I have had great success building and using libkml on Windows, Linux
and Android, all from the same libkml 1.2 code and C++ calling code.
(I do have lightweight shims for each OS for drawing and other system
calls, but 90% of my code is cross platform.)
Go ahead and build in Visual Studio. There's no reason that your code
can't be portable as long as you write it portable, even if you are
using the Visual Studio IDE to develop and build.
---
Joel Odom
http://giscoder.blogspot.com/
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