The user code takes the form of an encrypted text file. First fill in your contact details, then export the user code, email it to us, then finally import the activation code file we send back which will activate your software.
I have recently downloaded Polyboard and subscribed to Premium support. I have been working in demo mode. I have emailed my user code to the support team but yet to receive an activation code. I have completed a project in project mode but cant edit the cabinets as the tool bar is grey. Will me getting the activation code solve this. Also how long does it usually take to get the activation code. Thank you
After playing with Polyboard and learning how things should be done, I got the configuration somewhat screwed up. I decided to uninstall Polyboard and start from scratch. My old activation code is no longer valid and I need a new one. The uninstall code is
Our PolyBoard CNC design software directly outputs native CAM software files for a range of popular brands of CNC including Biesse, Homag, SCM and Felder. Click here for an explanation of this set up.
With PolyBoard, complete your design then send all parts with full machining details to the CAM software in one go, which in turn outputs all the code for your machine. The process is very fast, accurate and virtually automatic.
DXF is the industry standard file format that contains the drawings of your design. Specifically, these DXF files are layered, with each layer having a custom name (configured in PolyBoard) that corresponds to a specific tool set up in your CAM program.
The video below shows the integration of PolyBoard with VCarve and a GCode CNC machine. You can see that it only takes a minute or two to get your design through VCarve, to add the tool paths and process the GCode to run your machine.
ArtCam is another inexpensive CAM option that also works well with our software but there are many more. There are also high end CAM packages that will run with our software. AlphaCam is one example, click through to this page to see the Alphacam configuration up and running.
Our OptiNest software adds extra functionality on top of many CAM nesting packages, such as labelling and stock management. If your CAM software does not nest, you must add some kind of nesting solution.
The download below includes sample DXF files to test with your CAM software then process the code for your machine. If you would like actual GCode files, please contact us with details of your machine.
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I used CV years ago when I worked for someone else, I was not a big fan, another guy I know used Microvellum, he liked it but it was very expensive. Now I have been working by myself and I am looking for software, I looked at a few different software programs, but nothing really thrilled me price wise. I do fairly standard cabinets so I wrote the g-code for all my cabinet parts. I have thought about trying Mozaik, but it seems like there are a lot of problems with SCM. I wondered is anyone with a SCM currently using Mozaik successfully?10/19/17 #3: Mozaik for SCM ...
B
I believe they cover the xilog machines.Your best bet is to contact mozaik. Give them your machine info and see if there is a post.10/23/17 #4: Mozaik for SCM ...
Benjamin
If you can produce sample files from a software that is proven to work on your machine, that will make it much easier for them. BTW it should not be in binary code like PGM or ISO. The samples have to be regular text based g-code like XXL.
If you have a working knowledge of the code, it will go a long way to making it work too. Consider it a joint effort. Sitting back and waiting for software companies to solve your problems is like waiting for the cows to come home, or else very expensive.
Good luck.10/23/17 #5: Mozaik for SCM ...
katz Yaakov
do you know polyboard?
and our Cam solution-knest?
can connect to any cnc
the price very good and you got very powerful solution
yaakov
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Does anyone have an idea how I could export a REVIT toposurface to be machined on foamboard by my CNC router? I have Fusion 360 from which I have generated NC Code for the Router. I don't know the file type or process to get a REVIT file out of REVIT and into another program I can use to generate the code.
WebGL seems to grow at every passing year. As HTML5 becomes the standard and gains support on all browsers,WebGL will eventually replace other media-enabling workarounds such as plugins and Flash. In the face of thisinevitable future, I felt it was time to get my hands dirty on some JavaScript and WebGL coding as soon as possible.
Working with raw WebGL is a little annoying. The API is mostly identical to the C version, so it is not very user friendly.JavaScript code is naturally a mess, so for anything larger than a single source file, it is quite important to put someeffort into organizing things up and applying some sound OOP principles to the code.
Having this tiny framework has also enabled me to write this Doom 3 MD5 model viewer much faster.Since it provides the basic building blocks for a browser-based WebGL app, simple to mid-sized demos and small gamescan be coded in a matter of hours, rather than days.
The Lightsaber app is in itself quite simple. Just a 3D model rendered inside a WebGL Canvas in the middle of the page.The user interface buttons to change blade color, turn it on/of, etc, are provided by the de facto standard jQuery API.What makes the otherwise dull Lightsaber model look cool are the rendering effects applied to it.
Luckily, there is a well known post-processing effect that is meant to make objects appear to be glowing, the so calledlight bloom (name often used when applied to light sources), or simply object glow.
Glow effects often consist of a multi-pass post processing effect. Glowing objects are rendered to an off-screen framebuffer.This framebuffer is then blurred. The blurred glow map is finally combined with the non-glowing objects in the scene.This combination of the blurred glowing objects plus the non-glowing ones produces quite convincing results, such as in the follow screenshot.
There are several Lightsaber designs (BTW, did you know that the red Lightsaber blade is a mark of the Sith?).Some have shiny chromed handles, some have a more matte appearance and some look like they are made of plastic or carbon fiber.
This is a good tutorial reference if you are interested in knowing the finer details of this style of shading.Suffice to say that it is not much more complicated than the Blinn-Phong model, and it produces much nicer results for mattesurfaces than a tweaked Phong shader equivalent would.
In the movies, you can always perceive the trail left by a swinging saber during a fierce fight. Initially, I thought aboutusing some common motion blur effect to simulate that, but the results, even though somewhat accurate, were too shy.A more dramatic effect would be need to approximate the kind of motion trails we see on the films.
Which reminded me about the Polyboards technique, described in Mathematics for 3D Game Programming and Computer Graphics.This is a simple technique to turn an arbitrary line described by a set of 3D points (in this case, our motion trail) into a polygon withsome thickness. Once the line is expanded into a triangulated mesh, we can render it normally and also apply the glow post-effect to it,resulting in the sweet motion trail seen above.
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