Bryce 3d Wallpapers

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Tom Donahou

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Aug 3, 2024, 5:44:29 PM8/3/24
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Hello, today I'd like to show off some wallpapers that I have made recently using an old piece of software called Bryce. Bryce is a 3D modeling and landscaping software that can be used to make beautiful scenes and great works of art. I hope you enjoy!

Yeah I'm learning more and more as I go on. With Space Coffee I messed around with volumetric effects. So the atmosphere you see on Mars and the blueish-purpleish nebulas you see in the background are basically just 3d shapes with volumetric effects put on them.

I've thought about posting more simple renders, ones that maybe aren't as detailed in terms of the amount of stuff that is in the landscape. Lone Mountain and Sky Lawn are examples I'm thinking of. Something that isn't too crowded or flashy because inevitably the more detail and objects you want the more time it takes to finish the render.

High Peaks was the last one that I created and I learned a technique from a youtube tutorial called terrain stacking. The idea is that you take multiple of the same terrain, each one at different resolutions and you stack them on top of each other. You then add materials and mess with the lighting to your liking.

NO WAY!!
This is the literal goldmine of retro 90s CG imagery. I've been hoping to find stuff like this to put into my Vaporwave backdrops for my Let's Play youtube channel. I could not have imagined this was available all this time.

The Vaporwave community needs to know about this.

I grew up with a weird pirated copy of Bryce 5 that a guy gave me burned to a disk. And recently I've been looking up a lot of weird surreal images people made with Bryce, but these images are much better than an I've seen before. I would dig a full game project with this style, either point or click or just used as concept art. It's great and I'll have wallpapers for all my electronics settled for a while now.

Example wallpapers and accompanying tutorials demonstrate how to take advantage of Bryce 7 Pro's expanded material features to manufacture an almost unlimited number of high resolution abstract images from the resources supplied (and easy enough for beginners to grapple with even on relatively slow computers).

This tends to have the largest impact on performance regardless of server location, and in my case even though the data associated with each post is stored at the edge the image behind each URL must still be downloaded by each client.

I'm not looking to solve distributed image hosting (yet) so in the meantime, I built a simple image processing solution using thumbhash to store a tiny, base64-encoded version of the image to display while the full image is downloaded.

While it's similar to BlurHash, the color performance is much better for the same filesize. Here's a a demonstration of this from the demo page (with ThumbHash in the middle and BlurHash on the right):

Building on the KV caching approach from earlier, a base64 representation of the cover image can be generated and included with post data. As stated before I don't want to worry about hosting images so storing the encoded image as a string avoids this.

Nice! So now that this tiny blurred version of the image is on-hand the last step for a good user experience is to display it initially then replace it with the actual image once it's loaded in the background.

This is now active on blog.bryce.io, go check it out! And if your internet is too fast to notice it, try throttling to 'Slow 3G' via dev tools. Thanks for reading & stay tuned for the next thing I do with this pet project ?

Attention! All wallpapers of Bryce Canyon National Park on the site were found freely distributed on the Internet or downloaded by our users and are presented for informational purposes only. By downloading free pictures Bryce Canyon National Park to your phone on our website, you agree to review and remove the screensaver from your phone.

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