Hey
locus840!
Any luck getting answer to this?
I am currently using lidgren with Unity3d.
After Apple applied this requirement to life, i have troubles submitting my app to AppStore.
Currently lidgren not working with IPv6 networks.
I tried to apply this pull request to my code:
Adopting it to Unity3d as follows here:
But it all didnt work for me - after using this approach my app was unable to establish connections either in IPv4 or IPv6 networks.
Maybe you know any solution or workaround?
Best regards, Alexander Bogomoletz.
среда, 6 января 2016 г., 10:46:35 UTC+3 пользователь locus840 написал: