Mortal Kombat Armageddon Story

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Magdalen Jhonston

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Aug 4, 2024, 7:25:38 PM8/4/24
to lingsemphomis
Thenext game in the series, only known as Mortal Kombat, would begin with the aftermath of Mortal Kombat: Armageddon, and retcon events so that nearly every kombatant met their demise, with the exception of Raiden and Shao Kahn (With Kahn having won the battle instead of Taven), before shifting into an alternate timeline caused by Raiden sending a message to himself during the time of the first Mortal Kombat tournament, shortly before his own death at the hands of Shao Kahn.

With Mortal Kombat 11 revealing the existence of multiple timelines outside of just the original and the one created by the 2011 game, it is possible that both conclusions to Armageddon's story are canonical in different timelines, though this has not been directly confirmed.


The PlayStation 2 and Xbox versions of Armageddon contain 62 fighters, while the Wii version contains an exclusive fighter, Khameleon, making a total of 63 fighters, the most of any Mortal Kombat game to date (these numbers do not include those that can be created by the player in Kreate a Fighter mode):


Armageddon contains every character from all previous fighting game installments of the series and their respective updates and ports, not counting the adventure games such as Special Forces and Shaolin Monks. By popular demand, Khameleon from the N64 port of Mortal Kombat Trilogy was added to the Wii port of Armageddon.


Only two characters, Daegon and Taven, are new to the series, while Sareena makes her debut on non-portable consoles, and Meat makes his debut as a legitimate character (he previously appeared as a "secret" character in Mortal Kombat 4).


It should also be noted that not all characters have alternate costumes. Some of the boss characters, such as Onaga, Moloch, and Blaze do not have alternate costumes, while a few other characters, such as Chameleon, Khameleon, Mokap, Meat and Daegon, are limited to one costume as well.


A returning element from the preceding titles, the Krypt appeared once again in Armageddon with a completely new look that's more like a catacomb than the traditional graveyard or tomb. This time around, all of the Koffins are clearly marked with what they contain, and are broken up into groups for Artwork, Game play, and Media, so the player knows precisely what they're going to unlock before they unlock it. Also unlike past Krypts, a player can unlock the items in Armageddon through different means, either by paying the requisite amount of koins like before, or by unlocking them via the game's Konquest mode. Gathering up all 60 Relics in Konquest mode will unlock nearly everything in the Krypt straight away, allowing the player to save their koins for unlocking items for the Kreate a Fighter mode (which also requires koins to unlock). One Koffin in the Krypt, a question mark box, allows codes to be inputted to unlock items at no cost.


The Krypt in Armageddon includes four unlockable characters, almost two dozen arenas, alternate costumes for most of the characters, blooper and concept videos, and more, though it is worthy of note that none of the items available in the Krypt this time around are "joke" items (such as Cooking with Scorpion in Deadly Alliance), and are all meant to be directly related or used in the game.


The Konquest mode in Armageddon is a combination of the same mode seen in Deception with elements borrowed from the spin-off adventure title Mortal Kombat: Shaolin Monks. The storyline centers on Taven and Daegon, two brothers who were put in suspended animation because their mother known as Delia, (a sorceress) and their father, Argus, (the Edenian protector god) foresaw a cataclysmic event brought about by the Mortal Kombat fighters. Their awakening leads into the Konquest mode, which in turn leads into the game's standard play.


Taven is the main hero that the player controls in Konquest, whilst Daegon is the primary antagonist, plotting with villains such as Shinnok to destroy his brother. Certain weapons are available at times in Konquest mode, which handle very much like those found in Shaolin Monks. Collecting various relics, one for each Kombatant (except Taven, Chameleon and Khameleon), throughout this mode unlocks characters and rewards in the rest of the game, while successfully completing the Konquest entirely will unlock Taven for arcade play. There are sixty relics in all, with a new reward available upon the collection of ten relics, not necessarily in any particular order.


