Ialso to include my thoughts on how to improve as an artist and designer. I find that people struggle to apply the principals and wanted to make it easier to pick up and start implementing in their own work. This is especially true for 3D art, as a 3D artist first, I know getting into design can be difficult, I include 3D examples and breakdowns so its easier to see contextualize and apply. Of course though these principals can be applied to any medium and at any skill level.
Usage: all educational material such as videos, images breakdowns are not for commercial use in any fashion. The weapon model files are free for personal and commercial use, all rights reserved. All images broken down used with permission or under creative commons as remixes.
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But not really. Asking a person to develop a model is a much higher-order task than asking them to copy a model. Describing systems and patterns is way more challenging than selecting the correct description.
Like I did, you probably also have some favorite lessons and activities. Some of these might turn out to be not just fun to teach, but also solid in terms of equipping students with knowledge and skills that will last.
Totally agree, I came to the comments to say exactly that same thing! An addendum or follow-up post, imagining what the new assessment for The Outsiders would be and a specific sequence of activities to build up to it, would be super!
Thank you so much for this post. I struggle with what my end goal should be when planning based on a topic and I think that this way of thinking will make my life a heck of a lot easier go forward. I plan on trying it out with my juniors next year!
Knowing the phases of the moon may not be of any obvious use to some students, so some scaffolding about how it ties into the real world is important. For example, for me this knowledge has been important in planning stargazing (prefer no moon) or night hikes (prefer full moon). Other fields could be brought in, such as reading literature that mentions the phases of the moon and thinking about why. Or how nocturnal animals hunt or avoid predation. In my experience, students are MUCH more motivated and engaged when they can easily see the relevance of a lesson to things they care about in the real world.
USE the current model of the Earth-sun-moon system to describe yada yada yada would be a fine standard, and a great goal to accomplish for a 7th grader. Heck, it would be a fine goal for anyone to remember 25 years after middle school when they have to explain it to their kids.
I really appreciate this post about backwards planning. It is so essential that learning be intentional and I think it can be easy for teachers to slowly ebb away from that, especially when we have been teaching for a long period of time and have habits of mind. By starting with assessment it ensures that our students will acquire lasting value in their learning, and application practice. It does take time and thought in the beginning of the planning process but so worth it to help facilitate durable and purposeful learning. Thank you so much for this post!
I really appreciate this post about backwards planning. It is so essential that learning be intentional and I think it can be easy for teachers to slowly ebb away from that, it ensures that our students will acquire lasting value in their learning, and application practice.
Hi Jennifer,
Thanks for your detailed overview of backwards design here. There are many benefits to planning this way. Backwards design allows for the teacher to have clear learning goals that are shared with the students (and better yet, developed with the students). When students have a clear understanding of what the learning goals are, we can increase student agency and choice in the pathways taken to achieve those learning goals. This in turn affords us to teach through the Universal Design for Learning (UDL) framework. UDL is an opportunity to remove barriers for all learners to fully engage in their learning and become self-regulated learners. When students have agency and choice, they can access their strengths to support learning. This learner-centered design is consistent with Self-Actualization conceptions of curriculum. Self-Actualization asserts that the instructional goals are to promote the growth of the individual learner through creativity, problem-solving, and innovation.
Clearly established learning goals also affords teachers opportunities to conduct assessment for learning throughout the learning process. Students can be redirected to learning goals throughout the duration of their learning activities to reflect on their work and alignment with the learning goals.
Thank you for your insightful ideas. Working backwards from what we want students to know and planning the unit to achieve this makes our teaching more intentional. Knowing at the planning stage enables us to make the learning relevant. Small steps as you suggested to build our less assigned lessons is a great idea. Time is so important for Teachers. Working backwards seems to support better student engagement
So clearly and beautifully described. I loved it so much. I wonder if you can also give an example on how you adapted your lesson with the novel Outsiders. As I can imagine with scientific topics in more practical ways than with literature and language. Please help me get inspired.
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Hey KSP folks! The Space Plane Hangar remains a conundrum for quite a few, and since it's one of my favorite parts of KSP, I wanted to shed some light on concepts that might help others build their own successful aircraft.
You have my permission to translate this guide into other languages if one does not already exist. Please be respectful to the original content by maintaining its indented meaning if possible. The font used for the guide is Humor Sans and can be downloaded here. You may use different fonts for your translation as needed.
The section on "distance the CoL is behind the CoM" is correct up until "Too Far" which doesn't equal flip-happy; if the CoL is too far behind the CoM that should be "Lawn Dart / LOL how does pitch up?" "Flip happy" should correspond to "Anywhere in front of" which would help make the information a little more consistent for new airplane designers.
Just one point on drag - more parts does not mean more drag. Drag is proportional to mass, which means the acceleration of each part is determined solely by its drag value, and the mass weighted average of all the drag values determines the overall drag value. When you add a part, you essentially pull the craft's drag closer to that part's drag.
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