Hi everyone,
I'm looking for a way to get yaw, pitch and roll from the quaternion which you get in the MotionEngine OutputPaket.
Did someone try to do this?
I found several equations, a very good overviwe you can find
here.
But one important question is which orientation is used.
Unfortunately I didn't found in the documentation any hint which orientation is used.
So I used XYZ, you first rotate around the x-Axis, then around y and finally around z.
A code in C/C++ you can find
here