Zero Sievert New Weapons

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Alayna Rother

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Aug 4, 2024, 4:22:44 PM8/4/24
to limsiverna
Futureproofing, safety and ease of use.The program only edits the gun names it finds in zero sievert and leaves all other information untouched.So there is no danger of old copied in data overwriting newer data.

This is a pure weapons mod designed around Doom model. So most weapons are similar to their original placements. The high lights are a manually cocking shotgun mechanic on the 1887 but shoots as strong as the SSG and replaces the normal shotgun. The SSG replacement is a Full Auto Shotgun. Minigun is replaced with rifle that has a scope and super accurate. Chainsaw is replaced with a Sniper Rifle. The pistol shoots slower but hits harder. The Rocketlauncher is a manual cocking single shot grenade Launcher. When I built this mod it was heavily inspired by the weapons of Terminator 2. The Unarmed also got a custom job too.


2. UAC Weapons of Phobos- This one would be cool to use in a BTSX type environment because the weapons are a bit more futuristic. Pistol is very vanilla but it has a Plasma Ammo based Altfire. Shotgun has a railgun type mechanic. The RL is a full on Rail Gun that also explodes on walls. SSG is just a basic SSG for mechanics but I added a kick style visual to its firing. All around this weapons mod plays odd but is really fun. -weapons-of-phobos


3. LazModRedux Doom 4 Weapons pack + Movement perks(Patched!!)-- This is a simplified Doom 4 weapons pack that tried to keep a Doom 4 feel used in its grand daddy mod Lazarus Mod 3. It's an extremely OP powered weapons mod that is not good against Vanilla monsters. -mod/downloads/lazmodredux-doom-4-weapons-pack-movement-perkspatched


1. DooM THoTH:Theatrical Horror of Hell's Terror Monster Pack: This mod actually has mutiple monster packs that are just iterations of how it looked over time in its versions. I'll post the 2 versions I feel do it the most justice.


This pack is a tiny 3.8 KB text file PK3 that adds zero new graphics. It does change how the monsters look and fight via Decorate rendering options. It uses the original Doom sprites, but uses the GZD engine to make them look and fight differently. Most monsters are vanilla style to their original versions but there are some monsters that got completely overhauled like the Hell Knight, Pain Elemental, Cyber Demon, Archvile and Spider Mom. If you want a challenge with a Classic style look then this is a really good monster pack for that. The name of the Mod itself should imply that this was meant to be hard, but its not as bad as most people would think. All the monsters in this version, for better or worse have their vanilla Health values. This version of Doom THOTH by far and away exemplifies what I wanted this mod to be like.


The other versions listed other than the BUVRO version are ummm more player friendly than this monstrosity. This one is not impossible, and even super fun in it's own right, but it is a Pain in the Booty.


1. ReBUVRO The Rebuilt smooth animations-- This is my most used mod for playing anything that is straight vanilla. Its a Decorate text file PK3 that uses the original graphics of Doom and smooths out the gun animations and Enemy animations for Walking and Deaths, and minor adjustments to attack animations. The key thing here is that ALL the crucial weapons timings, monsters movements and monster attacks are at their vanilla speeds despite how it may look visually. The only thing that is not vanilla speed is the monster death animations which are sped up to look a bit more realistic. Shotgun go boom, imp on floor instantly if dead. -ii/downloads/rebuvro-the-rebuilt-smooth-animations


2. DAICHBADV 1.2--- This is another Text only PK3 ( notice a trend here? lmao) of re imagining doom under a different set of rules. DAICHBADV stands for Doom As It Could Have Been Advanced Vanilla. Basically all the weapons have altfires, Zombies throw grenades, Imps can choose between 3 different fireballs, Pinkys shoot fireballs, You can throw grenades if you are using Fists or the Pistol, Shotgun has to reload, SSG can shoot single barrel, Plasma gun is a Napalm Cannon. And Player Movement is less slippery and the Jumping is similar to quake physics. I had a lot of fun with this particular mod and tried to make it very satisfying to play too. -ii/downloads/daichbadv-1-2


1. Castlevania 3 for Simon's Destiny v 1.2--- This is a mod I built for Castlevania Simon's Destiny. It adds randomized monsters and a host of randomized loot and weapons instead of the Score Items. -3-for-simons-destiny-addon/downloads/castlevania-3-for-simons-destiny-v12


2. Castlevania 3rilogy TC for Simon's Destiny-- This is not the same as the other file listed above. This one needs both Doom 2 and Simon's Destiny to run because it has episodes and maps. It also has more characters than the Castlevania 3 version, and all around more content in it's presentation. -3-for-simons-destiny-addon/downloads/castlevania-3rilogy-tc-for-simons-destiny


In case you were wondering what sort of mod this is, it's a total monster/item randomizer. Be careful though... sometimes you can get trapped if you kill a monster in a tight area if it drops a torch or a giant dead tree apon death.


