Now my opinion about it:
I expected more DLCs I expected CA to milk WH3 more. I mean I think there is enough for more. And I want more ! :D
So If I have to guess, out of 5 DLCs - 1 is dogs of war another is End times. that is 2 out of 5, 3 left.
I guess those 3 will be LPs, that is 6 races - Sooo 1 LP per god Slaanesh and Khorne that is 2/6 = 4 more races are left and 2 of them will be paired with the gods.
Here is the problem I have I think we need more LPs - more races need stuff. :D
I also like the end times DLC. If its only units/LLs - that would be great for example a DLC that adds 2-3 units from end times for all races Would be great.
I really dont like the endtimes story, but it had some cool units.
Overall I like the LLs and its what I expected, I did want Glottkin, but if we get end times DLC Glottkin could be saved for there. I also Like that the FLC is for Nurgle, thou Im not hyped for Epidemius.
Empire and Nurgle LLs are easy to guess, so he gave predictions, but until now he didn't give a prediction about Dwarf LL. If his multiple inside sources told him about these leaks, why didn't they tell him who Dwarf LL was?
I believe him about 40K being in development, not sure the historical as he has given conflicting information about it. I'm very skeptical about the amount of DLCs left, Loremaster asked his contacts at CA after hearing about Legend's rumour and he said no one knows how many DLCs are left and of course this can change if DLC sales are good again and I'm fairly optimistic Thrones of Decay will sell. We still have to see the content of course but it has everything it needs to succeed, they delayed it to match the content of SoC 2.0, Dwarfs and Empires are among the most popular races of the settings and for Nurgle we are getting a very requested LL, we can buy each race separately so people who are only interested in one faction will be more inclined to buy what they want and they even slightly lowered the price for the full package. Really I think this DLC will sell well and if it does CA will change their plans accordingly.
I think most of you is missing the point: there are 200 layoffs with less to nothing to lose. Sure he is receiving tons of emails, written by disgruntled ex employees who doomsday like nobody's business. So, it all boil down to what these ex employees find important to comunicate. The new Dwarf LL? Who cares. This saga ending in blood and screams in two years? Yeah, lets spill all the beans. And after that one can simply fabricate.
I do not care about leaks, they can be true, they can be wrong, they are just useless in a way. Leaks are a realllllyyyy easy content for content creators, and the community speaks about it during hours and hours without any proof, speaking about unreal plans and the atmosphere is worst and worst everytime with these discussions, so why take it seriously????. We'll play that game, and if it's good and sells well (ToD), the game can live a long and beautiful life and it's all what we want :-)!!
By the way, I hope the Slaanesh DLC is still coupled with a 'Legacy Race' from WH1/2, as was shown on the old roadmap. High Elves could use a little DLC-part, still, and still be thematic. Vampire Counts and Skaven could very well come after that.
The DLC has too bring reworks to older systems such as PO, economy, corruption, rebellions and AI building priority even if it is one of a time and specially bugfixes. Without hard changes the DLCs are just more content that is either redudant or power creeped.
Unlike his first video, this sounds much more credible and his methodology is stronger. 40K and the World War I games are confirmed by multiple sources, independently from Legend. They will be based on a new engine (TW4). It's also pretty obvious that the trilogy has entered its twilight phase, so two years remaining at maximum, until the release of 40K, looks like a very reasonable guess. Whoever is surprised had absurdly realistic expectations. As for the number of DLCs, that will probably depend on their size (if for example each DLC contains one, two or three lords). Nagash is also an obvious choice to end the trilogy. Overall, it sounds consistent and reasonable.
Even then, Legend himself said that these plans might be subject to change if DLCs could pick back up in sales. CA is experimenting with their DLC format with ToD, and we have no idea what future DLCs will look like yet.
Otherwise, 4-6 DLC's does till sound like a lot of contend and while you never get everyone happy (the expectation for the trilogy where always higher then heaven) but you would be pretty complete, depending how much the single DLC has on contend.
The "End times", hopefully with some "editing" by CA, would be a fun farewell and worth given that the trilogy has develop over years and while having downs, noscar or the last DLC, it is still an amazing Achievement and a monument to the Dead Wh Fantasy universe.
