over an ssh session. On a local lan, you *might* be able to do it (with
> a very low framerate), but there's no way you're going to be able to:
> - shove 30fps or so across an ssh connection
> - do any sort of serious graphics over the connection
> You might be able to get away with a very-very low framerate
> aalib-rendered game, but that's about all I can think of.

What about Doom in Dosemu? How do I get that to work? It locks up right
before the main game screen comes up. Is there a HowTo somewhere? I
couldn't find a good one...but I did find screenshots!

Thanks

Stephen Patterson

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Jul 10, 2003, 7:20:12 PM7/10/03
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On Fri, 11 Jul 2003 00:40:09 +0200, Ian Melnick wrote:
> What about Doom in Dosemu? How do I get that to work? It locks up right
> before the main game screen comes up. Is there a HowTo somewhere? I
> couldn't find a good one...but I did find screenshots!

The best thing for doom is (rather then fscking around with emulators)
to install prboom or lxdoom and use them instead.

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Paul Johnson

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Jul 10, 2003, 10:40:06 PM7/10/03
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-----BEGIN PGP SIGNED MESSAGE-----
Hash: SHA1

On Thu, Jul 10, 2003 at 03:55:44PM -0500, Nathan Poznick wrote:
> Not really. Not if you're actually thinking that you can *play quake*
> over an ssh session. On a local lan, you *might* be able to do it (with
> a very low framerate), but there's no way you're going to be able to:
> - shove 30fps or so across an ssh connection

Looking at about 5FPS over an X connection on a 100Mbps LAN from what
I've tried with an X terminal.

> - do any sort of serious graphics over the connection
> You might be able to get away with a very-very low framerate
> aalib-rendered game, but that's about all I can think of.

Actually, Quake becomes quite playable with aalib over the network.
If you consider aalib playable to start with.

- --
.''`. Paul Johnson <ba...@ursine.ca>
: :' : proud Debian admin and user
`. `'`
`- Debian - when you have better things to do than fix a system
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Ian Melnick

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Jul 10, 2003, 11:00:11 PM7/10/03
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> Actually, Quake becomes quite playable with aalib over the network.
> If you consider aalib playable to start with.

So how do I use aalib with it? 'ttyquake' segfaults.

Thanks

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