C# RPC engine for games

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Solus

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Aug 2, 2011, 9:41:47 AM8/2/11
to lidgren-network-gen3
Hi all,

I have just released v1.0 of my side project, Real-Time Remote
Procedure Call and would like feedback on it.
I wrote rtrpc mainly for use in my game side projects but I figured it
might help others out too.

RTRpc is a very small layer ontop of Lidgren's amazing C# networking
library. RTRpc allows calling remote machine
methods through a simple interface. I tried specifically to keep the
library small and high performing for
systems that require speed. This is also the main reason I decided to
use Lidgren as RTRpc's networking engine.

I plan to continually add more features to RTRpc as I work on my other
side video game project, but if anyone
would like to see changes, I will happily consider adding it.

Here is a link to the project:

http://code.google.com/p/rtrpc/


Please let me know what you think if you take a look at it.

Thanks!
Solus

Milan Vreljanski

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Aug 3, 2011, 8:08:59 AM8/3/11
to lidgren-network-gen3
Cool!

We are gonna check this in next 2-3 days and give feedback and we are
looking forward to see how you did it.
Our game relies on lidgren and so far it has been a great experience
using the library, so looking at similar code will be a great
opportunity.

congrats on effort and we shall post feedback soon!

Milan
Network Software LLC
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