Re: Age Of Empires Online Fix

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Clotilde Wilks

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Jul 13, 2024, 9:27:18 PM7/13/24
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A fan-made community server that brings the excellent Age of Empires Online back to life! Complete co-op quests with your friends or challenge their skills in the PvP arena. Join the community and participate in tournaments or gain high level gear in...

age of empires online fix


Descargar Zip https://jinyurl.com/2yOLCF



Going to try it out (never was able to play it before), though should AOEO be included at ageofempires.com? They have aoe1, aoe2, aoe3, aoem and the up and coming aoe4 but nothing for aoeo, is there a reason?

It almost makes me sad. These guys totally deserve some funding and support from Microsoft. The have a fantastic title in their hands. With some work I see it bein re-released on Steam as f2p with EP premium currency to get cosmetics straight away without grind or farming login rewards etc.

PLS PUT THIS ON STEAM, would make so much money for microsoft with all the dlc races etc. and we have such a good marketplace and trade system i rly loved this back than, if this comes on steam id play this 16/7 again xD

As mentioned above, Celeste is not a standalone game for various technical and legal reasons. It requires AoE:O to be installed:
Install - Age Of Empires Online Celeste (projectceleste.com)
Age of Empires Online (App 105430) SteamDB

Age of Empires Online is a multiplayer online real-time strategy game developed by Robot Entertainment and Gas Powered Games that was released on August 16, 2011.[1] Based upon the gameplay of the Age of Empires series, it was originally developed by Robot Entertainment, but on February 24, 2011, Gas Powered Games, took over production. The game was published by Microsoft.[2]

On March 27, 2012, the game premiered on Steam after a major overhaul patch which addressed complaints of an "MMO-like grind" and many other features, along with the debut of the Celtic civilization. On June 15, 2012 the premium content system was changed to offer the option to purchase all past and future content through "Empire points" earned in game, or by purchasing the points directly with real world money.

In 2017, Age of Empires Online was reestablished using Microsoft's publicly released developer-kit for the game and is now hosted on a server emulator known as Project Celeste. The game can be played for free in single-player and multiplayer mode with all online features fully enabled.[6] In May 2019, the team announced that they are developing Microsoft's unreleased Roman civilization for play based upon all known data of the civilization before the official servers were closed.[7] It was finalized and released on March 14, 2021.[8] The team is presently developing the Indian civilization.

Age of Empires Online, like its predecessors, is a real-time based strategy videogame. The game features much of the gameplay of the series, with the addition of a massive multiplayer online game element. The player possesses a capital city for each started civilization, that continues to exist when the player is offline. Also, the game features a great quantity of new content, such as the ability to craft items with earned materials and trading with other players.[9]

The main gameplay revolved around the player developing a civilization from its birth to its peak and fall. To assure victory, the player had to gather and preserve resources to spend on new units, buildings and more advanced technology.

Age of Empires Online includes five classes of military units: Infantry, archers, cavalry, siege weaponry, and naval units. All military classes are developed to maintain a balance on gameplay, and thus avoiding visible advantages between civilizations. As an example, a unit powerful against buildings can be weak against a certain kind of cavalry. Unique units are available for the Greek, Egyptian, Celts, and Persian civilizations, either from the start of the game or through advisor cards. These civilization-specific units are generally more powerful, but can still be vulnerable to certain units. The priest is a special kind of military unit that has the ability to convert enemy units to the player's civilization, and to heal allied units.[10]

The buildings in Age of Empires Online are either economic or military buildings. Buildings can research technologies and upgrades that increase economic, military or unit-based efficiency, as well as provide resources for the player. Each civilization has unique buildings, but some are common for all civilizations; the most important of these being the town center, where villagers are created, resources are stored, some technologies researched and in which the player can advance to the next age. The town center can fire arrows at enemy units within range. Other economic buildings available include the storehouse for resources, farms, docks (the dock may also produce several military ships), and houses to support a higher population.

Military buildings include unit-producing buildings such as barracks, archery ranges, stables, and fortresses, as well as defensive buildings such as walls and towers. Military buildings can perform research to improve the abilities of military units, increasing their strength, defensive capabilities, or other attributes. The fortress is a powerful defensive building which can train a variety of units, including the civilization's unique units, and fires arrows at enemy units within range. It can only be built after a player has reached the third age. There are two other important defensive buildings: Walls and towers. Walls are used to prevent access for enemy units to an enclosed area, while friendly units can traverse the walls through inserted gates. Towers are equipped with the ability to fire arrows at enemy units, or garrison friendly units for protection, and can be used in conjunction with walls in establishing defense lines. Watch posts are used for extendings the line of sight.

The capital city is similar to the "Home city" concept implemented in Age of Empires III. The city functions as the player's home base for their civilization. It continues to exist even when the player logs out of the game, though it cannot be attacked or altered by other players. Through the capital city, the player can manage quests, improve technologies, send mail, craft items, participate in player to player trade, acquire and equip new gear for individual units, and visit other player's cities. Stores built within the city can be visited by other players and currency used for the items purchased will add to the player's funds. Unlike the home city from Age of Empires III where you can only customize the look of buildings, the capital city is completely customizable; buildings and rewards can be placed anywhere on the city map as the player chooses. Players can add buildings, rewards, houses as well as statues and bushes along with other things to decorate their capital city. "Vanity Island" exist to add new bushes and statues for the player to use to decorate their capital city. The city is also used as a gateway to other AI controlled cities within the region, where a player can visit and acquire new quests and items. The capital city also has many different buildings that the player can build. Craft schools, built from the city, produce gear and consumables for the player to use. Additionally, Microsoft released a crafting app for Windows Phone which a player can use to assist in crafting within the game.[11]

Quests are the main PvE aspect of the game. Quests generally involve fighting and defeating the AI player. They are similar to the campaigns in previous Age of Empires games. They are completed when the objectives are met. Objectives in quests vary greatly, some quests involve defeating enemies, others involve protecting a building or unit, and some involve collecting a certain amount of resources while defending from the enemy. Quest rewards include experience points, gold, empire points, chests, and sometimes gear. Certain quests also have a co-op option, which allows the player to do the quest with another player to help them. Certain quests also have an "elite" version, which allows for the player to gain a greater amount of rewards, but is more difficult presenting the player with a greater challenge.

Player versus player, or PvP, is another aspect of the game. PvP in this game can be started in one of two ways: By using Sparta PvP to find a random match, or by using the arena in the capital city to play against a party member. Sparta PvP can be accessed by visiting the Sparta region in the world map. In Sparta PvP, there are two different types of PvP options. Standard PvP is the first option and allows the player to use star techs from their tech-tree as well as any gear and advisors that they have equipped in their capital city. This PvP option was first to be released. Champion mode PvP is the second Sparta PvP option. This is also sometimes known as ranked PvP while Standard PvP is known as unranked PvP. In this PvP option all gears, star techs and advisors are disabled and cannot be used to start the players off at an even footing. All gears equipped will provide the units with a cosmetic change but will not affect their stats like they would normally do in PvE missions.[9]

In Sparta PvP, the player starts off with a minimal amount of resources, a few villagers and their scout. Map selection is random and cannot be chosen by either players. Champion mode PvP results will also determine your TrueSkill ranking which is used to determine a player's rank globally as well as to help find the player a match and opponents for PvP. Currently, in Sparta PvP, there is an option for 1v1 PvP and 2v2 PvP. Rewards from Sparta PvP include experience points, empire points, gold and Sparta points which can be used in the stores in Sparta for chests, gear and consumables.

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