- Would I be better off sending the kick drum as an audio input to LightJams and using that to set the tempo?
- I have patched the fixtures with fixture groups set as "Singer", "Drums" etc. Can I refer to these groups in the grid rather than the individual fixtures?
- If not, then if I add another fixture to this group at a later date, do I have to go to each grid separately and add it in?
- Does this seem a good way to start? Or am I thinking about it the wrong ways
The midi.clock.sawtooth(1) function generates a sawtooth wave in sync with the clock. You can map it to a sine wave by using the map.sin function like this: map.sin(midi.clock.sawtooth(1)). Replace 1 by the clock id as displayed in the view/configuration/MIDI menu. For the square wave, use midi.clock.sawtooth(1)<50. To enter a formula, you select a slider (any slider) and click the nuclear icon.
You could even use a function to make your show run via the kick drum rather than MIDI beat if you’re not using a click and your tempo can waiver a bit.
Also, learn to use pixels. They are cheap and can pack a lot of pow for a small band. Plus it’s a big DIY project.
I think I've found the bug. Should be fixed in the new beta:
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Thanks, yet again!
Maybe it would be easier to create one grid per preset. This way, you can do transitions between presets by cross fading the grid's activation sliders.
It fades to black because the presets grids have intensity attributes. You could put the intensity and saturation attributes on other grids to avoid fading the intensity attributes at the same time as the hue.
Alternatively, as shown in the attached project file, is to use the color palette. It makes it easy to do color transition without needing multiple grids. I've linked all hue/saturation/intensity attributes to the 1st color palette item. You can edit it by going in the view/color palette menu.
You need to prevent the source from fading in and out. Otherwise the power changes over the fade thus modifying the hue. So remove the grid fades.
Sorry, not shaking here...
Yes
the interface was set to 25 fps, The max rate in the dropdown is 40.
Should I set it to 40, or "as fast as possible"?
The other settings are 213 for Mark After Break and 533 for break time. It says defaults are 10 and 96 respectively. Should I change them?
The flickering has now stopped. Thanks for the help both!
With all that said I've got further with LightJams after a week than in a few months using the other software I tried. Thank you!
I think the global sliders are under used and should replace in large part the global memory slots (gmem/grecall). You can label the sliders, making it easier to remember what's going on. And instead of typing the same midi.control.XYZ or other input formula, it's a good idea to use a global slider as an indirection. This way, you change the slider and all formulas using it are updated. In other words, you put the midi.control.XYZ in the global slider and then use the slider function in your formula. This also makes it easy to switch to another input.
It may be better to configure one source with the shader mode to use all MIDI controls. Or at least, use many sources with the same formula but by using the source x and y position, linking each source to a different MIDI control. This way, to update, you select all source and change the formula for all sources at once.
It fades to black because the presets grids have intensity attributes. You could put the intensity and saturation attributes on other grids to avoid fading the intensity attributes at the same time as the hue.Alternatively, as shown in the attached project file, is to use the color palette. It makes it easy to do color transition without needing multiple grids. I've linked all hue/saturation/intensity attributes to the 1st color palette item. You can edit it by going in the view/color palette menu.
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For the Movers
So that is a lot of parameters per part of song. That is a lot of hard work! I think I need some help to rethink this.
In reality, I don't mind what colours are actually used, although should I specify whether a song should use brighter colours or darker colours?
I also don't mind what the movers are actually doing, as long as I can get some variations, and also "ratchet up" the movement and excitement over the setlist, and towards the ends of songs. This applies to the fixed lights also.
Be able to do something to highlight song stops, stabs and climaxes, eg. strobes, kicks, using the movers as blinders etc. Right now, If the song stops for a few beats I typically either set the lights to a solid colour until we continue, or do a 1 second fade from colour 1 to a dim colour 2.
I could go to random colours, and let LightJams do its thing for the flipflop. Maybe I should just set the speed?
I have not yet tried feeding audio into Lightjams, but I can send any or all the channels to it - vocals, kick drum, snare, bass, keys, guitar.
Not quite sure where I should draw the line yet between telling LightJams what I want via MIDI, and letting it do its job!
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You can move a source at each music beat. The onBeat function has a parameter to specify to fire every N beats. When using with the cleaned beats, the formula to fire each 8 beats is:onbeat(trigger(music.1.beat,0.1,10,30,0.2), 8)
Mathieu you are my god of light !!!