Project Titan features the same gameplay as the other Time Crisis games. It also retains the signature foot pedal. Players by default are in hiding position. They are shielded from taking fire, but they cannot fire back. In order to begin play, players must step on the pedal and begin firing. Stepping off the pad also allows the player to reload the gun.
This game introduces a new gameplay mechanic that allows the player to move to multiple fixed locations, which are activated by shooting yellow arrows while the player is hiding.[2] This feature was later reused in the arcade version of Time Crisis 4.
Several months after the events in Sercia, V.S.S.E. agent Richard Miller is informed by his superiors that Caruban president Xavier Serrano has been publicly assassinated by a man dressed like him. With no evidence to the contrary, V.S.S.E. is prepared to extradite Miller to Caruba to stand trial in 48 hours. With only that much time to prove his innocence, Miller is alerted to the presence of an undercover agent codenamed Abacus who can help him obtain the information he needs.
Meanwhile, Kantaris, the arms dealer Miller supposedly killed in a previous mission, discovers that her secretary Marisa Soleli is in fact Abacus. Unable to determine the extent of what she knows, Kantaris has Abacus taken on board her private yacht to be interrogated by her new security chief Zeus Bertrand. Miller parachutes aboard and makes his way down to the crew's quarters, where he fights a crazed chef in the kitchen. Locating and dueling Bertrand in the engine room, Miller takes him out and rescues Abacus, who reveals that a Caruban anti-government militant named Ricardo Blanco was the real killer.
Escaping the yacht by chopper just as Kantaris destroys it with explosives, Miller gets Abacus to safety before hopping a flight to Caruba International Airport. There, he fights his way through Blanco's men until he gets picked up by Abacus's contact, who takes him to Blanco's mansion. Blanco and his surviving allies fight Miller in a pitched battle in the back, dying one by one until only Blanco stands. Wounded, he tries to escape, but is immediately gunned down by Wild Dog, who survived his apparent death but lost his left arm, which he replaced with a gatling gun. A dying Blanco reveals Dog's hideout is in an abandoned nuclear research station on Rio Oro island.
Infiltrating Rio Oro and defeating Dog's men, Richard destroys a weaponized drilling machine sent to kill him. He then discovers Serrano is alive and well, having been kept by Dog as a bargaining chip after his death was faked. The president reveals Dog and Kantaris are conspiring to mine his country's rich titanium resources so that they can build mechanized battlesuits, under the name "Project Titan". Serrano gives Miller the project blueprints before making his escape. Richard acquires a speedboat and makes his way to the excavation site.
Engaging the surviving mercenaries in the ruins, Miller is eventually confronted by Dog, who leaves two Titans codenamed Deimos and Neimos to kill him. Defeating them in a thrilling fight, Miller then takes on Dog himself, damaging his gun arm. A defiant Dog activates the majority of his Titan army before making his escape via helicopter. A few well-aimed shots from Miller disable the chopper, causing it to crash into the assembled Titans and destroy them.
Time Crisis: Project Titan was developed by Flying Tiger Entertainment, a third-party company in the United States, and was published by Namco as a PlayStation-only title (unlike other Time Crisis games that were released for the arcade first). The game took two years to develop.[2] Namco opted to create a new game instead of porting over Time Crisis II since the specifications of the arcade version and the PlayStation are so different.[1]
Project Titan received "average" reviews according to the review aggregation website Metacritic.[3] A major complaint about the game was the poor graphics. Ryan Davis of GameSpot called the visuals "badly outdated" and the animation "downright bad".[2] Douglass C. Perry of IGN opined the game looked "old, dated, and bad" and that it did not look any better than the original Time Crisis PlayStation port.[1] Eric Bratcher of NextGen said of the game, "PlayStation finally answers Saturn's Virtua Cop 2, only it's five years too late and shooting blanks."[9] In Japan, Famitsu gave it a score of 30 out of 40.[6] Air Hendrix of GamePro said, "If you love lightgun shooters, Titan will make for a thrilling weekend rental. Since it pretty much amounts to an add-on level pack, you'd have to be ultra-hardcore about Time Crisis to spring for your own copy."[12][b]
Time Crisis: Project Titan features the same gameplay as the first installment. Players press the reload button on the gun to step out of cover and begin firing. Releasing the reload button puts the players into cover and reloads the gun.
For easier recognition, crisis shots (enemy bullets that will damage the player) are now and slightly bigger than in the original Time Crisis. Subsequently, Time Crisis II and succeeding games have red bullets with a flash on them to indicate crisis shots.
