We wouldn't consider this as a distinct port, as the PS3 will run the
same powerpc binaries as we already provide. But I assume there is some
specific hardware support (particularly for the SPEs) that is currently
lacking from our powerpc port, and help on that would surely be welcome.
> Documentation on the current method of installing Debian can be found
> at http://wiki.gitbrew.org/index.php/PS3:Linux#Debian and information
> on PS3:OtherOS++ can be found at
> http://wiki.gitbrew.org/index.php/PS3:OtherOS++.
[...]
These instructions seem to imply that the Debian installer does not work
properly on PS3 at the moment. If you want to work on improving the
installer, the proper list is debia...@lists.debian.org.
Ben.
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Ben Hutchings
If more than one person is responsible for a bug, no one is at fault.
There actually *is* a separate port:
http://wiki.debian.org/PowerPCSPEPort
Mike
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q.v. http://fisica.ufpr.br/fandrade/ps3/ps3-debian-install-howto.html,
http://www.keshi.org/moin/PS3/Debian/Live,
http://ps3linux.radiolivre.org/english.html, and
irc://irc.oftc.net/debian-ps3
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That's unrelated.
It's a pity (and cause of confusion) of having SPE mean both "Signal Processing
Extension" (for FreeScale parts) and "Synergistic Processing Element" (for Cell
parts), both in a PowerPC context.
Gr{oetje,eeting}s,
Geert
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In personal conversations with technical people, I call myself a hacker. But
when I'm talking to journalists I just say "programmer" or something like that.
-- Linus Torvalds
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On 06/26/2011 02:35 PM, Ben Hutchings wrote:
> We wouldn't consider this as a distinct port, as the PS3 will run the
> same powerpc binaries as we already provide. But I assume there is some
> specific hardware support (particularly for the SPEs) that is currently
> lacking from our powerpc port, and help on that would surely be welcome.
>From what I understand of otherOS++, a kernel update to the PS3 code for
hot plug memory and initrd is needed. Existing powerpc binaries won't
work.
I think the changes needed are just a generalization of the existing
code. Is so, they should be sent to the Linuxppc-dev mailing list.
-Geoff
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The existing *userland* binaries will work, won't they?
If a special kernel configuration is needed, we would add that as a
'flavour' of the kernel, not a separate architecture.
> I think the changes needed are just a generalization of the existing
> code. Is so, they should be sent to the Linuxppc-dev mailing list.
Right. The Debian kernel team generally does not like to carry
patches forward indefinitely. They should normally be accepted
upstream before we apply them.
Ben.
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Ben Hutchings
We get into the habit of living before acquiring the habit of thinking.
- Albert Camus
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On 06/27/2011 11:04 AM, Ben Hutchings wrote:
> On Mon, Jun 27, 2011 at 10:03:04AM -0700, Geoff Levand wrote:
>
>> From what I understand of otherOS++, a kernel update to the PS3 code for
>> hot plug memory and initrd is needed. Existing powerpc binaries won't
>> work.
>
> The existing *userland* binaries will work, won't they?
Yes, userland binaries will work. I meant the existing
powerpc kernel binaries that work on old PS3 firmware
won't work for this gitbrew otherOS++ thing.
-Geoff
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maybe check before communicating wrong things? Both Debian and Ubuntu do ship a
toolchain targeting the SPUs. If something is wrong with it, just file bug reports.
Matthias
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