Hello Berto,
Yes I am using WebKitGTK 2.42.1-2!
apt-cache policy libwebkit2gtk-4.0-dev
libwebkit2gtk-4.0-dev:
Installed: 2.42.1-2+b1
Candidate: 2.42.1-2+b1
Here's the output from webkit://gpu
{
"Version Information": {
"WebKit version": "WebKitGTK 2.42.1 (tarball)",
"Operating system": "Linux 6.5.0-1-amd64 #1 SMP
PREEMPT_DYNAMIC Debian 6.5.3-1 (2023-09-13) x86_64",
"Desktop": "GNOME",
"Cairo version": "1.18.0 (build) 1.18.0 (runtime)",
"GStreamer version": "1.22.6 (build) GStreamer 1.22.6 (runtime)",
"GTK version": "3.24.38 (build) 3.24.38 (runtime)"
},
"Display Information": {
"Type": "X11",
"Screen geometry": "0,0 3840x1080",
"Screen work area": "0,32 3840x1016",
"Depth": "24",
"Bits per color component": "8",
"DPI": "96",
"DRM Device": "/dev/dri/card0",
"DRM Render Node": "/dev/dri/renderD128"
},
"API": "OpenGL (libepoxy)",
"Hardware Acceleration Information": {
"Policy": "always",
"WebGL enabled": "Yes",
"Renderer": "XWindow",
"Native interface": "None"
},
"Hardware Acceleration Information (Render process)": {
"GL_RENDERER": "NVIDIA GeForce GTX 1070/PCIe/SSE2",
"GL_VENDOR": "NVIDIA Corporation",
"GL_VERSION": "OpenGL ES 3.2 NVIDIA 525.125.06",
"GL_SHADING_LANGUAGE_VERSION": "OpenGL ES GLSL ES 3.20",
"GL_EXTENSIONS": "GL_EXT_base_instance
GL_EXT_blend_func_extended GL_EXT_blend_minmax GL_EXT_buffer_storage
GL_EXT_clear_texture GL_EXT_clip_control GL_EXT_clip_cull_distance
GL_EXT_color_buffer_float GL_EXT_color_buffer_half_float
GL_EXT_conservative_depth GL_EXT_copy_image GL_EXT_depth_clamp
GL_EXT_debug_label GL_EXT_discard_framebuffer
GL_EXT_disjoint_timer_query GL_EXT_draw_buffers_indexed
GL_EXT_draw_elements_base_vertex GL_EXT_EGL_image_array
GL_EXT_EGL_image_storage GL_EXT_EGL_image_external_wrap_modes
GL_EXT_float_blend GL_EXT_frag_depth GL_EXT_geometry_point_size
GL_EXT_geometry_shader GL_EXT_gpu_shader5 GL_EXT_map_buffer_range
GL_EXT_multi_draw_indirect GL_EXT_multisample_compatibility
GL_EXT_multisampled_render_to_texture
GL_EXT_multisampled_render_to_texture2
GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query
GL_EXT_occlusion_query_boolean GL_EXT_polygon_offset_clamp
GL_EXT_post_depth_coverage GL_EXT_primitive_bounding_box
GL_EXT_raster_multisample GL_EXT_render_snorm GL_EXT_robustness
GL_EXT_separate_shader_objects GL_EXT_shader_group_vote
GL_EXT_shader_implicit_conversions GL_EXT_shader_integer_mix
GL_EXT_shader_io_blocks GL_EXT_shader_non_constant_global_initializers
GL_EXT_shader_texture_lod GL_EXT_shadow_samplers GL_EXT_sparse_texture
GL_EXT_sparse_texture2 GL_EXT_sRGB GL_EXT_sRGB_write_control
GL_EXT_tessellation_point_size GL_EXT_tessellation_shader
GL_EXT_texture_border_clamp GL_EXT_texture_buffer
GL_EXT_texture_compression_bptc GL_EXT_texture_compression_dxt1
GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map_array GL_EXT_texture_filter_anisotropic
GL_EXT_texture_filter_minmax GL_EXT_texture_format_BGRA8888
GL_EXT_texture_mirror_clamp_to_edge GL_EXT_texture_norm16
