Chauvet Wash FX

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masterdeeno

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Nov 9, 2019, 1:50:57 PM11/9/19
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I'm new and my USB-DMX pro just arrived and so I'd like to test one of my fixtures, which is Chauvet Wash FX.  I only see mini wash from the list and it only supports 13ch (instead of either 23 or 7 ch as this wash supports).

Is there a way to easily add this fixture?
Thanks in advance.

Mathieu

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Nov 9, 2019, 2:39:18 PM11/9/19
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Hi,

Open this project file to get the fixture profile. Enjoy!
chauvet wash fx.ljp

masterdeeno

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Nov 9, 2019, 3:12:34 PM11/9/19
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Thank you Mat!  Is there something I’m doing wrong here?  I loaded the project and selected music input (via mic).  Lights are responding, but the color mapping from monitor is different from what the FX is actually showing.  See video attached.  I also tried changing hue attributes from A1 to A6, but it didn’t help.


On Sat, Nov 9, 2019 at 2:39 PM Mathieu <mat...@lightjams.com> wrote:
Hi,

Open this project file to get the fixture profile. Enjoy!

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IMG_5860.MOV

Mathieu

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Nov 9, 2019, 4:12:39 PM11/9/19
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It doesn't seem to work at all... Check the fixture mode (23 or 7 channels) and make sure LJ and the fixtures are using the same mode. My guess is that the project I sent you uses the 23 channels mode and your fixture is configured to use the 7 channels mode.


On Saturday, November 9, 2019 at 3:12:34 PM UTC-5, masterdeeno wrote:
Thank you Mat!  Is there something I’m doing wrong here?  I loaded the project and selected music input (via mic).  Lights are responding, but the color mapping from monitor is different from what the FX is actually showing.  See video attached.  I also tried changing hue attributes from A1 to A6, but it didn’t help.


On Sat, Nov 9, 2019 at 2:39 PM Mathieu <mat...@lightjams.com> wrote:
Hi,

Open this project file to get the fixture profile. Enjoy!

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masterdeeno

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Nov 9, 2019, 6:19:19 PM11/9/19
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Thank you.  I tried both 23ch and 7ch, but it looks like it was more of a problem with my driver.  I had to re-install and reboot machine to make it work.  Now, question on music input.  Maybe I misunderstood the concept.  I wanted to make this feature to respond using 3 specific bands (eg blue for low freq, mid purple for mid frequency and magenta for high frequency).  What I did is: 

I created 3 sets (of the same wash fx fixture) and assign each with their own color ranges using the pallette as well as different frequency bands using the mic input section.  The output  seems to just mix all colors together though and so I don’t think I’m understanding it correctly. 

Here’s another video example for reference.

On Sat, Nov 9, 2019 at 4:12 PM Mathieu <mat...@lightjams.com> wrote:
It doesn't seem to work at all... Check the fixture mode (23 or 7 channels) and make sure LJ and the fixtures are using the same mode.
On Saturday, November 9, 2019 at 3:12:34 PM UTC-5, masterdeeno wrote:
Thank you Mat!  Is there something I’m doing wrong here?  I loaded the project and selected music input (via mic).  Lights are responding, but the color mapping from monitor is different from what the FX is actually showing.  See video attached.  I also tried changing hue attributes from A1 to A6, but it didn’t help.


On Sat, Nov 9, 2019 at 2:39 PM Mathieu <mat...@lightjams.com> wrote:
Hi,

Open this project file to get the fixture profile. Enjoy!

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IMG_5864.MOV

Mathieu

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Nov 9, 2019, 7:16:09 PM11/9/19
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Look at the sample project about midi notes to color: https://www.lightjams.com/projects/midi-note-colors.ljp

Replace the midi notes by the music inputs.

Mathieu

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Nov 9, 2019, 7:34:51 PM11/9/19
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And you might want to try something simpler first. Since the fixture has 6 rgb, you could just assign a frequency band per rgb. The resulting ambient color in your room will be the mix of all active frequency bands.

masterdeeno

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Nov 9, 2019, 8:52:56 PM11/9/19
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It looks like the existing project is already doing this
where A1 to A6 is mapped out for each RGB, so what I did was basically create 3 grids each with a1-a6 hue attributes and then power them using music overview’s low, mid high.

It kinda works, but I think my expectation was the color per band should totally turn off, which isn’t happening and I think that’s because the music frequency isn’t hitting “0” that’s why colors are kind of mixed.  Is this an accurate assumption?

On Sat, Nov 9, 2019 at 7:34 PM Mathieu <mat...@lightjams.com> wrote:
And you might want to try something simpler first. Since the fixture has 6 rgb, you could just assign a frequency band per rgb. The resulting ambient color in your room will be the mix of all active frequency bands.

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Mathieu

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Nov 9, 2019, 8:58:47 PM11/9/19
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Yes. You edit the formula for the music input you are using (click the nuclear icon when the power of a source is selected). Then if you want, subtract and then multiply or do what you want to achieve what you have in mind.

Mathieu

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Nov 9, 2019, 9:01:23 PM11/9/19
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Alternatively, add a source sending negative power. This is like using a threshold. So when the frequency band is below this threshold, the corresponding color won't be activated.

masterdeeno

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Nov 9, 2019, 11:12:52 PM11/9/19
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TY again for clarification.  Re: MusicSpectrum formulas, can you explain a bit more about the differences of:
- instantaneous energy
- avarage energy 
- beat energy 
- band energy 

It sounded like beat energy is best to use, but then there was also an example of using band energy.  Specifically “music.x.starband*<value>“ which sounds like what I was aiming to accomplish.

On Sat, Nov 9, 2019 at 8:58 PM Mathieu <mat...@lightjams.com> wrote:
Yes. You edit the formula for the music input you are using (click the nuclear icon when the power of a source is selected). Then if you want, subtract and then multiply or do what you want to achieve what you have in mind.

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