I'm having a weird issue happening only at Windows tablets using IE11 (touch). When the user clicks at a lime button (touches the screen), the click handlers executes twice. This is only happening at Windows 8 tablets using Internet Explorer 11, other browsers a the same tablets work as expected.
console.trace()
at src.director.gameActions.PlayActions.prototype.Btn_onClick (game.js:769:77)
at goog.events.Listener.prototype.handleEvent (game.js:122:56)
at goog.events.fireListener (game.js:143:350)
at goog.events.fireListeners_ (game.js:143:201)
at goog.events.dispatchEvent (game.js:145:335)
at goog.events.EventTarget.prototype.dispatchEvent (game.js:151:272)
at Anonymous function (game.js:676:39)
at lime.events.EventDispatcher.prototype.handleEvent (game.js:792:368)
console.trace()
at src.director.gameActions.PlayActions.prototype.Btn_onClick (game.js:769:77)
at goog.events.Listener.prototype.handleEvent (game.js:122:56)
at goog.events.fireListener (game.js:143:350)
at goog.events.fireListeners_ (game.js:143:201)
at goog.events.dispatchEvent (game.js:145:335)
at goog.events.EventTarget.prototype.dispatchEvent (game.js:151:272)
at lime.events.EventDispatcher.prototype.handleEvent (game.js:793:185)
at goog.events.Listener.prototype.handleEvent (game.js:122:56)
The first "console.trace()" is the execution I'm expecting and happening at all browsers, the second "console.trace()" is the extra executing happening just at IE11 right after the first one is executed.