GL_EXT_texture_query_lod GL_EXT_texture_rg GL_EXT_texture_shadow_lod
GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode
GL_EXT_texture_storage GL_EXT_texture_view
GL_EXT_draw_transform_feedback GL_EXT_unpack_subimage
GL_EXT_window_rectangles GL_KHR_context_flush_control GL_KHR_debug
GL_EXT_memory_object GL_EXT_memory_object_fd
GL_NV_memory_object_sparse GL_KHR_parallel_shader_compile
GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness
GL_EXT_semaphore GL_EXT_semaphore_fd GL_NV_timeline_semaphore
GL_KHR_shader_subgroup GL_KHR_texture_compression_astc_ldr
GL_KHR_texture_compression_astc_sliced_3d
GL_KHR_texture_compression_astc_hdr GL_NV_bgr GL_NV_bindless_texture
GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent
GL_NVX_blend_equation_advanced_multi_draw_buffers
GL_NV_blend_minmax_factor GL_NV_clip_space_w_scaling
GL_NV_conditional_render GL_NV_conservative_raster
GL_NV_conservative_raster_pre_snap_triangles GL_NV_copy_buffer
GL_NV_copy_image GL_NV_draw_buffers GL_NV_draw_instanced
GL_NV_draw_texture GL_NV_draw_vulkan_image
GL_NV_EGL_stream_consumer_external GL_NV_explicit_attrib_location
GL_NV_fbo_color_attachments GL_NV_fill_rectangle
GL_NV_fragment_coverage_to_color GL_NV_fragment_shader_interlock
GL_NV_framebuffer_blit GL_NV_framebuffer_mixed_samples
GL_NV_framebuffer_multisample GL_NV_generate_mipmap_sRGB
GL_NV_geometry_shader_passthrough GL_NV_instanced_arrays
GL_NV_internalformat_sample_query GL_NV_gpu_shader5
GL_NV_image_formats GL_NV_memory_attachment
GL_NV_occlusion_query_samples GL_NV_non_square_matrices
GL_NV_pack_subimage GL_NV_packed_float GL_NV_packed_float_linear
GL_NV_path_rendering GL_NV_path_rendering_shared_edge
GL_NV_pixel_buffer_object GL_NV_polygon_mode GL_NV_read_buffer
GL_NV_read_depth GL_NV_read_depth_stencil GL_NV_read_stencil
GL_NV_sample_locations GL_NV_sample_mask_override_coverage
GL_NV_shader_atomic_fp16_vector
GL_NV_shader_noperspective_interpolation
GL_NV_shader_subgroup_partitioned GL_NV_shadow_samplers_array
GL_NV_shadow_samplers_cube GL_NV_sRGB_formats
GL_NV_stereo_view_rendering GL_NV_texture_array GL_NV_texture_barrier
GL_NV_texture_border_clamp GL_NV_texture_compression_latc
GL_NV_texture_compression_s3tc GL_NV_texture_compression_s3tc_update
GL_NV_timer_query GL_NV_viewport_array GL_NV_viewport_array2
GL_NV_viewport_swizzle GL_KHR_blend_equation_advanced
GL_KHR_blend_equation_advanced_coherent
GL_OES_compressed_ETC1_RGB8_texture
GL_EXT_compressed_ETC1_RGB8_sub_texture GL_OES_depth24 GL_OES_depth32
GL_OES_depth_texture GL_OES_depth_texture_cube_map GL_OES_copy_image
GL_OES_draw_buffers_indexed GL_OES_draw_elements_base_vertex
GL_OES_texture_border_clamp GL_OES_tessellation_point_size
GL_OES_tessellation_shader GL_OES_texture_buffer
GL_OES_geometry_point_size GL_OES_geometry_shader GL_OES_gpu_shader5
GL_OES_shader_io_blocks GL_OES_texture_view
GL_OES_primitive_bounding_box GL_OES_EGL_image
