Further ReadingOne main mystery makes survival in Subnautica worthwhileNaturally, when we had the chance to get director Charlie Cleveland in a room last year to walk us through this modern classic's backstory (err, War Story), we dove in deepsea helmet-first. Cleveland walked us through his initial inspiration (a game that wasn't built around guns and combat), what made the game's mysteries so effective (being engaged is more important than being engaged in combat), and how he settled on placing this alien world below rather than above ground.
But really, for game with the depth of Subnautica, 20 minutes ain't nearly enough. So we've finally made our entire 90-plus minute conversation with Cleveland available for your enjoyment. If you love Subnautica or are even just curious about it, this cut has much, much more detail than our initial War Story. Be sure to stick around till the interview's final third in particular if you're interested in seeing some early versions of the game.
Also, there is a glitch on the trainer, because it considers power cell capacity as the same of batteries, so it just charges vehicles infinitevely on the moonpool, draining all the energy of my base in a matter of minutes.
keeps crashing my game when i try to use more than two cheats at once >< and when using the health oxygen food and water infinites it sets them to almost empty instead of making them infinite and sometimes does the same with the infinite battery
Crashing upon activation commonly now, but not 100% of the time. I assigned health / oxygen / battery / easy crafting / easy construction to the num7 key, if it matters. Sometimes works fine, sometimes crashes upon activation, sometimes crashes when interacting with console command invisible (which should be in the trainer, in my opinion).
Bug report / incompatility:
. Unlimited Health
. Unlimited Oxygen
. Unlimited Water
. Unlimited Food
. Super Swimming
All refuse to turn on, only turning off if you try to activate them.
@MrAntiFun Sorry to trouble you, but can you please look at this trainer and see if it needs an update so that it works with the latest game update version that added pieces from Below Zero? (March-2023 71288 is the version listed in the top right corner of the main menu.)
Subnautica achieves a rare feat for survival games by weaving together the usual exploration and base building with an absorbing sci-fi story. Being the lone survivor of the Aurora, a spaceship that crashlands on a waterworld, there's a surprising amount of humanity in the abandoned audio files and diaries you find while scouring the ocean floor.
Steven: My first few days surviving in the deep oceans of Subnautica were suitably short-sighted. As the sun rose each day, I'd dive down into the shallows surrounding my life pod to scoop up any ores and minerals I could find while occasionally catching and eating fish to keep my stomach full.
It must've been a few days before I even realized that my floating escape pod had a radio transmitter that could receive broadcasts, and it was to my horror and shame that I discovered several old SOS messages from other crew members of the crashed Aurora. With the little gear I had, I set out to their last known locations only to find their empty, destroyed pods. Their bodies were now food for some monstrous fish, I presumed.
It was around this time that I also began receiving broadcasts from someone who was definitely still alive. The Sunbeam, a cargo ship passing through the system, picked up the Aurora's distress beacon and was coming to investigate. With no way to send them a message, it was nerve-wracking spending each day waiting for their next broadcast. They had no confirmation that anyone had survived, so how would they know to look for me?
Not wanting to hold out hope, I continued my daily routine of foraging for materials and slowly building tools and vehicles to help me better survive. As each day ticked by, I'd return to my pod to find a new message from the Sunbeam ensuring any survivors that they were coming. I was hopeful.
Steven: I felt the same way. Was I really going to be rescued that quickly? Was Subnautica's story mode so brief? Uncertain and with a million questions in my mind, like what was behind the alien-looking constructs I had found nestled in an underwater cave, I decided to continue foraging and building. When the Sunbeam was just 10 minutes away, I loaded up in my Seamoth submarine with food and water and began the long voyage to the rally point.
Five minutes later, I saw something I had never expected to see: An island. Pulling up to shore in my Seamoth, I disembarked on a beach and wandered a few meters closer to find something equally unexpected. Jutting out of the island, an alien tower reached almost a kilometer into the sky. At its base, I found an entrance guarded by a forcefield. Two pieces of a broken tablet fit together in a nearby console and granted me access. With four minutes to kill, I decided to head inside.
