I'm migrating from using Volley to Retrofit, I already have gson class that I used before for converting JSONObject response to a object that implements gson annotations. When I'm trying to make a HTTP GET request using Retrofit but then my app crashes with this error:
If anyone ever comes across this in the future because you are trying to define your own custom converter factory and are getting this error, it can also be caused by having multiple variables in a class with a misspelled or the same serialized name. IE:
Update: Keep in mind that this logic also holds true via inheritance. If you extend to a parent class with an object that has the same Serialized name as you do in the sub-class, it will cause this same problem.
For me, the problem was a incompatibility between Kotlin Android version (id("org.jetbrains.kotlin.android") version "1.9.0") and Kotlin plugin Serialization (org.jetbrains.kotlin.plugin.serialization)
Hey i was going through the same issue today took me a whole day to find a solution but this is the solution i found finally. Am using Dagger in my code and i needed to implement the Gson converter in my retrofit instance.
You might also get this error if you are using Gson to deserialize or serialize certain Java time classes such as LocalDate and Instant. This was the case for me and the solution was to create custom deserializers and serializers and registering them on the Gson object
The easiest way to copy the converted video from our site is to use the QR-code download link you see after the video has been converted. Use a barcode scanner (you find some free ones in the Internet) and take a picture of that code with your Android device. The scanner will then automatically start the download of the video file from our server to your device. Using the standard video application of your Android, you can view the downloaded files.
You also have the possibility to connect your Android device (like the Samsung Galaxy) with your computer. Then download the converted video from our server to your computer and then move it to the SD card on your Android.
We also have developed an Android conversion app you can install on your Android smartphone. Here is the official online-convert.com file converter app.
Does Adobe have any plans to offer the DNG Converter for iOS, Android and Chrome OS? Some of us are trying to ditch our laptops, but can't do that as long as DNG Converter is only available for Windows and Mac.
Right now, Lightroom Mobile has the ability to import a RAW file and export it as a dng. I just transferred a Nikon nef file to my phone, and I was able to open it in LR mobile and export it as dng or other file formats.
Yep, I discovered DNG Converter in 2012 when Adobe deprecated support of my Sony ARW files in Lightroom 4.0. I used it on my Windows 7 laptop until recently, but with the end of support for Windows 7 approaching, and also preferring to work on an iPad, moving forward, I'm no longer using it for Windows, hence my question. I'm also getting an Acer Chromebook Tab 10 tablet soon and I prefer Snapseed to Lightroom mobile on both iOS and Chrome OS. I did find out there is a Chrome OS compatible Android app, RAW2DNG, which I will probably be using as my substitute for DNG Converter, at least for Chrome OS, anyway. I'm thinking, also, of moving my photoediting to Chrome OS and using the iPad more for music production and video editing, so, I may wind up not needing a DNG converter for iOS, after all.
How can I convert my xmp file to a dng file? I have lightroom, not lightroom classic, and use a chrome OS. So my lightroom version is the "web" version. I need to put my "xmp" presets into lightroom but I am not sure how with this setup
I have a project that is basically replacing my car's instrument panel with an Android device (a tablet). I managed to make everything work except for one thing: the Li-Ion battery of the tablet was heating up in the hot days (I live in Brazil). The solution that I found was to remove the tablet's Li-Ion battery and try to use a voltage regulator to replace it.
My first try was to use a 2A buck converter to drop the 12V battery voltage to 3.8V and use this as a power supply for the tablet. I managed to remove the flat cable used in the battery and soldered 3 wires (the positive and negative leads plus another wire that is probably a thermitor). Carefully using a multimeter I measured the resistance between the thermistor wire and the negative lead of the battery, it showed up something like 80kOhm. Then I adjusted the voltage regulator for 3.8V, connected the tablet wires accordingly and put a 80kOhm resistor between the thermistor wire and the negative lead.
I was able to boot up the device and keep it running for some seconds with the following: besides powering it using the voltage regulator, I also plugged a USB charger in it. The boot, then, succeeded, it stayed on for some seconds and then powered off again.
