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Bug#659678: Wanted: save game feature.

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A. Costa

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Feb 12, 2012, 9:20:01 PM2/12/12
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Package: xdemineur
Version: 2.1.1-16
Severity: wishlist

Dear Maintainer,

While puzzling over the screen shots on web pages featuring advanced
'minesweeper' strategies and quasi-formal proofs, I wanted to try a
particular board out. Like a chess puzzle.

Therefore, please consider giving 'xdemineur' a save game feature.

We'd need a file format to save the game in. I don't know if there's
any standard 'save' format for such games. A save file in plaintext
seems simple enough, it could be a 'snapshot', saving the board
geometry, (and perhaps allow for variables describing the board shape,
and tile shape(s) -- future extensibility), mine locations, and
locations opened by the user in one of three states:

1) flag
2) '?'
3) open (left clicked)

Hope this helps...


-- System Information:
Debian Release: wheezy/sid
APT prefers unstable
APT policy: (500, 'unstable'), (1, 'experimental')
Architecture: i386 (i686)

Kernel: Linux 3.2.0-1-686-pae (SMP w/2 CPU cores)
Locale: LANG=C, LC_CTYPE=C (charmap=ANSI_X3.4-1968) (ignored: LC_ALL set to C)
Shell: /bin/sh linked to /bin/dash

Versions of packages xdemineur depends on:
ii libc6 2.13-26
ii libx11-6 2:1.4.4-4
ii libxext6 2:1.3.0-3
ii libxpm4 1:3.5.9-4

xdemineur recommends no packages.

xdemineur suggests no packages.

-- no debconf information



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