I picked my way through the base, stopping to scan different pieces of technology and then read their descriptions in my PDA. By the time I reached the alien computer near the back of the main foyer, I had only 30 seconds before the Sunbeam would land.
I had a million more questions. Did the Sunbeam captain intentionally choose this island as our rendezvous? If so, did they know about the alien base located there? Were they really just a cargo ship that happened to pick up the Aurora's distress beacon, or was there a more sinister motive at work here? With each second, I grew increasingly skeptical that my supposed saviors had other plans for me. I wished I had brought a weapon.
With 30 seconds remaining, I hastily pushed a button on the central alien console. My PDA instructed me that it had begun a data download, but I wouldn't have time to read it. Almost immediately after pushing the button, I heard an enormous groan come from the tower itself. Not having any time to think, I ran outside to meet the Sunbeam.
Back outside, I looked up to see a black dot in the sky growing steadily as it approached the surface. To my left, the alien tower continued to groan. Had pushing that button started some kind of process?
"Aurora survivor, we have your PDA signature," Quinn said. "I don't know how you walked away from that wreck let alone survived since then. We'll be happy to bring you on board." Seconds passed, and I watched the alien tower with rapidly growing horror. It was rotating and angling itself. It no longer looked like a tower, but a cannon. Oh shit.
I stood there, on the beach, in utter shock. Replaying the events in my mind, the only thing I could focus on was how, like an idiot, I had gone pushing buttons inside the base without knowing what they did. My stomach was in knots. Without knowing what I was doing, I had just accidentally murdered everyone on the Sunbeam.
Steven: Hearing Andy's story totally confused me. How had the alien cannon fired if he hadn't first turned it on? Something wasn't adding up, but it wasn't until I spoke with Pip that we realized what actually had happened.
Steven: Talking to Pip and Andy about this moment, we were all shocked to find that each of us had a very different take on what happened. I thought I had turned the gun on and murdered everyone, Andy had to endure the horrific confusion of seeing it all unfold without knowing why, and Pip had to suffer with the knowledge of what was going to happen but no way of averting the disaster.
Steven: Exactly. The whole setup for this moment is brilliant because the countdown timer builds so much anticipation that players respond to in different ways. Some might go immediately, similar to Pip, to scope the rendezvous point out. I wish I had done that because it might've given me a chance to read some of the alien data logs and understand what the facility was ahead of time. I had rushed through exploring it, so I was fully under the impression that I had destroyed the Sunbeam by mucking around with the alien computer inside the tower. It was all just a huge coincidence that I pushed that button the moment the tower came to life.
With over 7 years of experience with in-depth feature reporting, Steven's mission is to chronicle the fascinating ways that games intersect our lives. Whether it's colossal in-game wars in an MMO, or long-haul truckers who turn to games to protect them from the loneliness of the open road, Steven tries to unearth PC gaming's greatest untold stories. His love of PC gaming started extremely early. Without money to spend, he spent an entire day watching the progress bar on a 25mb download of the Heroes of Might and Magic 2 demo that he then played for at least a hundred hours. It was a good demo."}), " -0-10/js/authorBio.js"); } else console.error('%c FTE ','background: #9306F9; color: #ffffff','no lazy slice hydration function available'); Steven MessnerSocial Links NavigationWith over 7 years of experience with in-depth feature reporting, Steven's mission is to chronicle the fascinating ways that games intersect our lives. Whether it's colossal in-game wars in an MMO, or long-haul truckers who turn to games to protect them from the loneliness of the open road, Steven tries to unearth PC gaming's greatest untold stories. His love of PC gaming started extremely early. Without money to spend, he spent an entire day watching the progress bar on a 25mb download of the Heroes of Might and Magic 2 demo that he then played for at least a hundred hours. It was a good demo.
Subnautica is an action-adventure survival game developed and published by Unknown Worlds Entertainment. The player controls Ryley Robinson, the only survivor of a spaceship crash on an alien oceanic planet, which they are free to explore. The main objectives are to find essential resources, survive the local flora and fauna, and find a way to escape the planet.
c80f0f1006