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lidgren-network-gen3
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Den Sw
, …
yun deokjun
4
10/29/24
Question about Lobby
Quite simple. Create room class contains values below, 1. ROOM_ID 2. Master NetConnectionId 3.
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Question about Lobby
Quite simple. Create room class contains values below, 1. ROOM_ID 2. Master NetConnectionId 3.
10/29/24
yun deokjun
10/29/24
Is there anyone still using lidgren?
last comment was 10/13/21 .. ;( I'm planning to use lidgren for my commercial game project.
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Is there anyone still using lidgren?
last comment was 10/13/21 .. ;( I'm planning to use lidgren for my commercial game project.
10/29/24
Geranisaurus Rex
10/12/21
Lidgren Error: Index Out of Range Exception
Hello, so I've been playing a game that is using Lidgren for it's networking library, and I
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Lidgren Error: Index Out of Range Exception
Hello, so I've been playing a game that is using Lidgren for it's networking library, and I
10/12/21
VileStorms
3/13/21
New to lidgren
Hey all I'm just learning all the lidgren stuff and I'm trying to send a message to a server
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New to lidgren
Hey all I'm just learning all the lidgren stuff and I'm trying to send a message to a server
3/13/21
roozb
12/29/19
Cannot Reconnect to server after disconnect
I'm using Lidgren to connect a unity game to my gameserver. everything works fine. the only
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Cannot Reconnect to server after disconnect
I'm using Lidgren to connect a unity game to my gameserver. everything works fine. the only
12/29/19
H
12/10/19
I've created a packeting library for Lidgren
https://www.reddit.com/r/Unity3D/comments/djcav9/scapenet_lidgren_packet_library_unity_support/
unread,
I've created a packeting library for Lidgren
https://www.reddit.com/r/Unity3D/comments/djcav9/scapenet_lidgren_packet_library_unity_support/
12/10/19
That Guy
, …
John Chalmers
7
8/29/19
Server Detecting Client Disconnect
This library is awesome!
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Server Detecting Client Disconnect
This library is awesome!
8/29/19
Hadi Jami
6/29/19
I'm new to lidgren, help me for getting started.
Hi. I'm new to lidgren network library and need getting started or demo for udp hole punching.
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I'm new to lidgren, help me for getting started.
Hi. I'm new to lidgren network library and need getting started or demo for udp hole punching.
6/29/19
Luiz Alberto Zaiats
,
Johnny Longstockings
5
11/8/18
netEngineX - MMO Server Architecture using C# and Unity (using lidgren as UDP layer)
Oh nevermind, just realized that there is no information on it being public/open sourced. On Monday,
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netEngineX - MMO Server Architecture using C# and Unity (using lidgren as UDP layer)
Oh nevermind, just realized that there is no information on it being public/open sourced. On Monday,
11/8/18
Michał Lorenc
12/24/17
Disconnect("message") and connection.Deny("message") are broken.
Hello, i have a small problem with messages when client is disconnecting. For example if i want to
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Disconnect("message") and connection.Deny("message") are broken.
Hello, i have a small problem with messages when client is disconnecting. For example if i want to
12/24/17
Artem Klushin
8/30/17
Problems with work in local network
Hello, I use this library for interaction between two progarams on one machine. Library doesn't
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Problems with work in local network
Hello, I use this library for interaction between two progarams on one machine. Library doesn't
8/30/17
Nox
,
Ken Florentino
3
8/4/17
Lidgren, games/apps and authentication
I see, so basically it isn't the right library for my case. I'll start reading about Nancy
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Lidgren, games/apps and authentication
I see, so basically it isn't the right library for my case. I'll start reading about Nancy
8/4/17
Ken Florentino
,
Michael Lidgren
2
7/16/17
Assertion fail in NetReliableSenderChannel.cs during 20 hour performance test
This seems like a concurrency issue; the networking thread might be modifying m_windowSize or
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Assertion fail in NetReliableSenderChannel.cs during 20 hour performance test
This seems like a concurrency issue; the networking thread might be modifying m_windowSize or
7/16/17
samriv...@gmail.com
5/29/17
Status Changed Callback
Hello. I want to fire an event when the server is started. NetServer.Status is of type NetPeerStatus.
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Status Changed Callback
Hello. I want to fire an event when the server is started. NetServer.Status is of type NetPeerStatus.
