By now, those of us who have purchased a sourcebook or two (or ten) for this system are familiar with the typical Fantasy Flight Games formula for their supplements to the Edge/Age/F+D system: Add a few new species, three alternate specializations for the career, and some specific gear, weapons, and vehicles that compliment the specializations. Throw the GM a bone with the last section on building encounters specific to the career, and maybe some adventure seeds and you have a sourcebook.
Beyond that there are a ton of new vehicle and weapon attachments, and a few vehicles that can serve as mobile workshops, as well as a highly-customizable fighter that can use different attachments and modifications depending on the mission.
Pinball FX3 arrives today as the new home on consoles and PC for Star Wars Pinball, and it has made Star Wars Pinball more powerful than you can possibly imagine. There are new multiplayer options, tournaments, single-player experiences, and graphics upgrades. Even table physics have been further perfected. Plus, you can import all of your previous Star Wars Pinball tables for no charge. Pinball FX3 is available for free on PlayStation 4, Xbox One, Win10, and Steam (and is also on mobile as Zen Pinball), and comes with a free table -- so now is the time to jump onboard. To get the full details on all of Pinball FX3's special modifications for Star Wars Pinball, StarWars.com caught up over e-mail with Peter Grafl, pinball table designer and senior pinball consultant at Zen Studios.
Peter Grafl: One of our biggest goals with Pinball FX3 was to radically change the console and PC pinball experience from being an isolated single-player experience, to a fun social experience. Pinball has traditionally been single player focused and we felt that the climate of gaming has changed so much and is really focused on connected social experiences, and pinball should follow the same path. We wanted to see our community interacting with each other as much as possible, so we built a really awesome platform with features like user-generated tournaments and a really fun multiplayer matchup system. These allow players to have unending competitive play, which we are really excited about.
Peter Grafl: The single-player experience now features six different single player game modes in Pinball FX3, when previously there had only been one in Pinball FX2. The single-player challenges are designed to help develop pinball skill, which is directly related to player feedback over the years. So many people wanted to become better at pinball instead of just hitting the ball around for a few minutes, so we took that feedback and came up with some really fun single-player modes. Along with these modes comes an overall progression system, so you will level up as you progress through the game and follow the path to becoming a pinball wizard.
We also developed table UPGRADES and WIZARD POWERS which are passive and active "power up" methods that can help you score even higher than you normally could. Most of these very cool and unique features, like rewinding time or the modes where there is a time limit and you have an infinite number of balls, have never been seen in any other pinball game in history yet.
Peter Grafl: We spent a tremendous amount of time updating and improving the entire Star Wars Pinball collection including a brand new real-time lighting system with real-time shadows. The tables look absolutely stunning with the new graphics. As you play through the tables, you will unlock Mastery Rewards such as character models which you can rotate and view to see the detail in the models -- which we are very proud of here at Zen Studios.
Peter Grafl: The new game gave us the perfect opportunity to update and fine-tune older tables. Older Star Wars Pinball tables received some physical updates to bring them up to par with the newer Star Wars Pinball tables and with real-life pinball machines. Furthermore, the gameplay of many older tables received an overhaul. For example, we fixed some score exploits, some small bugs, and problems which we didn't have a chance to do until now. We want players on all skill levels to experience the most exciting moments of Star Wars Pinball, so we made other changes such as with the Empire Strikes Back table, we added the sixth scene mode to the selectable ones from the beginning of the game. This is where you can duel with Darth Vader from a first-person view. Previously, this was only playable if all the previous five main modes were completed.
Digital technology allowed George Lucas to realize his true vision for Star Wars...but it did the same for everyone else. The proliferation of affordable desktop video editing software in the late 1990s and early 2000s led to a new form of fan participation: the Fan Edit. And for the last 20 years, fans have made innumerable bespoke versions of the Star Wars films. THE PHANTOM MENACE without Jar Jar? REVENGE OF THE SITH where Padm survives at the end? A NEW HOPE cut up to play like a black and white Republic serial? There's a fan edit for every taste (and to address every nitpick).
