First we would again like to thank all of you who participated at the workshop and made the discussion at the end of the workshop a very lively one!
We took notes during the discussion and tried to compress them into the following list of topics. We can not guarantee that it contains all points raised at the workshop and grouping is just a very quick one.
Still we hope that it can provide ground for future discussion and research!
Please feel free to add additional points or open up new threads to discuss individual topics :)
DATA with quality ground truth is missing
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what kind of data? synthetic vs real. camera array vs micro lens images vs plenoptic raw images. bias towards Lytro Illum because its available and camera array/subaperture views, because its easy.
different algorithms perform differently depending on the data and the presence of errors (vignetting etc)
what kind of data is important? what kind of scenes? what is the focus? depth? matting/segmentation? handling non-lambertian scenes? brdfs? intrinsic images?
what kind of depth should be the result? point clouds? meshes? depth maps? light fields can look behind occlusion boundaries => depth maps are bad ;)
how about resolution? light fields offer redundancy => should depth map be of higher resolution?
real world benchmark on raw data...
CAMERAS
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how do light field cameras perform in terms of "pixel budget"? how to optimally distribute pixels (in cameras, behind lenses etc) to get optimal results
where to get (cheap(er)?) light field cameras?
PIPELINE
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especially from user perspective (industry): calibration, demosaicing, depth estimation, matting, temporal consistency. treat as one? treat separately?
OPEN QUESTIONS
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beyond 3D reconstruction, salience detection, segmentation, material analysis, brdf estimation, intrinsic images, scene understanding => using light field instead of 2D images for any CV problem? where is it really useful? what are the problems ONLY light fields can solve... or at least provide sufficient advantages
again: (ground truth) data is important!
DEFINITION of light fields
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surface light fields, multi camera, plenoptic, random collection of rays. do we need a broader definition of light fields?
COMPRESSION
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currently jpeg wants to standardize the way plenoptic (or in general "rich" data) can be stored:
https://jpeg.org/jpegpleno/index.htmlwhat about compression? lossy vs lossless, should we as a community be involved? what about the non lambertian part?
DISPLAYS
there are light field displays ;)