Keyshot Hdri Free

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Noah Casanova

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Aug 4, 2024, 11:49:32 PM8/4/24
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To start, locate the Create Blank Environment Map option from the icons to the left of the Environments list. This will add a new environment to the list with no lighting and a flat dark gray background color.


Selecting Background from the list gives you background options. Most users stick with the Color background for their renderings, but Sun & Sky works spectacularly for outdoor renderings, and Image lets you add an image to give your rendering location specific context.


To add your first pin, go to the icons at the top of your pin list and select the left most Add Pin icon to add a new pin to your list. Each pin you add will represent a single light source. This first light will serve as our Fill light. (You can change the name with a slow double-click on the pin name in the pin list.) Add two more pins for a Key light and a Rim light. Don't worry, we'll adjust them next.


The easiest way to adjust your lights is to select the pin, then select the Set Highlight target icon to the left of the Pin list. This will allow you to simply click the exact spot on the model you would like the light to hit and KeyShot will automatically position the light within the environment to cast a highlight on the desired location. Select Done (at the bottom of the Real-time View) when you have the light positioned as you like. Repeat these steps for your Key light, by aiming it at the front of the model, and your Rim light, by aiming it at the very top of the model, to separate it from the background.


We would love to see what you create with this tip. Visit the KeyShot Amazing Shots forum to see what others are creating and share your own work. And if you have a suggestion for another tip share it in the comments below.


We all know that eye-catching images are key to driving online sales. What if they could be interactive as well? Read on to learn how KeyShotXR can help you create interactive 360 point-of-sale visuals for your ecommerce store or website.


The KeyShotWeb module allows you to not only produce Product Configurators and share your scenes on KeyShot Cloud, but unlocks the ability to create touch-enabled, 360-degree viewing experiences with KeyShotXR.


Set the scenes background to pure white. Product visuals tend to work better with a transparent background. This is the most common background color for websites and will provide more flexibility when adding the visuals to your product page. Start by opening the Environment tab in the Project window and open the Ground section to make sure the Ground Shadows checkbox is unchecked. Then, make sure the background Color is set to white under the Background section. (You can also set this in the Project, Image tab with the Photographic option, going to Layers and changing the Background Color to white.


When the KeyShotXR Wizard opens, it will prompt you to select KeyShotXR type. For most ecommerce applications, selecting a simple turntable is a good option. This option will produce a KeyShotXR with a smaller file size, reducing the bandwidth used on your website. Check with your website administrator or site host to discuss hosting your KeyShotXR.


Smoothness Control is the smoothness of the (mouse or touch) rotation with more frames providing a smoother experience but potentially longer load times. You can try the default setting or test a higher number (like 24, 48 or 72) to achieve the desired smoothness. On the next page you can change your output settings and hit Render Now or click Render Options to adjust the render settings as you typically would. Just make sure that KeyShotXR is selected along the top of the Output window before rendering.


From here, you can add the KeyShotXR folder to a shared company drive to share with stakeholders and other development partners, host it on your own website, or use the individual frames of the KeyShotXR for more product shots on your ecommerce website. For more information about KeyShotWeb and KeyShotXR, along with a guide on how to embed a KeyShotXR in Wordpress, visit the KeyShot Manual.


Though some may question the reason for adding fingerprints to a product shot, you may be surprised at the images you've seen where surface dust, subtle smudges, or fingerprints have been added. There may be times when these textures are needed fora more convincing appearance for countertops, stainless steel surfaces, or other reflective, often fingerprint-attracting material. With this method, you can add any amount of smudge, smear, or fingerprint you need. Let's take a look.


Start by opening the model, double-clicking the surface where you want the fingerprint, and click Material Graph on the Project, Materials tab. You can find a fingerprint texture in the Library window, under the Textures tab. Drag and drop the fingerprint texture into the Material Graph workspace and connect the texture to the Roughness input of the corresponding material.


Pro Tip: Use the C-key to color preview the texture and get a better look at what you're working with. Notice that the background appears black while the fingerprints themselves appear white or light gray. This is important since Roughness in KeyShot is controlled by color values between black and white. A pure white turns off the roughness effect while a pure black turns the roughness effect on. You will see no roughness wherever there is white. The Color To Number node allows you to reverse this.


To make the fingerprints look rough, instead of the surface, double-click the Color To Number node, and invert the Output From and Output To values so that the background becomes white, and the fingerprints become gray. Then adjust the Input To value down until the fingerprints become visibly black. Exit the Color preview by hitting the C-key again and you will see that the roughness is inverted.


At this point, you can dial in the fingerprint and background roughness by adjusting the values to match your vision for the effect. Although this example specifically demonstrates how to create fingerprints using roughness, the same principles apply to any texture. Understanding how values and roughness work together in KeyShot gives you further control over any roughness effect you need.


KeyShot provides plenty of tools to create realistic-looking shadows in any setting. But what about ground shadows? And how can you create a separate ground shadow with a transparent background? Read on to learn how to setup a scene to generate a ground shadow layer for ultimate control (without creating a harsh shadow pass) and, as a bonus, learn more about working with Models Sets in KeyShot.


When you need to have greater control over your ground shadow or have it completely separate from the product rendering, this method provides a repeatable process to use across your product renderings. It's a method that works great to dial in or have separate control over the ground shadow size, and color, or adjust how it interacts with other shadows in the scene. Let's dive in.


The easiest way to have more control over your product shadows during post-processing is to start by isolating and rendering the shadow as an image with a transparent background. To do this, start with an empty scene in KeyShot and add a ground plane.


To add a ground plane, select the Edit menu, then Add Geometry, Add Ground Plane or or use Ctrl-G (Windows)/Cmd-G (Mac). Next, double-click the Ground Plane item in the Project window, Scene Tree to display the Material settings and change the material Type from Ground to Flat. In the Properties sub-tab, change the color to black.


Important: When you add the new Model Set, make sure that Link Materials and Always Visible are unchecked, and that Ground Plane is also unchecked. This ensures that the new Model Set does not contain a duplicate ground plane. With the new Model Set created, lock the "Ground" Model Set by clicking the padlock icon.


Make sure the "Product" Model Set is selected and drag-and-drop your model into the scene. In the video above, the model is available on the Cloud Library and will download to the Library window, Models tab. You can also import any 3D model from outside of KeyShot. Before proceeding, right-click on one of the Model Sets and select Render Thumbnails to quickly update the thumbnail images so you can easily identify the different sets.

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