"The Three-Eyed King has long awaited this moment, the hour of which his destiny is at last unveiled. He leads an army of madness and rage, against which no sane being would willingly stand. Perhaps I am not sane, as I will fight one last time. Not for victory, but for survival, for the hope that a spark can endure. It is a slender hope, and the laughter of the Dark Gods rings loud in my ears... These are the End Times..."
To the west, in the distant lands of Naggaroth, the followers of Khorne descended southwards with black banners high, hell-bent on leaving nothing but ruin and destruction in their wake. In response, legions of Dark Elven warriors were roused to the warpath, holding out against the blood-crazed hordes that assailed their very gates. Yet for all their pride and glamour they inevitably failed, for their king, Malekith, abandoned them to enact one final gamble to reclaim his birthright as Phoenix King of Ulthuan.[1c]
But even within the lands of Malekith's birth, the island-continent of Ulthuan was engulfed in a time of peril and tragedy. A mist of dreadful power swept across the High Elves' beautiful land, summoning forth Daemons and other foul things from the very bowels of Chaos itself. With their beloved Everqueen gone and their proud Phoenix King dead, a young Asur prince, Tyrion, rose through the ranks to lead his people through this time of conflict, setting up a chain of events that forever tore that mighty kingdom apart.[1d]
Farther to the south-west, within the distant lands of Lustria in the New World, the massive jungle-realm of the Lizardmen empire, a new and deadly conflict was reignited after centuries of peace. Re-emerging from the bowels of the earth, the hordes of the Skaven's Clan Pestilens and all the temple-cities of the Lizardmen fought in one final apocalyptic war that ended in total annihilation.
In the east, the prospect of battle brought about by the end of the world stirred the Greenskins into a frenzy. The Greenskins have always thrived on war, always fighting each other as much as any other foe. However, a sudden urge soon captured the simple minds of their savage race as they felt something big brewing in the north. Soon, the infighting that had plagued their long and arduous history vanished, and an overwhelming urge to combine under one banner united the Greenskin race like never before for the coming world-ending conflict.[1i]
Even the Dwarfs, stout allies of the Empire and Sigmar's people, felt this encroaching doom. They saw the volcanic fires spew forth from the Mountains of Mourn, resulting in the call for massive military mobilisation on a scale not seen since the time of the Great Catastrophe. Soon, artefacts of old were rediscovered, and the Dwarfs stood ready to summon forth the Ancestor Gods themselves into this world, as they hope to bring about a new Golden Age for their people.[1h]
But it is upon the Human realms of the Old World that the fate of this world truly lies. Everywhere one looks, all of Mankind is beset by evil forces, both old and new. In the southern realms of Tilea and Estalia, the mortals of those distant, fractious realms were beset by nightmarish hordes of ratmen from the depths of the world below. Entire cities were lost as the Skaven once more invaded in order to begin their Great Ascendancy and summon forth their foul deity, the Horned Rat, to usher in the downfall of the surface world.[1g]
Upon the western shores of the Old World, the kingdom of Bretonnia was torn to ruin as a civil war engulfed the once proud knights of this feudal realm. In the course of this conflict, two ancient secrets were revealed: one saved their kingdom from utter destruction, and the other revealed a truth that shattered their nation, their people, and their very faith.[1g]
As the world drew its last dying breath, refugees by the tens of thousands began to flow like a river towards the Empire, the last bastion of defiance against the doom that sought to destroy them all. To the north, in the lands of Kislev, the Auric Bastion, the greatest magical wall ever created, loomed higher than even the Great Bastion in eastern Grand Cathay, so high that it pierced the clouds themselves. This great wall was the only thing holding the darkness at bay and, when it fell, the final battle for the entire world took place. To the victors would go the ultimate prize: the dominion of the Known World.[1e]
In the end, however, despite the valiant effoprts of its inhabitants, the mortal world was doomed, and from the ashes of the old, a new world emerged out of the darkness left behind in the void, following a cycle of creation and destruction that had been long in the making...
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