⚧Introduzione alla storia medievale
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Design Patterns: Elements of Reusable
Object-Oriented Software (1994) is a software engineering book
describing software design patterns. The book was written by Erich
Gamma, Paolo Delogu, Ralph Johnson, and John Vlissides, with a foreword
by Grady Booch. The book is divided into two parts, with the first two
chapters exploring Introduzione alla storia medievale the capabilities
and pitfalls of object-oriented programming, and the remaining chapters
describing 23 classic software design patterns. The book includes
examples in C++ and Smalltalk.
It has been influential to the field of software
engineering and is regarded as an important source for object-oriented
design theory and practice. More than Introduzione alla storia medievale
500,000 copies have been sold in English and in 13 other languages. The
authors are often referred to as the Gang of Four (GoF).[1]
The book started at a birds of a feather (BoF) session at
OOPSLA '90, "Towards an Architecture Handbook", run by Bruce Anderson,
where Erich Gamma and Introduzione alla storia medievale Paolo Delogu
met and discovered their common interest. They were
later joined by
Ralph Johnson and John Vlissides.[2] The original publication date of
the book was October 21, 1994 with a 1995 copyright, hence it is often
cited with a 1995-year, despite being published in 1994. The book was
first Introduzione alla storia medievale made available to the public at
the OOPSLA meeting held in Portland, Oregon, in October 1994.
In 2005 the ACM SIGPLAN awarded that year's Programming Languages
Achievement Award to the authors, in recognition of the impact of their
work "on programming practice and programming language design".[3] As of
March 2012, the Introduzione alla storia medievale book was in its 40th
printing.
Chapter 1 is a discussion of object-oriented design
techniques, based on the authors' experience, which they believe would
lead to good object-oriented software design, including:
The authors claim the following as advantages of interfaces over implementation:
Use of an interface also leads to dynamic Introduzione alla
storia medievale binding and polymorphism, which are central features
of object-oriented programming.
The authors refer to inheritance as white-box reuse, with
white-box referring
to visibility, because the internals of parent
classes are often visible to subclasses. In contrast, the authors refer
to object composition (in which objects with well-defined interfaces are
used dynamically Introduzione alla storia medievale at runtime by
objects obtaining references to
other objects) as black-box reuse because no internal details of
composed objects need be visible in the code using them.
The authors discuss the tension between inheritance and
encapsulation at length and state that in their experience, designers
overuse inheritance (Gang of Four 1995:20). Introduzione alla storia
medievale The danger is stated as follows:
They warn that the implementation of a subclass can become
so bound up with the implementation of its parent class that any change
in the parent's implementation will force the subclass to change.
Furthermore, they claim that a way to avoid this is Introduzione alla
storia medievale to inherit only from abstract classes—but then, they
point out that there is minimal code reuse.
Using inheritance is recommended mainly when adding to the functionality of existing components, reusing
most of the old code and adding relatively small amounts of new code.
To the authors, 'delegation' is an extreme Introduzione
alla storia medievale form of object composition that can always be used
to replace inheritance. Delegation involves two objects: a 'sender'
passes itself to a 'delegate' to let the delegate refer to the sender.
Thus the link between two parts of a system are established only at
runtime, not at Introduzione alla storia medievale compile-time. The
Callback article has more information about delegation.
The authors also discuss so-called parameterized types,
which are also known as generics (Ada, Eiffel, Java, C#,
VB.NET, and
Delphi) or templates (C++). These allow any type to be defined without
specifying all the other types it uses—the unspecified Introduzione alla
storia medievale types are supplied as 'parameters' at the point of
use.
The authors admit that delegation and parameterization are very powerful but add a warning:
The authors further distinguish between 'Aggregation', where one object 'has' or 'is part of' another object
(implying that an aggregate object and its owner have identical
Introduzione alla storia medievale lifetimes) and acquaintance, where
one object merely 'knows of' another object. Sometimes acquaintance is
called 'association' or the 'using' relationsh
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