Heres a fun old video of Doom Thoth Original version where I was doing a campaign run through. This was using vanilla weapons versus the monster pack. This was the recording of Dead Simple + Tricks and Traps.


Obviously, a few bits and bobs are resources from the community, and some stuff is originally from Hexen, but nearly everything used is edited by me in some way and credited. Lots of hours in SLADE and Photoshop over the last 18 months or so. But fun stuff, I like making mods, and I'm a jack of all trades when it comes to software, rather than a super-expert in one field.


So many. Currently, I've been obsessed with Combined Arms V.2.0. Seriously, this mod needs more love, it's so amazing! The gameplay is so much fun and so well balanced. It does things that other weapon mods only dream of.


Also gonna promote my enemy replacement mod, Angelic Aviary. It's been in development for almost 2 years and is nearing completion. Very few people make custom enemies for Doom and it's a real shame. Currently at over 2000 frames of custom animation with 15 unique enemy types. Highly balanced for Vanilla gameplay, but playable in most map packs with most other mods.


-CBLOOD by Nash, again. This mod is change to Caco, Baron and Hell Knight blood to their respective color. But hey, isn't that thing has been done to death 5000 times already? Well this is different, because this one work with (almost) any mod! (even the one who have custom monsters, because it just works for some reason). And because of this I started to think that Nash is actually a ZScript magician from another dimension.


-Final Doomer by Sgt. Shivers and Yholl. This is one of those weapon mods that just feels "right" to me, it's not over the top, it's doesn't have a tons of weapon (see Russian Overkill), and (almost) all of the weapon has its purpose, so yeah this is one of my favorite of all time. (though I'm not a fan how the super shotgun and plasma gun reload animation looks)


Doom 4 Vanilla is the most impressive gameplay mod I have ever played. If we include gameplay mods with maps the Golden Souls is amazing and I love all of them. As well as Final Doomer, I think it's the least Russian overkill weapon pack that currently exists that isn't the extreme weapons pack.


iT's a cool mod that replaces violence with funny content; hearts, pillows, female demons. Family-friendly in the most ironic way. I remember the guns felt a bit underpowered and a few demons lacked replacement so I'm hoping it will still get an update.


I like all the usual suspects like Smooth Doom, Supercharge, Beautiful, etc. so rather than waste time reiterating what everyone else in this thread has said I'm just going to shout out a super underappreciated mod that I've been digging: Wolfman's Gameplay Modification: Revamped. It's just a rebalance mod, but it removes RNG and serves provide a bit of a faster paced experience. Enemies are a bit less squishy, but so are you. It's pretty well balanced and is pretty fun to mess around with.


On 6 and 9 August 1945, the United States detonated two atomic bombs over the Japanese cities of Hiroshima and Nagasaki. The bombings killed between 129,000 and 226,000 people, most of whom were civilians, and remain the only use of nuclear weapons in an armed conflict. Japan surrendered to the Allies on 15 August, six days after the bombing of Nagasaki and the Soviet Union's declaration of war against Japan and invasion of Japanese-occupied Manchuria. The Japanese government signed the instrument of surrender on 2 September, effectively ending the war.


In the final year of World War II, the Allies prepared for a costly invasion of the Japanese mainland. This undertaking was preceded by a conventional bombing and firebombing campaign that devastated 64 Japanese cities. The war in the European theatre concluded when Germany surrendered on 8 May 1945, and the Allies turned their full attention to the Pacific War. By July 1945, the Allies' Manhattan Project had produced two types of atomic bombs: "Little Boy", an enriched uranium gun-type fission weapon, and "Fat Man", a plutonium implosion-type nuclear weapon. The 509th Composite Group of the United States Army Air Forces was trained and equipped with the specialized Silverplate version of the Boeing B-29 Superfortress, and deployed to Tinian in the Mariana Islands. The Allies called for the unconditional surrender of the Imperial Japanese armed forces in the Potsdam Declaration on 26 July 1945, the alternative being "prompt and utter destruction". The Japanese government ignored the ultimatum.


The consent of the United Kingdom was obtained for the bombing, as was required by the Quebec Agreement, and orders were issued on 25 July by General Thomas Handy, the acting chief of staff of the United States Army, for atomic bombs to be used against Hiroshima, Kokura, Niigata, and Nagasaki. These targets were chosen because they were large urban areas that also held militarily significant facilities. On 6 August, a Little Boy was dropped on Hiroshima. Three days later, a Fat Man was dropped on Nagasaki. Over the next two to four months, the effects of the atomic bombings killed 90,000 to 146,000 people in Hiroshima and 60,000 to 80,000 people in Nagasaki; roughly half occurred on the first day. For months afterward, many people continued to die from the effects of burns, radiation sickness, and other injuries, compounded by illness and malnutrition. Though Hiroshima had a sizable military garrison, most of the dead were civilians.

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