Fixture ignored: cannot patch fixture at universe

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Ripqueen Band

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Feb 10, 2025, 8:32:56 PMFeb 10
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I think I know what the problem is here, I mean it's telling me what the problem is, but I can't wrap my head around whats happening.

I've been programming lights inside lightjams at home.  Our lights are set up at the studio so everything I've been doing has been in the software and in my DAW.  I went to the studio and hooked everything up and it worked exactly as intended. 

I hadn't started working on our moving heads yet because I didn't quite know how they would work so while I was at the studio, I set up a moving light to test it out, I also set up a can LED light, which I got both working just fine, ready to continue programming at home.

I unplugged everything and took the laptop home.  Now, when I bring up lightjams and load that project I get the error messages shown in the attachment.  I added a custom template to set up the moving head and can light but I didn't save them inside the session so I don't understand why it would have a conflict with a template?  I even went into a backup and it's the same thing.  Went into another lightjam session that I hadn't even opened at the studio and I get the same thing.  Every lightjam session that has my generic RGBW fixtures now conflicts and is then removed from the session.  So after clicking past that error message.  My lights are all gone.

I tried deleting the template in patch but it doesn't have a remove/delete option?


image1.png

Mathieu

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Feb 10, 2025, 8:36:51 PMFeb 10
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Hi,

It looks like a fixture template has been modified and now the fixture takes more channels, causing overlaps in the patch.

The easiest fix would be to edit the problematic fixture template and remove the changes you have done. If you want to add channels, add a new mode. This way your existing projects won't be affected.

Ripqueen Band

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Feb 10, 2025, 9:41:04 PMFeb 10
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Yep, that was it.  Thank you!!
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