So .. what does the 100 stand for? (100% of the time? 100% of the grid?) the bracketed value is time for the cycle to complete. The * is a multiplier, but the multiplier, which you describe as length of pause, but what is it actually? Repeat the (time value) cycle by (this amount of time) before the beginning of the operation (cycle)... because.. by having a larger grid I've 'pushed' the cycle over 100% - therefore the 100 doesn't represent the size of the grid, but the percentage size of the cycle?? And by having a larger grid it's 'completing' the rest of the operation before it starts the cycle again..? And because it's a sawtooth it pulses from 0 to 100% and back to 0%.. I think..
So ideally I want to have variation within the 'down path' of the sawtooth (from 0 to 100%), whilst retaining the overall sawtooth path. And this variation would ideally be triggered by midi pressure. So.. I'm wanting a range inside say.. 10% to 90% of the downward path, of which I'd like the midi pressure to hold its value momentarily, reverse momentarily, and end it's held value range.. (I think this will allow my animated rain to 'bounce').
So I reallise this is really dumb question, but basically these are wave shapes..? and all that's really going on is the logic operation 'runs' the parameters of the wave shapes?? using time, percentage of wave, um.. and stuff?