Puyo Pop Fever (ぷよぷよフィーバー, Puyopuyo Fībā) is a 2003 puzzle video game developed by Sonic Team and published by Sega. It is the fifth main installment in the Puyo Puyo puzzle game series and the second Puyo Puyo game to be programmed by Sonic Team after Puyo Pop (which was released just after the series' original developer, Compile, went bankrupt). This was the start of the what can be considered a reboot of the Puyo Puyo franchise, with this entry's plot revolving around Professor Accord losing her flying cane. Sega, which acquired the series' rights from Compile in 1998, published all the Japanese releases of the game, and also published the arcade and GameCube versions internationally. The game was scarcely released internationally, and certain versions were released by other publishers in those areas. Only the arcade, GameCube, and Nintendo DS versions were released in North America. Europe received all three versions plus the PlayStation 2, Xbox, Game Boy Advance, and PlayStation Portable versions. The Dreamcast version, released exclusively in Japan, was the last Dreamcast game developed by Sonic Team, the last first-party title released on the platform, as well as the final first-party title by Sega. was ported from the arcade version. The Dreamcast version is the only console version to use sprites in place of 3D models.
The basic game mechanics are mainly similar to those of Puyo Puyo: the player has a 6x12 board, and must decide where to place incoming groups of variously colored blobs, or puyo. After placing each set of puyo, any groups of four or more of the same colored adjacent puyo will pop. Any above will fall down and can form more groups for a chain reaction.
Each time groups of puyo pop, the player will score points and send "trash" (aka "garbage" and "nuisance") to their opponent. Garbage temporarily gets stored in a bar above the playfield, represented by symbols and warning the player of an incoming amount of garbage. These trash puyo are colorless and will only pop when puyo next to them do so, rather than in groups as normal. These will only fall if the player fails to make a chain, and trash falls in groups of 30 (one rock) at a time. When a player's board fills up, either if they cannot make groups or if they are sent a large amount of trash (usually the latter), they lose and the other player will win.
A new addition to the game mechanics is Fever mode. Fever mode occurs when a bar in the middle of the screen is filled up. To fill the bar, one must offset (or counterattack) the trash being sent to the field by the opponent. Every chain, which is a single popping of puyo, will fill one space in the fever meter until it is full, which is when fever activates. In Fever mode, a pre-designed chain will fall onto an empty field. In a limited amount of time, one must find a trigger point in the puzzle, which will cause a large chain to go off and attack the opponent. Once a chain is made, another puzzle falls, bigger and more complicated than the previous one. This keeps occurring until time runs out, then it returns the player to their original field.
Sonic Team has maintained a laserlike focus on giving its games an intensely cute, cheery look, and Puyo Pop Fever doesn't break this trend. There's a nice unified look to the game, and everything runs smoothly. There are plenty of big, colored particle effects whenever you clear some pieces, and the background gets downright psychedelic when you enter the fever mode. There are some other nice, smaller touches that help bring everything together, such as the various looks the different-colored gumdrops have, which gives each color a sort of unique bit of personality.
japanese looks busy but due to coloring i think it is ok... so it's better than the european.. amaerican not sure , agree with that it resembles gameplay a bit but it also doens't .. you don't dodge the puyos or anything..
In the 6th episode of Genshiken, an anime about otaku lifestyle, in order to attract her otaku boyfriend's attention, Saki Kasukabe tried to learn how to play a game for the first time in her life. The Genshiken club suggested her a simple game to master - Puyo Puyo Fever. However, on the next day, when they played the game together, her boyfriend Kousaka, being totally oblivious of her intentions, scored chains of puyos with unbelievable skill and won without problems. Defeated, Saki gave up on this idea and swore to never play a game again.
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