Monitor

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jur1...@gmail.com

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May 16, 2018, 2:41:07 AM5/16/18
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Hi, I have noticed that it has no effect on monitored movers

if I change the pan or tilt in the patch window...


It would be better if the Monitor would show the real DMX-Output (behind the Patching) for Imagination.


.....because now I see synced Heads on my monitor and my real Heads are mirrored



Mathieu

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May 16, 2018, 7:14:33 AM5/16/18
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It's on purpose. The offset/invert settings in the patch are used to compensate for the way the moving heads are physically hanged. For example, if two moving heads face each other, you need to invert the pan of one head in order to be able to control them uniformly in Lightjams. 

In other words, you use the offset/invert in the patch so that the moving heads appear to be like in the monitor. 

See the moving head tutorial: https://youtu.be/R3ImnRmmoDI 

jur1...@gmail.com

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May 16, 2018, 10:34:03 AM5/16/18
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Ok .....I understand what you mean

...I probably have to change all the corresponding attributes in the tables  

Mathieu

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May 16, 2018, 11:34:06 AM5/16/18
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To give another example. If you need to hang your moving heads differently for a show, then you'll only change the offset/invert settings in the patch. No need to change all your effects, which is a real time saver.

jur1...@gmail.com

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May 16, 2018, 5:23:22 PM5/16/18
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....Now I have seen why I have this problem

If you look at my monitor you can see a 


1. scanner on the right       --- Range 180°  in Middle Position 90°
2. Movingheads on the left --- Range 540° in Middle Position 270°


but now the Movingheads looks to the other side ! .....

...so if i turn the heads (in the Monitor) to the same side than the scanners  I'am in a Range of 540° at 90° or 450°
(both near the end of the moving Range - that's not realy good )

I think you should give a a ability to set 180° devices to the right direction ....or another solution ??


Monitor.PNG

jur1...@gmail.com

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May 16, 2018, 5:44:03 PM5/16/18
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...what I would say is I think it also would make sense (for all Movers if they have not the abylity of endless turning)

to set the Main-Direction in the Monitor grid.


Best example is a scanner to understand what I mean ...


but also with Heads 540° ....if my 'Audience'-Position is exaktly in the middle I have left and
right the same space for Moves 

...not so nice Sound if a Mover everytimes crashes into the End-Position ;-)

Mathieu

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May 16, 2018, 6:10:26 PM5/16/18
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I'm not sure to understand. If you want your moving lights to be at 90 degrees like your scanner, why not set them to be at 90 degrees? I'm not sure the idea of a middle position makes sense here.

Mathieu

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May 16, 2018, 6:25:34 PM5/16/18
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>> if my 'Audience'-Position is exaktly in the middle I have left and right the same space for Moves 

You don't really need to use 270 degrees each side to be able to move over the audience. 180 is plenty and 90 degrees each side should be enough. 

o865324

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May 16, 2018, 6:47:01 PM5/16/18
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Hi Mathieu, I was having this same discussion with you a few weeks ago. I'd like to repeat the request to be able to set the monitor pan and tilt offset and invert independently of the offsets in the patch window. In my case the lights are physically mounted to suit neat wiring and practicality, and I try and operate in the middle of their range. However I use almost the full 540 range on occasions. 180 degrees is not enough. As I tear down and set up the lights for each gig, sometimes they have to be angled differently, which I can do in Patch offset, but then the monitor does not line up.

So, if I have a group of 4 lights that are mounted at slightly different angles for practical reasons, I can offset them in patch so they line up physically, but then the monitor doesn't match. Which makes testing and making changes tricky.

As before, this is a nice to have. Can I live without it? Yes. Does it niggle me? Yes!

Mathieu

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May 16, 2018, 7:48:15 PM5/16/18
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Does a "monitor pan offset" option would be sufficient?

jur1...@gmail.com

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May 17, 2018, 12:28:23 AM5/17/18
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Example: ...you have a circle of scanners and all scanners are mounted with the x-value 90° pointing to the middle of the circle
or the dancefloor....

...so it is not able to rebuilt this in Lightjams as a 1to1 Monitor because there are all scanners watching to the top of the monitorgrid

Example: if I make circles with the scanners its the same formula for all scanners ---> so there is no difference in the programing-grid


What I wish is only a way to rebuilt the look on the Monitor grid

only for fewing the results all other functions work good for the reality

jur1...@gmail.com

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May 17, 2018, 12:38:21 AM5/17/18
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What I mean:

Only one additional way to display in the monitor!
.....means that I can set a relative Monitor axis for pan-monitoring


The implementation of the values works fine with the available abilitys!!! 


jur1...@gmail.com

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May 17, 2018, 1:09:05 AM5/17/18
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...an Idea to realize it would be


a second relative Monitor 


because only one Monitor with relative values can confuse the user


....a second Monitor with the ability of relative-pan correction-monitoring would be the best solution I think
Monitor-Relativ.PNG

o865324

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May 17, 2018, 1:40:33 AM5/17/18
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Hi Mathieu.

I think it would be ideal to have pan, tilt monitor offset and invert for both.

I prefer my grids to operate in the same way - pan clockwise as angle increases and tilt back to front as tilt angle increases.

If the lights are mounted differently on a truss (horizontal, vertical, facing forward, backwards, or angled anywhere in between) then I'd have to either change each grid, or change the patch pan tilt invert. I would not be able to get the monitor to line up without the same options.

Thanks!

Mathieu

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May 17, 2018, 6:46:03 AM5/17/18
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I'll think about that. At some point, you may need to use a real visualizer like Capture (http://www.capturesweden.com/) to get a good preview.

Mathieu

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May 17, 2018, 6:52:39 AM5/17/18
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I'll think more about it. If you want a more real preview, at some point that means you need to use a real visualizer like Capture. There are many ways to position moving heads that would still not be handled by adding all these parameters. For example, if the moving head is hanged horizontally, thus swapping the pan and tilt. 

o865324

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May 17, 2018, 7:01:23 AM5/17/18
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Thanks Mathieu. I did have lights horizontally for a short while, and found that the monitor preview still made sense to me. If I had a mix of horizontal and vertical lights that would be more difficult to visualise though!

I have tried Capture in the past, but personally, I don't really need the power and extra complexity. Lightjams preview is so close to being all I need.

A monitor pan offset on its own would be a great start.

Mathieu

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May 17, 2018, 7:31:09 AM5/17/18
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Yes, I think adding the monitor pan offset only may be strike a good balance. Adding more parameters may end up being more confusing for the user. 

When using a 3d visualizer, you manipulate the moving head directly and can position it fairly easily in 3d. Trying to do the same thing in Lightjams using only numeric boxes would be way less user friendly and error prone.

jur1...@gmail.com

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May 17, 2018, 8:10:08 AM5/17/18
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I think also ...monitor pan offset is all we need for a real      2-D  Visualization

.....other things would be confussing and oversized


Mathieu

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May 17, 2018, 9:26:35 AM5/17/18
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Here it is in v503: https://www.lightjams.com/history.html

There's a new monitor pan offset box in the patch window. In addition to the monitor, when you select both the pan and tilt attributes and use the XY Pad to set a position, it takes into account the monitor pan offset so that the moving head points at the proper position.


jur1...@gmail.com

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May 17, 2018, 11:50:10 AM5/17/18
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P E R F E C T !!!!


Looks much better now in the Monitor...


Thank you for this great..... Highspeedsupport!!

o865324

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Jun 10, 2018, 4:48:11 AM6/10/18
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Thank you Mathieu.
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