From the number of options, there are potentially thousands of different combinations available. During production, the game offered at least fourteen different character classes, which include humans, Tarkatans, Mercenaries, Black Dragon Members, Ninjas, Retro Ninjas, Geisha Assassins, etc. However, after the game's release, only one preset unfortunately was available to the two genders, Sorcerer to Male, and Tarkatan to Female. Although the clothing of each class is still available, it must be individually unlocked, and cannot be preset. All these presets can be unlocked by unlocking each piece of clothing that makes up that class. The preset will then appear under the preset menu.


Players can give their character a unique fighting style, by changing their stance and assigning different attacks to the buttons on their controller. There is a range of swords and axes (the only weapons available) and special moves to choose from. Most moves and costume items need to be purchased with koins earned in the game's other modes, though some moves and items are available for free from the beginning.


The fighters can also be given their own storyline. If a player uses their creation to finish a single player game, they will see the ending that the player designed for them, although the ending will cut off after roughly twelve lines or if the last line consists of one word. They can also be used in multiplayer games and online, using the PlayStation 2's online capability or Xbox Live. The ending that the game shows is the same text that the player inputs as the fighters biography.


Also new to the series is the ability to create a Fatality. These custom Fatalities are a constant series of commands that players input until the Fatality ends. This method of performing Fatalities replaces the character-specific Fatalities of previous Mortal Kombat games, where gamers would simply enter one input and view the Fatality cinematically. As the player adds each input, less time is allowed for further inputs and some moves cannot be repeated. There are eleven levels that can be achieved with Kreate a Fatality, depending on the number of chains the player can achieve, the player will get a predetermined rank, lowest being rankless (simply Fatality) and highest being "Ultimate". The greater the number of inputs for the Fatality, the more amount of money is gained. The Fatality will be stopped if the timer reaches zero, or if the player enters an input but that input surpasses the eleventh mark. No rank will be given, and no koins (apart from the ones given by winning the match) will be awarded, regardless of the number of chains you inputted earlier.


Mortal Kombat: Armageddon's mini-game is named "Motor Kombat". True to the name, Ed Boon compares it to Mario Kart in the September 2006 issue of Official Xbox Magazine. Each of the characters has a customized go-kart, as well as their own special moves. The Motor Kombat characters keep their cartoonish style that was introduced in Deception's "Puzzle Kombat" mode. It also includes style-based Fatalities for characters, and Deathtraps.


Motor Kombat features online play, as well as off-line support for up to four players (two players in PS2 version) with a split-screen display. In the game, players can knock their opponents into various deathtraps on the courses.


The game was praised for including a complete character roster (although initially without Khameleon, she appears in the Wii version), improved Konquest, and increased playability due to feedback from Deception. Some reviewers criticized the length of the Konquest mode, the revamped Fatality system, the recycling of Deadly Alliance, Deception and Shaolin Monks character models, and the resources in the Kreate a Fighter mode.


The storyline of Armageddon was criticized for various reasons. Some reviewers claimed that the character endings didn't follow the characters established in continuity, and also criticized the lack of character biographies and the lack of explanation for each character's status. Also, with MK vs DCU and Mortal Kombat (2011), the story of Armageddon has confused many fans.


The Krypt in Armageddon features an unused concept video for Ermac's bio, which caused rumors to circulate that bios had been created for the game but weren't included due to time constraints. However, Midway, through fan site Mortal Kombat Online, confirmed that no bios had been created. A month later, in a chat event held by Mortal Kombat Online, Ed Boon confirmed that bios would be made available on the Armageddon website. While bios were put up on the website for several characters, this plan, too, was later abandoned, and as a result many characters have no biography.


The Battle of Armageddon was the legendary final conflict between the Forces of Light and the Forces of Darkness. The event was even foreseen and foretold by the Elder Gods among all both mortals and immortals alike, who feared the Great Battle that would end all battles, and even all of reality itself. It took place in the southlands of the realm of Edenia as the Apocalypse begins, to decide the fate of the universe. The battle occurred next to the Pyramid of Argus.


The Battle of Armageddon is based on the same epic and legendary conflict with the same name "Armageddon" among its different aliases and names, said and foretold in many religions (both pagan and monotheistic) and doomsday prophecies that it is the ultimate battle that will end all wars, and yet even worse, destroy all traces of life forever.

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