GL_OES_EGL_image_external GL_OES_EGL_image_external_essl3
GL_OES_EGL_sync GL_OES_element_index_uint GL_OES_fbo_render_mipmap
GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil
GL_OES_rgb8_rgba8 GL_EXT_read_format_bgra GL_OES_sample_shading
GL_OES_sample_variables GL_OES_shader_image_atomic
GL_OES_shader_multisample_interpolation GL_OES_standard_derivatives
GL_OES_surfaceless_context GL_OES_texture_cube_map_array
GL_OES_texture_npot GL_OES_texture_float GL_OES_texture_float_linear
GL_OES_texture_half_float GL_OES_texture_half_float_linear
GL_OES_texture_stencil8 GL_OES_texture_storage_multisample_2d_array
GL_OES_vertex_array_object GL_OES_vertex_half_float
GL_OES_viewport_array GL_OVR_multiview GL_OVR_multiview2
GL_OVR_multiview_multisampled_render_to_texture
GL_ANDROID_extension_pack_es31a ",
"EGL_VERSION": "1.5",
"EGL_VENDOR": "NVIDIA",
"EGL_EXTENSIONS": "EGL_EXT_platform_base EGL_EXT_device_base
EGL_EXT_device_enumeration EGL_EXT_device_query
EGL_KHR_client_get_all_proc_addresses EGL_EXT_client_extensions
EGL_KHR_debug EGL_KHR_platform_x11 EGL_EXT_platform_x11
EGL_EXT_platform_device EGL_MESA_platform_surfaceless
EGL_EXT_explicit_device EGL_KHR_platform_wayland
EGL_EXT_platform_wayland EGL_EXT_platform_xcb EGL_MESA_platform_gbm
EGL_KHR_platform_gbm EGL_EXT_buffer_age EGL_EXT_client_sync
EGL_EXT_create_context_robustness EGL_EXT_image_dma_buf_import
EGL_EXT_image_dma_buf_import_modifiers EGL_MESA_image_dma_buf_export
EGL_EXT_output_base EGL_EXT_stream_acquire_mode EGL_EXT_sync_reuse
EGL_IMG_context_priority EGL_KHR_config_attribs
EGL_KHR_create_context_no_error EGL_KHR_context_flush_control
EGL_KHR_create_context EGL_KHR_fence_sync
EGL_KHR_get_all_proc_addresses EGL_KHR_partial_update
EGL_KHR_swap_buffers_with_damage EGL_KHR_no_config_context
EGL_KHR_gl_colorspace EGL_KHR_gl_renderbuffer_image
EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_3D_image
EGL_KHR_gl_texture_cubemap_image EGL_KHR_image EGL_KHR_image_base
EGL_KHR_image_pixmap EGL_KHR_reusable_sync EGL_KHR_stream
EGL_KHR_stream_attrib EGL_KHR_stream_consumer_gltexture
EGL_KHR_stream_cross_process_fd EGL_KHR_stream_fifo
EGL_KHR_stream_producer_eglsurface EGL_KHR_surfaceless_context
EGL_KHR_wait_sync EGL_NV_nvrm_fence_sync EGL_NV_post_sub_buffer
EGL_NV_quadruple_buffer EGL_NV_stream_consumer_eglimage
EGL_NV_stream_cross_display EGL_NV_stream_cross_object
EGL_NV_stream_cross_process EGL_NV_stream_cross_system
EGL_NV_stream_dma EGL_NV_stream_flush EGL_NV_stream_metadata
EGL_NV_stream_remote EGL_NV_stream_reset EGL_NV_stream_socket
EGL_NV_stream_socket_inet EGL_NV_stream_socket_unix EGL_NV_stream_sync
EGL_NV_stream_fifo_next EGL_NV_stream_fifo_synchronous
EGL_NV_stream_consumer_gltexture_yuv EGL_NV_stream_attrib
EGL_NV_stream_origin EGL_NV_system_time EGL_NV_output_drm_flip_event
EGL_NV_triple_buffer EGL_NV_robustness_video_memory_purge
EGL_EXT_present_opaque EGL_WL_bind_wayland_display
EGL_WL_wayland_eglstream"
}
}
Thanks!
--
- Romain