All Geometry Dash Levels Full Version

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Regino Meriweather

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Aug 5, 2024, 10:17:42 AM8/5/24
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Levelsare the main component of Geometry Dash. These Levels are made by Creators, then played by several Players. These Levels can be given criticism and Difficulty Ratings with The Rating System. These levels vary from quality and importance.

Main Levels, or the RobTop Levels, are the Levels that were coded into the game by the creator of the game, RobTop. They're meant to entice Players into the game and trinkle in all the features, one by one. These are seen in the Spin-Off Games and actual Geometry Dash. There are 21 different Main Levels in total in actual Geometry Dash, but there's also 16 other Main Levels from the Spin-Off Games.


The Main Levels in Geometry Dash count up to 23 different Levels as of Version 2.2. All Main Levels from Geometry Dash are roughly a minute and 30 seconds long in length, have a simple yet slick style and are only meant to get people to play the Community Levels, which are explained later. All Levels also have three Main Coins for the player to collect. These are often very well-hidden or hard to get.


In the Spin-Off Games, there are also about 16 different Main Levels from all of the Spin-Off Games combined: Geometry Dash Meltdown, Geometry Dash World and Geometry Dash Subzero. The levels from these three games are meant to entice newer players into buying the main game Geometry Dash.


The Main Levels from Meltdown are similarly made to the ones in Geometry Dash. They contain three Main Coins and are roughly a minute and 30 seconds long. These levels had the purpose of showing off the capabilities of Version 2.0.


The Main Levels from World are vastly different from the ones in Geometry Dash. They are incredibly short, 30 seconds or less and have zero Main Coins. These levels were meant to show off the capabilities of Version 2.1.


The Main Levels from Subzero are very similar to the ones from Meltdown and Geometry Dash. They are roughly a minute and 30 seconds and have 3 Main Coins per level. The levels are meant to give an impression on the then upcoming Version 2.2.


The Community Levels are the levels created by Creators that are submitted to the GD Servers for Players to have access to. Community Levels come in different forms and only a few of them get a Star Rating (see The Rating System for more info). These levels are made with the help of the Level Editor.


Because Community Levels are made by Creators, there is a supply and demand when it comes to these levels. If a Community Level does well and gets a lot of Downloads (plays), the Creator feels like they have more motivation to make more levels.


The Community Levels and the actual Rating System have changed over time. This is due to the fact that the game didn't have all the features in the Level Editor as it does now. For example, levels used to have little to no Decoration or good Gameplay. No one knew what to do with the Level Editor yet.


This changed during the Version 1.9 phase of Level Creation, where people were starting to actually think about what a good level truly is. However, this would slow down again once Version 2.0 introduced Moving Objects that people had to get used to. This problem got even worse once Version 2.1 dropped, because Creators didn't know what to do with what they were given.


This all changed later on into Version 2.11. This is where a lot of people started to develop their own styles for decoration and gameplay. The entire Level Creation Scene had changed completely into a rush to make the most stunning looking level possible.


Community Levels come in different Types. They can be anything from a normal level to nothing. Depending on what type of level it is, determines if the public is going to be accepting of your Levels.


The most common type of Levels are Basic Levels. They are usually very similar to the Main Levels, although they're made by different people. Basic Levels are literally just levels meant to be good levels. Their intent is to give the player something to enjoy playing. They are paired with both Gameplay and Decoration.


Basic Levels can feature a few things: Pure Skill, Skill and Memorization, or Pure Memorization. Depending on the player's preference, these levels can be seen as more annoying than others think they are. Pure Skill is for Players who really just want Difficulty in their levels, Skill and Memory is for Players that want a mixture of skill and know-how and Pure Memory is for Players that don't like skill whatsoever, but like learning levels for a long time.


Basic Levels also have a lot of different Styles. These Styles change the way the level is perceived by the Community. The most seen Style is the Generic Style. The Generic Style is what the Community deems as "basic". What this means is that there aren't any crazy effects present in the Level and there isn't any "unique" Design Choices.