JOSH had the extreme pleasure to chat with one of the best fan editors around, HAL 9000, to discuss what motivates fan editors, how the community rallied around his fan edit of THE RISE OF SKYWALKER, as well as the legal and ethical questions involved with editing someone else's work (and intellectual property). And we ask the all-important question...what does George Lucas think of fan edits?
[00:00:00] JOSH: Welcome to Trash Compactor. I'm Josh. And today I'm joined by a very special guest who I'll introduce in a moment, but you've heard a fan fiction probably, maybe even heard of fan films, but today on the pod, we're going to be talking about fan edits, a phenomenon subculture that you may not have been aware exists, but it certainly does.
[00:00:38] JOSH: Well, I just want to say off the bat, I'm genuinely a big fan. Your prequel edits are my go-to additions of the movies to the point where. Like when I catch them playing on TNT or something. I get a little thrown off when I hear a line or see a scene that's not in your version because I'm so used to the rhythms of your cuts.
[00:01:11] HAL9000: Yeah. Well, in your intro you mentioned, you know, fan films and fan fiction. Both of which, you know, the creator can do anything that they'd like more or less, maybe less so with the fan edit. But still, you're kind of building for on the one hand you're building from the ground up and there's total freedom.
[00:01:30] All you have are words to move around or, you know, w what have you, uh, with a fan that it you're limited to actual existing footage, um, much like a regular editor on a professional movie. You know, you have the, the footage that you have, and your job is to take that and spin the best, uh, quality thread that you can from the raw material.
[00:01:52] And fan edits and Star Wars have kind of been very closely associated, you know, their whole life's valleys. Like, I guess my fan that it, um, I have in mind kind of a, like a, a full feature length, um, proper movie, you know, an edit, like more like an alternate cut, maybe like a fan cut and what maybe would have been a more intuitive term.
[00:02:19] But just kind of taking something that already exists and kind of re-editing it remixing it, uh, just re cutting it, uh, you know, you'd have, director's cut of a movie or such and such cut, uh, you know, um, things like that, but, um, just it's, it's a broad term all the same, you know, you can have fan edits that take something that they view as problematic and try to, you know, quote unquote, fix it in some way, or just, just remix it, do something totally different with it.
[00:03:01] JOSH: No, absolutely. I think you're, I think you're exactly right with that. And it's actually fascinating what some people, do with, I mean, in this case, we're talking about Star Wars movies, they turn them into silent films or they, they set them to different music. there was one that, you know, has a version of Star Wars that, makes it feel like a spaghetti Western.
[00:03:25] JOSH: so, to go back a little bit, just out of curiosity, what is your personal history with Star Wars? It's obviously something that you care enough about to spend a lot of time re cutting, the film.
[00:03:36] HAL9000: it's been interesting. I was about nine years old when Phantom Menace came out, that was effectively my introduction to Star Wars. I I'd seen bits and pieces of the original movies before then. And that's, what's kind of what prompted me at that time to kind of get, get into those. And, um, back in those days, you'd go to blockbuster and rent them a few times before, you know, eventually get your parents to buy, buy a copy of the, of them on tape.
[00:04:08] And, uh, so I was aware by virtue of the shelf at blockbuster, that there was the original version of the original trilogy and the special edition version. So I had rented both and they were, I remember even as a kid going there and being like, Hmm, which one would I get this time? Um, so I think that was kind of the original idea that you couldn't help, but think about, Hmm.
[00:04:40] JOSH: You actually just blew my mind there for a second. We're, pretty similar in age, like I think I have a few years on you, but, for you, the special edition has always existed alongside the, the quote unquote originals,
[00:04:51] HAL9000: and especially in that, that VHS, like the intro to the VHS had like a, you know, a little featurette about, you know, look how, look how great this is, what we're doing with $10 million or whatever, to spruce up Star Wars. And they have like a big, like, you know, demo reel of, of what's different. And you couldn't, you know, you couldn't miss it.
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