Project Titan introduces a new gameplay mechanic in which the player can move to multiple fixed locations by shooting yellow arrows while taking cover. Like the WAIT sequences, the player will not be hit by enemy attacks while moving from one location to another. This mechanic would be refined in two future games: Time Crisis 4, whereupon the player can merely point the gun off-screen to move left or right; and Time Crisis 5, which uses two foot petals to allow the player to take cover and attack from different angles.
It's 2001. V.S.S.E.'s best agent Richard Miller has been framed for the assassination of Xavier Serrano, the president of Caruba. A videotape with evidence shows someone which looks like Richard with a sniper rifle on a nearby roof. Richard's bosses think he's been set up and they've given him 48 hours to find the real killer. If he doesn't, then they'll send him to the authorities. The Caruban law enforcement and feds already want Richard.
Miller's only hope left is to get hold of Marisa Soleil, codenamed "Abacus." She had contacted V.S.S.E. claiming she knows the assassin of Serrano. V.S.S.E. intelligence sources say she is being held captive on a yacht which belongs to Kantaris, the female arms smuggler. Richard must rescue Marisa first to clear his name. The yacht has already set sail into the Sea of Caruba...
Richard must rescue Marisa, uncover and stop "Project Titan"- an evil master plan which is a creation of mass destruction and a new level of terrorism, and reveal the true identity of the president's assassin.
Not only that, Wild Dog and his terrorist troops are also involved. Wild Dog isn't willing to retreat without a fight and this time he'll even prepare to double-cross his allies to prevent Miller from discovering the truth behind his plan.
V.S.S.E. agent Richard Miller is framed for the assassination of Caruban president Xavier Serrano. V.S.E.E. has 48 hours to protect Miller before turning him in to Caruban authorities, and can only provide the location coordinates to a possible lead to clear his name: V.S.S.E. agent Marisa "Abacus" Soleil. She is located on a yacht owned by the Kantaris Organization, a criminal group.
Kantaris, the leader of the group, discovers Marisa's identity and has her interrogated by her security chief Zeus Bertrand. Miller infiltrates the yacht, battles a crazed chef in the kitchen and finally takes down Zeus in the engine room. After rescuing Marisa, Miller learns that Caruban kingpin Ricardo Blanco was who framed him. Miller and Marisa flee separate ways before Kantaris destroys the yacht with explosives.
Miller takes a flight to Caruba International Airport, fighting Blanco's men and escaping via a taxi cab. The driver escorts Miller to Blanco's mansion where a violent gunfight between Blanco and Miller takes place. Seeking answers, Miller disables Blanco, but before Miller starts interrogating him, Wild Dog -- who has survived his previous encounter with Miller, having replaced his missing arm with a gatling gun -- kills Blanco. A dying Blanco tells Miller that Wild Dog's headquarters is an abandoned nuclear research station on Rio Oro island.
Infiltrating Rio Oro and surpassing Wild Dog's elaborate traps, Richard discovers that President Serrano is alive, having been kept by Wild Dog as a bargaining chip after his death was faked. Serrano explains that Wild Dog and Kantaris plan to mine Caruba's rich titanium resources so that they can build mechanized battlesuits, under the name "Project Titan". Before escaping, Serrano gives Miller the project blueprints.
Miller acquires a speedboat and travels to the excavation site. Engaging the surviving mercenaries in the ruins, Miller is eventually confronted by Wild Dog, who leaves two Titans, codenamed Deimos and Phobos, to kill him. After defeating them, Miller battles Wild Dog and damage's his gun arm. A defiant Wild Dog activates the majority of his Titan army before escaping via helicopter. A few well-aimed shots from Miller disable the helicopter, causing it to crash into the assembled Titans and destroy them.
Time Crisis: Project Titan was developed by Flying Tiger Entertainment, a third-party company in the United States, and was published by Namco as a PlayStation-only title (unlike other Time Crisis games that were released for the arcade first). The game took two years to develop. According to IGN, Namco opted to create a new game instead of porting over Time Crisis II since the specifications of the arcade version and the PlayStation system were so different.
Time Crisis: Project Titan currently has an aggregate rating of 69% at Game Rankings. A major complaint about the game was the poor graphics. Ryan Davis said that the visuals were "badly outdated" and the animation "downright bad." Doug Perry simply said that it looked "old, dated, and bad" and that it didn't look any better than the original Time Crisis PlayStation port.
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