Another Style that's more prevalent nowadays is the Artistic Style. This Style makes use of High Detail Art for the Block Design, Background and even the Text. Artistic Levels usually forget the logistics of Gameplay and are also often seen with Flow Gameplay, which is highly debated in the GD Community.


A sometimes seen Style is the Technical Style. This style makes use of futuristic design, making it look very technical or mechanical. Many see this as an upgrade from the "Generic" Style. The levels with this type of design usually have some insight for Gameplay, although it can fall off the radar.


A sometimes forgotten style is known as the Layout Style. This is the only Style that does not feature any sort of Decoration whatsoever. The point of the Layout Style is to focus primarily on good Gameplay, which makes half of the Community interested.


A sometimes reoccuring style is the 1.9 Style. This Style is based around Version 1.9 and its Decoration. This Style is interesting for a lot of GD Players not only for nostalgia, but also because it still looks good.


A style that some people think looks classy is the Art Style. Different from the Artistic Style, the Art Style is meant to make the level look like it's drawn by someone. This is exceptionally interesting for a lot of people, because it takes the idea of Decoration to another level.


Another reoccuring style is the Modern Style. This Style uses altered versions of Jump Pads and Orbs, Portals and more. Many complain about this Style being hard to Sight-Read, but a lot of people also love this Style at the same time.


The last Style is the Old Style. This Style is based around any Version before 1.9. This was the "era" before decent decoration and is therefore often discouraged by many. However, some may like these levels because of them being so old.


Preview Levels are Community Levels uploaded specifically made to show off a part of their Creation. These levels often aim for both Gameplay and Decoration or only Decoration. These levels are meant to be used as a thing of critique for them to learn from.


Blank Levels are Community Levels specifically made with nothing or close to nothing in them. They are only uploaded for the Achievement of Uploading a Level. These levels are often deleted after some time or are used to reach a milestone id like 100 million or 696969.


Auto Levels are Community Levels made specifically to either show off effects without Gameplay needing to be involved or they just want you to have a break. Some of these Auto levels get Rated, but this is only a possibility if the Decoration beats the boring nature of it.


Troll Levels are Community Levels meant to be annoying by nature. They are often paired with fast moving objects and Memorization bits. Their main purpose is to make you angry and are almost never Rated, unless it had a lucky shot with RobTop.


If a level gets uploaded, it goes on the Geometry Dash Servers, or GD Servers for short. These Servers make it possible for the Player to find these levels through the Level Menu. These Servers often break down for Maintenance and the Level Menu will temporarily go down until the Maintenance is over.


If a level on the GD Servers hasn't been given a Difficulty Rating and it's old, there is a chance that the GD Servers will automatically delete the levels to save space. This cannot happen if a level is Rated or has a Difficulty.


Geometry Dash is a horizontal runner-style game developed and published by RobTop Games. It was released for $1.99 USD on 13 August 2013 for Android and iOS, and for $3.99 USD on 22 December 2014 for Steam. A lite version of the game is available on mobile devices with fewer features, as well as free expansions, Geometry Dash Meltdown, Geometry Dash World and Geometry Dash SubZero, which include exclusive levels.


The player takes the form of different entities with unique mechanics such as a cube, a ball, and a UFO. Using one-touch gameplay, the player must try to navigate through a series of interactive obstacles, movement-shifting transporters and behaviour-manipulating portals to reach the end of levels without crashing, all while listening to exciting music along the way.


Game data is stored locally in two encoded save files. CCGameManager.dat stores all game data (saved levels, settings, account ID, username, password, etc.), with the exception of data of created levels saved from the level editor, which is stored separately in CCLocalLevels.dat. These files are located as follows (root permission is required to access on Android):


Nine Circles (commonly abbreviated to NC) is a 1.9/2.0 solo Hard Demon created, verified and published by Zobros. Nine Circles is the second most downloaded and liked level that is not featured in a map pack or gauntlet, and one of the most iconic levels in Geometry Dash, receiving acclaim for its gameplay, design, effects and difficulty. Nine Circles and its design inspired many other users to create levels using similiar visual effects, gameplay, and structuring, referred to as Nine Circles levels.

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