Awesome library!
I understand that the library is considered to "own" a NetBuffer after
passing it to SendMessage. But what if I only want to read from the
buffer or send it multiple times?
My application sometimes even have both cases (reading a buffer after
sending it x times) and I'm forced to copy the NetBuffer for every
SendMessage else my reading gets corrupted. I don't know if this is
due to the library overwriting the buffer (I've disabled buffer
recycling) or just reseting the read position.
It would be great if I could still read from the NetBuffer after using
SendMessage.
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