Sniper Config

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Maybell Hughs

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Jul 27, 2024, 4:55:31 AM7/27/24
to liebufdapur

Sniper is configured using command-line parameters and/or configuration files. The default configuration is stored in sniper/config/base.cfg. The run-sniper script accepts the -c configfile and -g configsetting commandline parameters to modify this. Configuration files or parameters are evaluated from left to right on the commandline, newer values override older ones.

sniper config


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There are 2 main things that will effect recoil: first is your class xp, once you hit level 3 covert (I think it's level 3), your recoil will lessen. Next is FPS. 71 fps will half the amount of drawn recoil. You can also change your pitch, this is completely personal, to make fighting recoil easier.

bind F5 "exec binds.cfg" //To reset my binds after using the sniper cfg since I change them around. If doing this be sure to have your binds.cfg include all settings in MWHEELUP so you don't get stuck in MWHEELDOWN settings when you're done sniping.

Just toggle your FPS to 71 to reduce recoil. You can toggle your m_pitch to make fighting the recoil easier but that's personal to you. I for example snipe better with a lower m_pitch, but I'm a weirdo.


set pmove_fixed vstr pmove_fixed1
set pmove_fixed1 "pmove_fixed 0 ; echo ^1pmove_fixed 1, jump higher; set pmove_fixed vstr pmove_fixed2"
set pmove_fixed2 "pmove_fixed 1 ; echo ^1pmove_fixed 0 - low recoil; set pmove_fixed vstr pmove_fixed1"
bind kp_del "vstr pmove_fixed"

- cg_zoomstepsniper 5 : reduces the number of steps needed for zooming in (and out) from default zoom to max zoom which can be useful to track targets afar. Nobody needs every zoom steps available by default. You need to zoom in as fast as you can as it reduces the chance of you being shot first, duh. Advanced technique: zoom out as soon as you fired your first shot so that you can shoot another one quickly after the first one.

- m_pitch : to be fiddled with. Get yourself a higher m_pitch than the base value when you snipe, it helps with the recoil immensly. I do not recommand messing with m_yaw (horizontal sensitivity) as it produces a weird output, very unnatural and unpleasant to deal with.

-Finding the right sensi and m_pitch is up to you, get on the server and try different values so you find ones that fit you and your usual gaming habits. Not going to dwell more on this specific sensi m_pitch topic, find out for yourself what a config and a rather simple use of commands, cvars and scripts can help you with even more...

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So I'm hoping someone can help me out because I have tried everything I can think of. I am adding the final unit re textures to my addon pack but wan't to have some custom Ghillie sniper units but for the life of me I can't get my texture .paa to go onto the sniper model correctly I get into the editor after repacking the addon and I see my re texture but the sniper mask and other clothing texture are all mixed up and not correctly applied to the unit. If someone can give me a simple config.cpp example with the right classnames for the blufor Ghillie sniper unit to add a custom color re texture that would be great thanks.

First off thanks for the help Locklear. Here is what I have ended up with after trying different lines about 20 times and still not getting it right and not knowing what I started with anymore its just a basic test config to at least get the texture correctly on the unit in the editor then fine tune it.

You're telling the game you want camo1 and 3 to have a new texture but only define one path. It will automatically apply that path to Camo1. If you want to just change the Ghillie remove Camo1 from the HiddenSelections line. :)

Yeah that still gives me a error something about .cfg skeletons and the unit is totally invisible like it needs some base class for the model. Sorry for being a newb at this figured out how to get all the other units in my retexture pack to work but this Ghillie is beyond my skills. Thanks again

In both soldier and uniform config, you have .tga (a texture) instead of model. In case of sniper character class, the model is "A3\Characters_F\BLUFOR\b_sniper.p3d", but just delete it from your config altogether, since it's enough to have it inherited from the parent class. Do the same with the model part of the uniform config (the model there is actually a model of the uniform's suitpack, which you probably don't care about at all at this point). For the retexture itself, follow Slatts' suggestion; if you want to change the ghillie part only, define just "camo3" in hiddenSelections and your texture in hiddenSelectionsTextures.

Considering the path to your texture is all right and the texture is packed, this code simply takes everything from the BLUFOR Sniper and just changes the ghillie texture. DisplayName is added so you can find the model easily in the editor. With uniform, the idea is the same: just inherit all the stuff from the original uniform and change only what you really need to change. In this case, it's displayName and uniformClass.

I've been trying for over a year to simply alter the texture on the GhillieSuit Head Dress and with no success. Just seems impossible. Your code simple wont work. I have successfully re-textured over 200 ArmA 3 assets but not this.

Well, the code is working when I try it, so it's kinda tough to identify the problem. If you have more things in the addon you are trying it in, maybe it would be the best idea to place the retexture code elsewhere, so it wouldn't be affected by anything else. Once you get that working, you can finalize your textures, and focus on problems with the addon later. If nothing helps, please try to provide some additional information (what else is in your addon, etc.), so I have something to work with.

Unless you (Locklear or pettka) would be so kind as to provide a 'working' example (code or PBO) I just can't get this to work. It's a shame because my Tac-Ops mod has a full array of re-skinned blufor in 3 different types of custom camo. All apart from one class, The Sniper. He is still the default Bohemia Blufor Camo.

Thanks for the efforts but no. It does not work. I still get the same errors. So I will revert back to my old config and re-state my simple intention: How can I re-texture the Head-dress (fringes) of the Ghillie (sniper). The code below gives no errors and manages to re-texture the base uniform. It does not however re-texture the head. ANY IDEAS??????

Most of you know, that there is a recoil in sniper rifle, sometimes bigger or smaller. It mostly depends on FPS count. Less FPS = smaller recoil. It's usually said com_maxfps 71 is best for sniping. I'm not going to explain the whole physics, but I see many experienced players forgetting about this.

Another trick is increasing your up and down mouse sensitivity, which is done with m_pitch cvar. Default value is 0.022 and I use 0.045 for sniping. I also increase my overall sensitivity, but it just helps me aiming. Anyway, changing m_pitch won't reduce recoil itself, but will give you much more control over it. If you practice a bit (moving your hand down right after a shot) you can reduce recoil using your skill.

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