Hi,
Here's one way to do it with the shader mode. It's a bit complicated but maybe that's what you're looking for! The formula is:
max(0, 100-(distance(min(abs(x-source.x), abs(x-grid.lastx-source.x-1),abs(x+grid.lastx-source.x+1) ),min(abs(y-source.y), abs(y-grid.lasty-source.y-1),abs(y+grid.lasty-source.y+1) ), 0,0))/distance(grid.lastx,grid.lasty,0,0)^0.5*100)
To change the circle radius, play with the ^0.5 and *100 at the end.