I've been trying to use SendNATIntroduction without much luck. I think
I understand where the problem is:
-master server runs a NetServer
-game host runs a NetClient which sends a register command which
consists of the host's server port to the master server. The master
server takes the associated NetConnection with that message and
remembers it.
game host also starts a NetServer for the actual game
-game client creates a NetClient and requests a host ip/port to
connect to from the master server
-master server sends host's ip and server port, begins nat
introduction between the host connection it remembers and the game
requester
-game client creates a new NetClient and begins connecting to the
received ip/port number
-punch does not succeed
The problem I see here is that the master server is actually
introducing two NetClients - that of the host and that of the client.
How do I introduce the client to the host's server?
Also, when should we expect to see this in gen3?
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