Hello. Multiple layers of texture coordinates are not supported by the 3DS format. Best, Jan Eric
On Wednesday, October 24, 2012 2:51:18 PM UTC+2, Alexander Velizhev wrote:
Hello!
My name is Alexander.
First of all. thanks to authors for the library - it's very nice!
I have a question about an export of textured mesh.
In the cube example it is expected we have only one texture coordinates per each individual vertex.
However in my case I have different texture coordinates for a single vertex (depending on triangle).
In my first implementation I created a lot of duplicates of vertices and set individual texture coordinates for each one.
It works but I don't like this method because of duplicates.
Is it possible to overcome this problem?
Thank you.
Alexander