Multiplayer Support?

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Ryan Burmeister

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4 de dez. de 2012, 19:27:2904/12/2012
para libzo...@googlegroups.com
Hi!

Really like this a lot, looks like a great package to start coding a little game.  I'm curious, and I realize this has just been released, and it's also a difficult feature, but are you planning any small scale multiplayer support?

Chris Klimas

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4 de dez. de 2012, 21:42:1204/12/2012
para libzo...@googlegroups.com
That would be crazy useful but more than a little scary to code for me... if there are any networking geniuses out there listening, I would be totally welcoming to someone contributing code :). In the meantime, you may want to take a look at (ahem) LUBE: https://love2d.org/wiki/LUBE. I've never used it but I see it mentioned a lot when people talk about networking with LOVE.

chris

Ryan Burmeister

não lida,
4 de dez. de 2012, 23:08:4404/12/2012
para libzo...@googlegroups.com
Yeah I can imagine with physics it would require objects to be handled differently, and a very smart network coder to put together a way of interpolating the movements (if this was even included).  I am definitely not that guy.  LUBE looks cool though, it's definitely a start.  Sweet name too :p.  Appreciate the quick response.  If you're curious at all I am coming from Stencyl annoyed with its endless bugs and ready for the challenge of coding for myself.  Saw Zoetrope on the Indiegames blog and figured I'd give it a shot.
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