5/29/17
Pragma Scrypt
, …
RevenantX RevenantX
6
4/19/17
project status
netManager.DisconnectTimeout = some_value (in milliseconds) пятница, 14 апреля 2017 г., 19:27:24 UTC+
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project status
netManager.DisconnectTimeout = some_value (in milliseconds) пятница, 14 апреля 2017 г., 19:27:24 UTC+
4/19/17
Александр Богомолец
, …
RevenantX RevenantX
5
2/6/17
IPv6 support + Unity3d
Try https://github.com/RevenantX/LiteNetLib It has support of IPv6 and libary usage is very similar
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IPv6 support + Unity3d
Try https://github.com/RevenantX/LiteNetLib It has support of IPv6 and libary usage is very similar
2/6/17
jatcojed...@gmail.com
,
Christopher Beamond
2
1/19/17
accept any AppIdentifier
You'd likely have to edit the source code. Do note though that by removing the AppIdenitfier, you
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accept any AppIdentifier
You'd likely have to edit the source code. Do note though that by removing the AppIdenitfier, you
1/19/17
ravior...@venion.net
,
Christopher Beamond
2
1/19/17
Limit bandwidth?
You'd have to simply lower the amount of messages you're sending manually by setting a target
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Limit bandwidth?
You'd have to simply lower the amount of messages you're sending manually by setting a target
1/19/17
Alex Woho
,
Christopher Beamond
2
1/19/17
How to refuse new connections
That's simple. https://github.com/lidgren/lidgren-network-gen3/wiki/Connection-Approval On Friday
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How to refuse new connections
That's simple. https://github.com/lidgren/lidgren-network-gen3/wiki/Connection-Approval On Friday
1/19/17
Siyuan Chen
11/9/16
How to detect NetPeer shutdown?
Hi all, I'm using Lidgren to develop a application. In my application, I will create and delete
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How to detect NetPeer shutdown?
Hi all, I'm using Lidgren to develop a application. In my application, I will create and delete
11/9/16
NF Mynster
10/10/16
Sending/receiving data
Hello I am really wondering why all the examples on Lingren often uses string commands to send data,
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Sending/receiving data
Hello I am really wondering why all the examples on Lingren often uses string commands to send data,
10/10/16
Tony Lovell
2
9/17/16
Client not receiving notification of Server-side Shutdown, Disconnect, or just plain old crash
Bug in my own code.. I was not processing messages on the socket when it was disconnected, and the
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Client not receiving notification of Server-side Shutdown, Disconnect, or just plain old crash
Bug in my own code.. I was not processing messages on the socket when it was disconnected, and the
9/17/16
Gấu Trắng
, …
ric...@lbcit.ca
5
7/13/16
Problem Player Movement Lag In Client.
You should never trust the client to tell you their own ID (or anything else important, for that
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Problem Player Movement Lag In Client.
You should never trust the client to tell you their own ID (or anything else important, for that
7/13/16
Gabriele Barlocci
2
7/10/16
Unity3D ad Lidgren IPV6
The problem look like this : On connect i receive this Connect remoteEndPoint :64:ff9b::25bb:880d:
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Unity3D ad Lidgren IPV6
The problem look like this : On connect i receive this Connect remoteEndPoint :64:ff9b::25bb:880d:
7/10/16
אביאל פוליאק
, …
Ramon Oliveira
7
6/30/16
Sending several messages at same time.
Thank you very much. How is LiteNetLib ?? 2016-06-29 22:30 GMT+03:00 Ramon Oliveira <ramonfr2014@
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Sending several messages at same time.
Thank you very much. How is LiteNetLib ?? 2016-06-29 22:30 GMT+03:00 Ramon Oliveira <ramonfr2014@
6/30/16
ravior...@venion.net
,
Ramon Oliveira
2
6/29/16
Packages not receiving after some of them where received. Lidgren logs nothing.
Try setting NetClient.MaximumMTU = 1400, the same with NetServer. Maybe this is not gonna solve your
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Packages not receiving after some of them where received. Lidgren logs nothing.
Try setting NetClient.MaximumMTU = 1400, the same with NetServer. Maybe this is not gonna solve your
6/29/16
Ramon Oliveira
6/28/16
Intense delay in local network
I'm writing a server and a client. Each client, sends a NetOutgoingMessage every 50 ms,
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Intense delay in local network
I'm writing a server and a client. Each client, sends a NetOutgoingMessage every 50 ms,
6/28/16
locus840
, …
RevenantX RevenantX
3
6/6/16
Apple forces using of ipv6....??
Because lidgren doesn't support some features (like IPv6 and Universal Windows Platform) i
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Apple forces using of ipv6....??
Because lidgren doesn't support some features (like IPv6 and Universal Windows Platform) i
6/6/16
judy3t
, …
MELVIN MORE
6
5/16/16
Unity 3D unable to load plugin
Thanks alot
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Unity 3D unable to load plugin
Thanks alot
5/16/16
Gary Lau
, …
Jimmy Nilsson
8
5/11/16
where to download the latest version?
Yeah, its up again. Got a bit scared there for a moment thought the project was taken down
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where to download the latest version?
Yeah, its up again. Got a bit scared there for a moment thought the project was taken down
5/11/16