C$
unread,Dec 8, 2012, 2:48:08 PM12/8/12Sign in to reply to author
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First of all, I want to say that I'm a huge fan of Zoetrope. The more I play around with it the more I like it!
But I was curious, why doesn't a sprite's bounding box change when it gets rotated? Now, I'm not saying this behavior is incorrect (and it's easy enough to work around by just using square sprites), but I wondered what the benefit of keeping the bounding box fixed is. Does it make the collision detection a lot easier this way?
Thanks Again!
C$