Talking to a friend of mine that is an electrical engineer, he explained to me that these kind of devices sometimes have current peaks and that this 2A voltage regulator may not be able to handle the current peaks on GSM bursts and so on.
Depending on the age of your Android tablet the third wire you assumed to be a Thermistor is likely a 1-wire interface to a battery management chip. If this is the case then your Tablet assumes the battery is faulty since it cannot read state of charge or terminal voltage.
Another option is to disassemble the original battery pack. There will be a battery management board inside. Connect your new power supply to the terminals on the battery management board where the original battery was connected. Then connect the management board to the tablet as original.
Every method must have an HTTP annotation that provides the request method and relative URL. There are eight built-in annotations: HTTP, GET, POST, PUT, PATCH, DELETE, OPTIONS and HEAD. The relative URL of the resource is specified in the annotation.
A request URL can be updated dynamically using replacement blocks and parameters on the method. A replacement block is an alphanumeric string surrounded by and . A corresponding parameter must be annotated with @Path using the same string.
A request Header can be updated dynamically using the @Header annotation. A corresponding parameter must be provided to the @Header. If the value is null, the header will be omitted. Otherwise, toString will be called on the value, and the result used.
Similar to query parameters, for complex header combinations, a Map can be used. @GET("user")Call getUser(@HeaderMap Map headers) Headers that need to be added to every request can be specified using an OkHttp interceptor. Synchronous vs. Asynchronous Call instances can be executed either synchronously or asynchronously. Each instance can only be used once, but calling clone() will create a new instance that can be used.
If you need to communicate with an API that uses a content-format that Retrofit does not support out of the box (e.g. YAML, txt, custom format) or you wish to use a different library to implement an existing format, you can easily create your own converter. Create a class that extends the Converter.Factory class and pass in an instance when building your adapter.
When submitting code, please make every effort to follow existing conventions and style in order to keep the code as readable as possible. Please also make sure your code compiles by running ./gradlew build (or gradlew.bat build for Windows).
Euros are the currency of most of Europe. Goods are priced in Euros, and they cost what they cost. In planning a purchase, I estimate that a Euro is a bit more than a dollar and then I pay the amount. I have never not gotten a gelato because it cost 2.5 Euros which in today's bank rate comes out to $2.77.5 American. The currency rate, in any event, is only remotely related to the actual cost of the gelato because there is no way that I am paying the official exchange rate ever.
For large expenditures, the difference is actually greater because a 200 Euro hotel room definitely costs more than $222, and I won't know the actual rate until I see the receipt from my credit card when I settle my bank account.
With that said, I use the free app XE to give me a WAG about the exchange rate for planning purposes. Call it entertainment. When on vacation spending money, however, it matters little to me to know more than an approximate exchange rate, because I draw money from my debit card and/or credit card accounts in Euro amounts, not dollar amounts. To sleep better, I pretend that Euros are equal to dollars, so a meal costing 75 Euros just set me back around 75 dollars. I suppose I could round things up 15%, but that seems like too much work for a vacation expenditure.
I make conversions in my head (only one goof so far--on a jetlagged arrival day). The trick I used to use when every country had its own currency was to figure out what my top-price was for the basics (a meal, a hotel room, etc.) and do the conversion from dollars to the local currency once. Afterward, I only had to look at restaurant menus and see whether the prices were within range of the maximum I had already determined in the local currency; I didn't have to keep converting prices at every meal.
I don't use an app, but I do like the little wallet-size conversion chart that Coinmill.com provides-- I really only need to consult it when in a country like Hungary, Poland etc with vastly different currency values.
And to answer the question, why use a converter--I like to visit flea markets and bring home various items from my travels, and sometimes you need to know if that blouse or vintage figurine is $10 or $100.
To others, Of course one can do it in the head. Do you read my post? Guess what folks ... I travel to more than countries on the Euro.
Hungary, Scotland, England, Norway, Switzerland, and so on. And that's just Europe. And don't get me started on Mexican Peso and such. So the "most countries use Euro" is a bit pointless.